LMAOabout 111spear,
i do something very similiar with ermac, 312 lift and 312d1 lift, you throw out those options out if you win the first round. i mean who cares if you get punished just dont spend your meter, save it for round three. if you catch them, they gotta break(no meter for round 3). if you get punished, they will be looking to punish lift after everything cuz they think theyll blow you up. in round three, switch gears and do 31 312 d1 312 31 throw (or something like that). and now you have more meter for the final fight. your opponent thinks your a psycho with full meter, and hes afraid with none.
this is suprisingly effective, WITHOUT 50/50 options like scorpion.
i can only imagine what a high level scorpion would do to me if i was too afraid to do anything
It jails everyone save Mileena after a jip and there's only one hole in the string, and if you mistime a poke that's another safe jump or lift if you're feeling ballsy.LMAO
except scorpion cant be poked mid string
anyone who falls for 312 lift doesnt know that 312 is like cheese with holes
RedRaptor10 does it consistently as well, even though I will say sometimes he goes crazy with his meter.I think gamerblake is the only scorpion I've seen air grab meter build in combos. It's awesome, every scorpion should be doing it
Thanks! I didn't even know you played online lol so it was really exciting to get to play you. We should play more sometime.RedRaptor10
not like he needs it but i played red raptor and i gotta say Id listen to mostly everything he says
Dude is really really legit w scorpion and others
yea im 70% xbox and 30% ps3Thanks! I didn't even know you played online lol so it was really exciting to get to play you. We should play more sometime.
^^^^^This. Every Scorpion should do this, even if it's a pixel. With punishable 50/50s any type of meter is important to have.I think gamerblake is the only scorpion I've seen air grab meter build in combos. It's awesome, every scorpion should be doing it
three 111s is possible but not likely to happen unless ur opponent's really expecting the spear/takedown. Scorpion also has EX Spear which is more riskier but will connect on crouch blockers after the 111 string.yea you cant just do that but it does make 111 111 111 a possibility
maybe in low lvl or online playIt jails everyone save Mileena after a jip and there's only one hole in the string, and if you mistime a poke that's another safe jump or lift if you're feeling ballsy.
like after the tele I assume? or after a max damage combo into spear?RedRaptor10 I've been using hellfire in the vortex but I'll be spaced perfectly to backdash away from pokes, and whiff punish with f4/b2. Give it a try
After f2,1 xx TP take 1 step forward then hellfire. You'll be perfectly spaced to backdash most d1s and d3s.like after the tele I assume? or after a max damage combo into spear?
Right on, I'm gonna try this out. Could be a good mix up with my f21 tele 21 back dash set up for pokes. I really like this.After f2,1 xx TP take 1 step forward then hellfire. You'll be perfectly spaced to backdash most d1s and d3s.
This is one of those things when knowing your opponents tendencies pays off. If they like to poke Whiff punish. If they like to jump anti-air. If they like to attack use armor.
Right on, I'm gonna try this out. Could be a good mix up with my f21 tele 21 back dash set up for pokes. I really like this.
Does the hellfire get scaled? I'm doing it after a b2 combo starter and it does like 2%.RedRaptor10 I've been using hellfire in the vortex but I'll be spaced perfectly to backdash away from pokes, and whiff punish with f4/b2. Give it a try
Not really sure. If it combos then it's most likely scaledDoes the hellfire get scaled? I'm doing it after a b2 combo starter and it does like 2%.
It's probably a good idea to abuse that while you can so the game can develop. then people will start having to react to watching for 2, to be weary of that.
When I'm pressuring my opponent, I like to condition them to poke out of 1,1. After that is established I use 2,1 because it has pushback, and allows Scorpion to whiff punish pokes.
See I like to go for a hellfire and do a neutral jump punch for resets. I suck at Njp's though . I had one gimmick that I used to do to people for no odd reason that looked absolutely stupid. I would sometimes stance change in front of my opponent to see where they block to see if they would fuzzy guard the vortex or not. If I see that they may know how to fuzzy guard I would go for set-ups that more or less annoy people like vortex, F3, vortex Hellfire, vortex 2, takedown, vortex 2, 1+2. I have messing with a combo in the corner as well I don't think it's viable on low hitbox characters, but then again it's not like I have a scene or great online to really practice under pressure. I usually will start off of a knockdown If I read pressure, or off a any spear combo.
When I'm pressuring my opponent, I like to condition them to poke out of 1,1. After that is established I use 2,1 because it has pushback, and allows Scorpion to whiff punish pokes.
Very true info here.It's probably a good idea to abuse that while you can so the game can develop. then people will start having to react to watching for 2, to be weary of that.
I always think it's agood idea to use things like this even if "on paper" the opponent can see it coming. All you have to do is turn it off when you realize they know the gimmick you're trying to do. can't learn to overcome people who know how to fight your character w/o making them prepared for every scenario.
Very true info here.It's probably a good idea to abuse that while you can so the game can develop. then people will start having to react to watching for 2, to be weary of that.
I always think it's agood idea to use things like this even if "on paper" the opponent can see it coming. All you have to do is turn it off when you realize they know the gimmick you're trying to do. can't learn to overcome people who know how to fight your character w/o making them prepared for every scenario.
I like to mixup with EVERYTHING!*Snip
my usual shtick isI like to mixup with EVERYTHING!
1,1 - throw/1,1,1 - Throw 50/50 or keep pressure
1,1/2,1 - to bait & punish pokes
1 - b2/f4 - Overhead/Low mixup that leads to Vortex
1 - throw/2 - throw - Throw 50/50
2 - TD/2,1+2 - Overhead/Low mixup that leads to Vortex
2,1,2/2,1 xx TD - Overead/Low mixup doesn't lead to much
Just a few things I like to mixup with.