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DMG CD Jr's NYCC Injustice Impressions

in sf, there is almost 0 chip for blocking a projectile, so there is no real reason in that game to fire of 900 projectiles at your enemy unless you think he is dumb enough to let go of block,

in sf4 you can FADC through them as well,

Also and this is the biggest factor, you can't get that far away from eachother in that game, so you are always forced into footsie situations because walk speeds are good and so are jump distances.

forward jumping and walk speeds look bad in injustice, also if green arrow has that kind of projectile power with the crouching while holding it and what not, he will prolly be the next kabal, I know there is tons of balance to be done and what not,

Projectile zoning ruled MK9 for the first bit of its life cycle until people got good at dash blocking and dash ducking, thats why i was interested in what the dash properties are in this game.

anyway guys, I was just stating my feelings and opinions, not trying to get in an arguement here, no need to defend your game because I'm not really attacking it, just stating what I think it looks like right now.
I'm not arguing, I'm just trying to get people to like it, because I don't know, I think most people are looking for a reason to dislike it. Capcom players say it plays/looks like MK9 and MK9 players are disliking it for odd reasons. I think, after watching MK9 streams for well over 2 years, Paulo has an idea of what we want.

colt
 

Jimmypotato

Mid Tier
I'm not arguing, I'm just trying to get people to like it, because I don't know, I think most people are looking for a reason to dislike it. Capcom players say it plays/looks like MK9 and MK9 players are disliking it for odd reasons. I think, after watching MK9 streams for well over 2 years, Paulo has an idea of what we want.

colt
I'm looking for reasons to like it man, trust me. And it's not even out yet, so I'm really hoping I will, and I hope the FGC plays it, like all the community, but who knows,
 
but LBSH, how can a game thats 6 months from release be a pre alpha build? I believe the core game is there, it's all balance work to be done now.
6 months pre release the graphics for the game are pretty much done. The graphic designers on the team don't have that much to do. If NRS wants to earn more money with the game, they'll let the graphic designers come up with alternate costumes for the game.

What is now going on is the usual programming. They're looking for bugs and trying to get rid of them. They're also programming the last bits of the mechanics and so on and the most part of this last stage of the game is ... advertising the game and that's what they're mainly doing right now.

People who talk about how this is just a "pre Alpha build", or what so ever are either blind, or don't exactly know how the gaming industry exactly works.
This game is not in the Alpha stage and it doesn't have enough time to be long from done. If NRS did it right, the game is nearly done and they're just showing older builds of the game, since the current build is still being worked on every single minute of the work-day.

If THIS is actually the current build ... then damn, be sure that Injustice could come out imbalanced as fuck and waiting for balance-patches could hurt the game A LOT.
 

Rathalos

Play Monster Hunter!
If THIS is actually the current build ... then damn, be sure that Injustice could come out imbalanced as fuck and waiting for balance-patches could hurt the game A LOT.
No this is still a show build, Colt pretty much said that it was not balanced at all.

There internal build should be getting close to done in the next few months, probably entering crunch time and finishing the last few characters.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
It's a very old build...according to colt, like an 8 month old build.

Dashing in this game looks to work a lot like SFIV. Although it's much faster and covers more distance. Walk speeds are probably slower because walking back is so good. Unlike most 2D fighters, IGAU's blocking isn't triggered by proximity. It's literally a Tekken-style block. Which is absolutely awesome. This is what I was hoping they did with the blocking.
 

GrandMasterson

The Netherrealm beckons
I don't really care about this game anymore (it looks like Gimmick Kombat: Cutscene Edition), but I like that Injustice will serve as a buffer for MK10. That is assuming they don't decide to "branch out" after Injustice where MK10 would be delayed until infinity and beyond.

Injustice will simply give them more serious QA experience to make even MK10 even better than it would have been if they had started developing it now. Hey, that's staying positive, right?

Who knows, maybe when MK10 is released in 2019 they'll have developed decent netcode.
 
Who knows, maybe when MK10 is released in 2019 they'll have developed decent netcode.
The possibility that NRS comes up with a bad netcode for this game is probably very, very, very, very low. I think they're learning from their mistakes and I think that they're really trying to offer the gamers something for their money.

Can't say the same for other fighting game developers / publishers.
 

Gengar

Hypnosis > Dreameater (its a reset)
The possibility that NRS comes up with a bad netcode for this game is probably very, very, very, very low. I think they're learning from their mistakes and I think that they're really trying to offer the gamers something for their money.

Can't say the same for other fighting game developers / publishers.
I think its a very real possibility. NRS said before that MKs netcode was great and they were really proud of it, and theyre saying the same thing with this game. obviously theyre not gonna come out and say that their netcode is mediocre, cuz thats bad PR, but dont be surprised if it just so happens to be mediocre.
 

Prinz

watch?v=a8PEVV6tt14
Unlike most 2D fighters, IGAU's blocking isn't triggered by proximity. It's literally a Tekken-style block. Which is absolutely awesome. This is what I was hoping they did with the blocking.
What do you mean?
 

GrandMasterson

The Netherrealm beckons
The possibility that NRS comes up with a bad netcode for this game is probably very, very, very, very low. I think they're learning from their mistakes and I think that they're really trying to offer the gamers something for their money.
NRS have been developing online MK games since 2004 when Deception came out. Now look at MK9's netcode which came out nearly 7 years later. How exactly do you figure that Injustice's online won't completely suck bananas? If anything, the chance is very very high.

I love NRS and everything they do for the community, but let's be serious here; it only makes logical sense to assume Injustice's online will be nothing but underwater lag battles. Especially at launch when all of the casual players are interested (and bitching about combo spammers).

All I'm saying is don't get your hopes up.
 
NRS have been developing online MK games since 2006 when Deception came out. Now look at MK9's netcode which came out 5 years later. How exactly do you figure that Injustice's online won't completely suck bananas? If anything, the chance is very very high.

I love NRS and everything they do for the community, but let's be serious here; it only makes logical sense to assume Injustice's online will be nothing but underwater lag battles. Especially at launch when all of the casual players are interested (and bitching about combo spammers).

All I'm saying is don't get your hopes up.
Different studio man, not everyone from Midway is NRS. Go read Adam's blog. In fact, NRS is like, filled with new talent.
 

Gengar

Hypnosis > Dreameater (its a reset)
What do you mean?
yes im also curious what this means. Im also curious if they changed anything with block stun and buffering moves during block stun, as the russian players commented that they couldnt buffer moves and that blocking felt clunky. as it is NRS's first venture into a block system like this i find it understandbable that its not implemented perfectly right away, but i do hope it improves before release
 

Jimmypotato

Mid Tier
NRS have been developing online MK games since 2004 when Deception came out. Now look at MK9's netcode which came out nearly 7 years later. How exactly do you figure that Injustice's online won't completely suck bananas? If anything, the chance is very very high.

I love NRS and everything they do for the community, but let's be serious here; it only makes logical sense to assume Injustice's online will be nothing but underwater lag battles. Especially at launch when all of the casual players are interested (and bitching about combo spammers).

All I'm saying is don't get your hopes up.
agreed here, especially with all the background stuff going on in this game.
 

MagicMan357

"130 ms is more legit than Labbing" - TYM
IT IS A OLD ASS BUILD PEOPLE, DAMN

Remember the TGS trailer and how good the gfx were in that? Now compare that to this build...case closed.

People were saying the same shit with mk9, you guys never learn
 
in sf, there is almost 0 chip for blocking a projectile, so there is no real reason in that game to fire of 900 projectiles at your enemy unless you think he is dumb enough to let go of block,
Man you're out to lunch on this one. Dieminion's been placing high at SF4 tournaments for a long time now and a big part of his strategy is throwing eight thousand sonic booms per round.
 
agreed here, especially with all the background stuff going on in this game.
The background stuff going on doesn't matter at all.
It's a fighting game. It's one stage and two characters. That's it.

It's not Crysis 3, it's not Battlefield 3, it's nothing else with insanely huge worlds and great graphics.
The look of the game doesn't change shit.

Are exactly the same guys from MK working on Injustice? By looking at how FANTASTIC Injustice looks, when it comes to variety and so on, I really think that there are BETTER people working on the game and if they say that they knew about MK9's netcode-issues and that they have it under control when it comes to the Injustice netcode; I believe them.
 

Jimmypotato

Mid Tier
Man you're out to lunch on this one. Dieminion's been placing high at SF4 tournaments for a long time now and a big part of his strategy is throwing eight thousand sonic booms per round.
lol guile and sagat are special and ryu, deadly recovery on a projectile means spam the shit out of it sure. I actually like the way Dieminion plays, he's really smart and his reactions are sick.

But that wasn't the point of what I was saying, he was asking how people get around it in SF.

Think about this, if they have the chip damage in injustice like it was in MK, then who the hell wouldn't just shoot fire balls from full screen with a character like green arrow, still at least 12 more characters to be announced too, who knows what they will be able to do.
 

Rathalos

Play Monster Hunter!
When it comes to netcode, I'm hoping for the best, but ya.... well see.

Then again Tekken and SC had ass netcodes for awhile and somehow SC5 and TTT2 have amazing netcodes, so maybe miracles can happen?

Id take online only stages that have nothing in them, and a graphics hit(online only) if it meant smoother online.
 

NRF CharlieMurphy

Kindergarten Meta
The background stuff going on doesn't matter at all.
It's a fighting game. It's one stage and two characters. That's it.

It's not Crysis 3, it's not Battlefield 3, it's nothing else with insanely huge worlds and great graphics.
The look of the game doesn't change shit.

Are exactly the same guys from MK working on Injustice? By looking at how FANTASTIC Injustice looks, when it comes to variety and so on, I really think that there are BETTER people working on the game and if they say that they knew about MK9's netcode-issues and that they have it under control when it comes to the Injustice netcode; I believe them.
the stages do matter at this point.
have you not watched how they are interactive and get you out of corners?
 

PND_Ketchup

"More deadly than the dawn"
hold on a second, unblockable missile?
all are his projectiles unblockable??
His special move when he shoots the ground with a missile is unblockable. It's like cyrax's bomb, you can shoot in front, on them or behind them. And it explodes as it hits the ground, this opened up for some sektor style rocket setups. But you could get more off them as the opponent HAS to move.
 

Jimmypotato

Mid Tier
The background stuff going on doesn't matter at all.
It's a fighting game. It's one stage and two characters. That's it.
With the engine they built this and MK on, yes the backgrounds do matter and they do affect lag, ask CHECK. Thats it.

Plus the backgrounds are interactive, it affects it man.
 

GrandMasterson

The Netherrealm beckons
Different studio man, not everyone from Midway is NRS. Go read Adam's blog. In fact, NRS is like, filled with new talent.
Fair enough, but my point still stands that having a lot of hope for the online play is scientifically proven to be in your worst interest. Believe me, I hope I'm completely wrong.