quandaghost
kung lao swag walker
Also has anyone foud a way to punish the johnny cage wake-ups. i know if you do a B4 he will whiff 100% of all of his wake-ups but I have no idea of how to punish him.
Shadow Kick - both versions punished by 3,3 xx Spear on block.Also has anyone foud a way to punish the johnny cage wake-ups. i know if you do a B4 he will whiff 100% of all of his wake-ups but I have no idea of how to punish him.
No I mean like the B4 making those moves whiff completely like I know I can punish the nut punch with 3,3 spear if you make it whiff, but the shadow kick recovers way too fast, and the flip kick is just out of range I think. On block hell yeah i can punish those all day, but making those whiff so that you get the punish without the chip is what im looking forShadow Kick - both versions punished by 3,3 xx Spear on block.
Nut Punch - Punished with 3,3 xx Spear on block. Not sure about Ex version.
Flip Kick - Both versions punished on block by d1 xx TP
Flip Kick is still punished by d1 xx TP on whiff. Regular shadow kick can be neutral crouchedNo I mean like the B4 making those moves whiff completely like I know I can punish the nut punch with 3,3 spear if you make it whiff, but the shadow kick recovers way too fast, and the flip kick is just out of range I think. On block hell yeah i can punish those all day, but making those whiff so that you get the punish without the chip is what im looking for
Yup. The way I use it is after teh vortex setup, , f21~tele I do a crossover jump punch into 21 and buffer a back dash. Except for kitana, it leaves you at perfect range to punish pokes with b2 an f4.
When I'm pressuring my opponent, I like to condition them to poke out of 1,1. After that is established I use 2,1 because it has pushback, and allows Scorpion to whiff punish pokes.
I like 2,1 it's a pretty good string. I just dash back cause alot of people will jump out of the pressure, and it's perfect space for a B2 anti-air.2, 1 pushback for whiff punish is nice although I'm not sure about using 1, 1 to condition for it cuz the strings look different and 2, 1 has long animation. Maybe doing 2, 1 then going for standing 1 pressure would work? Idk cuz then they'd want to poke out after the 2, 1 string, then you can probably establish the whiff punish.
When I'm down on life and I block a d1 I go straight for b2/f4. Your +12 or more against some characters.Yup. The way I use it is after teh vortex setup, , f21~tele I do a crossover jump punch into 21 and buffer a back dash. Except for kitana, it leaves you at perfect range to punish pokes with b2 an f4.
1,1 will condition them to poke out after 2 hits. It's just to establish a 2 hit pattern in my opponents mind, so they'll always be ready to poke after 2 hits.2, 1 pushback for whiff punish is nice although I'm not sure about using 1, 1 to condition for it cuz the strings look different and 2, 1 has long animation. Maybe doing 2, 1 then going for standing 1 pressure would work? Idk cuz then they'd want to poke out after the 2, 1 string, then you can probably establish the whiff punish.
well its safe on block so why would you not just cross scorpion up for a blockstring while he is laying there on the ground, youre not going to punish him anyway.The massive threat of EX spear after a blocked Takedown is one of the most least used things in the game.
Scorp can still d1 AA a crossover after a blocked takedown. Ask Booty Slayawell its safe on block so why would you not just cross scorpion up for a blockstring while he is laying there on the ground, youre not going to punish him anyway.
I actually use this in my pressure game. Even tho it's safe -4 is still a free blockstring.The massive threat of EX spear after a blocked Takedown is one of the most least used things in the game.
crossover jumpkicks give advantage as well and jumpkicks beat d1.Scorp can still d1 AA a crossover after a blocked takedown. Ask Booty Slaya
Ah if only ex spear hit low pokes this might be true.The massive threat of EX spear after a blocked Takedown is one of the most least used things in the game.
He can still just read the jump and reverse his ex spear inputs and still bone youcrossover jumpkicks give advantage as well and jumpkicks beat d1.
i wouldn't use the ex-spear in that situation, if they read it and duck then you get full combo punished, cage can even do f33 for free damage into f33 np for pressure, its not a worth it guessing game imo, you're using a bar and taking a pretty big risk when you're already safe, i'd rather just deal with whatever the opponent decides to do with the adv, this is of course just preferenceHe can still just read the jump and reverse his ex spear inputs and still bone you
How can they duck and jump? Loli wouldn't use the ex-spear in that situation, if they read it and duck then you get full combo punished, cage can even do f33 for free damage into f33 np for pressure, its not a worth it guessing game imo, you're using a bar and taking a pretty big risk when you're already safe, i'd rather just deal with whatever the opponent decides to do with the adv, this is of course just preference
o lol they dont really have to jump, if they do then you can go ahead and either d1 or ex spear, i meant the situation where they stay grounded after blocking a leg sweepHow can they duck and jump? Lol