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DMG CD Jr's NYCC Injustice Impressions

Invincibeast

Stay Free
I pray that there be a counter-active , smoke-esque character in this game, just so Dave can rattle off his rocker again. so good. =P
Martian Manhunter with a "phase" (glow) type move/parry. Just watch some JL cartoons and you'll see what I'm talking about.
 
I found it so annoying reading the comments on this gameplay by CDjr on Eventhubs and all of a sudden people are shitting on Injustice, saying, it looks/plays like MK9, and I don't like MK9, and the animations suck because it looks like MK9/sounds are reused. WTF.
 

Rathalos

Play Monster Hunter!
Do you know whats up with Catwomans gimmick ability?


Seems to be if you hit with her claws a certain number of times her meter fills up and she uses a Street Fighter style Super art. Is that the only thing she can do with it?
Also it didn't look like you dropped your guard, is it unblockable or something?
 

shig

kool guy
Huh. You could say Catwoman has a tiny supermove for every 5 claw hits in wich case she probably has like 3 or 5 variations, or maybe she does a different combo ender depending on how many claw hits she has stored.
 
CD jr

Did you happen to get a look at the button config? What's that like? In particular I'd like to know if you can configure your buttons from character select, or if you have to go back to the main menu to do it. Also would like to know if you set your buttons by selecting the attack and hitting a button (like in MK9) or if you scroll through a list of buttons and select what you want each one to do (like in SF4 and MvC3).
 

PND_Ketchup

"More deadly than the dawn"
From what I've played of injustice, Cyborg is pretty ridiculous.

You can play him like sektor, only this time, when you shoot missiles to pressure after combos, you HAVE to move out of the way. Otherwise you get hit by the unblockable missile. His zoning is pretty damn ridiculous too. With his sonic blaster that can be shot either forward or above.

The version I played was pretty old though, so I'm not sure if it's still like that.
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
From what I've played of injustice, Cyborg is pretty ridiculous.

You can play him like sektor, only this time, when you shoot missiles to pressure after combos, you HAVE to move out of the way. Otherwise you get hit by the unblockable missile. His zoning is pretty damn ridiculous too. With his sonic blaster that can be shot either forward or above.

The version I played was pretty old though, so I'm not sure if it's still like that.
hold on a second, unblockable missile?
all are his projectiles unblockable??
 

Jimmypotato

Mid Tier
Thanks for the info JR,

but LBSH, how can a game thats 6 months from release be a pre alpha build? I believe the core game is there, it's all balance work to be done now.

I still hate the walk speeds of the characters, and if they leave it so you can put so much distance between eachother on the stages then there will be problems.

Im curious as to how they will handle chip, because if it's MK type Chip damage, then zoners will rule this game.

But who knows,

I would like to know the properties of Forward and Backward dashing, like can you jump out of a dash, can you do moves out of dashes, can you back to block after forward dashing. If they are like SF dashes, then the chip will decide what type of game this will be.
 

Rathalos

Play Monster Hunter!
Thanks for the info JR,

but LBSH, how can a game thats 6 months from release be a pre alpha build? I believe the core game is there, it's all balance work to be done now.

I still hate the walk speeds of the characters, and if they leave it so you can put so much distance between eachother on the stages then there will be problems.

Im curious as to how they will handle chip, because if it's MK type Chip damage, then zoners will rule this game.

But who knows,

I would like to know the properties of Forward and Backward dashing, like can you jump out of a dash, can you do moves out of dashes, can you back to block after forward dashing. If they are like SF dashes, then the chip will decide what type of game this will be.

Well according to paulo, the build that was playable at most events was like 8 months old, this one doesn't seem much different, just added in GA and CW, but we have only seen one video of it.

That said, Alpha and Beta builds usually don't happen until pretty close to release, usually when they are close to content completion, I doubt NRS are even done making all the characters yet.
 
Thanks for the info JR,

but LBSH, how can a game thats 6 months from release be a pre alpha build? I believe the core game is there, it's all balance work to be done now.

I still hate the walk speeds of the characters, and if they leave it so you can put so much distance between eachother on the stages then there will be problems.

Im curious as to how they will handle chip, because if it's MK type Chip damage, then zoners will rule this game.

But who knows,

I would like to know the properties of Forward and Backward dashing, like can you jump out of a dash, can you do moves out of dashes, can you back to block after forward dashing. If they are like SF dashes, then the chip will decide what type of game this will be.

Game development isn't directly related to IRL time. Just because it's 6 months left, doesn't mean they have 6 months to make the game. They usually go through something called a "Dev Cycle".

Developers usually build a few separate show builds, to take with them to various events. While the rest of the team is working on the actual game which is further in development than showcase builds.
 

Jimmypotato

Mid Tier
Game development isn't directly related to IRL time. Just because it's 6 months left, doesn't mean they have 6 months to make the game. They usually go through something called a "Dev Cycle".

Developers usually build a few separate show builds, to take with them to various events. While the rest of the team is working on the actual game which is further in development than showcase builds.
you really gotta hope so I guess, cause this game still looks pretty bad,

Also, I'm worried because I don't want 2 patches in 2 weeks after release, and have to learn the game 5 different times before they leave it broken and don't patch it lol,

I let that shit go for MK9 cause I love Mortal Kombat, but this game is looking like a casual fighter, doesn't look like a great tourny fighter yet.

i worry with there only being 6 months left because they are trying to get people excited about this game with there demo builds, so they are very close to the "actual" game, and you gotta figure about 2 weeks to press games and ship however that works.

Think back at what the first game play vids of MK9 looked like when they came out, they looked and played like the final game.

right now I don't care about balance issues or what move does what on hit, or what the inputs are for moves, cause that stuff will all be sorted out later of coarse,

I'm worried about the flow of the game, the actual core mechanics and fundamentals in it, and right now I believe they are all in place, and that worrys me.

My impressions right now without playing, great casual game to play, looks super fun, will fail as a tourny game, only the core MK9 tourny plays established will play this.

I hope I'm wrong
 

Jim

Emperor of the Moon
That said, Alpha and Beta builds usually don't happen until pretty close to release, usually when they are close to content completion, I doubt NRS are even done making all the characters yet.
No, they have to be way farther along than that. Remember it needs to be submitted to the ESRB for ratings before release as a complete game. (they can use an earlier build, but they cannot change the content after that, only bug fixes) All 3 of the systems have their own approval process on the game before you can release it for that system (online has its own as well) And on top of that every disc needs to be manufactured and shipped across the world for release. We have 6 months left until we get our hands on it, but they have a lot less than that to finish it.
 
you really gotta hope so I guess, cause this game still looks pretty bad,

Also, I'm worried because I don't want 2 patches in 2 weeks after release, and have to learn the game 5 different times before they leave it broken and don't patch it lol,

I let that shit go for MK9 cause I love Mortal Kombat, but this game is looking like a casual fighter, doesn't look like a great tourny fighter yet.

i worry with there only being 6 months left because they are trying to get people excited about this game with there demo builds, so they are very close to the "actual" game, and you gotta figure about 2 weeks to press games and ship however that works.

Think back at what the first game play vids of MK9 looked like when they came out, they looked and played like the final game.

right now I don't care about balance issues or what move does what on hit, or what the inputs are for moves, cause that stuff will all be sorted out later of coarse,

I'm worried about the flow of the game, the actual core mechanics and fundamentals in it, and right now I believe they are all in place, and that worrys me.

My impressions right now without playing, great casual game to play, looks super fun, will fail as a tourny game, only the core MK9 tourny plays established will play this.

I hope I'm wrong

What makes it so casual? All the things you want in a FG are there.

I don't understand when people say it's a Casual game, they are adding features which everyone wants.
 

Rathalos

Play Monster Hunter!
you really gotta hope so I guess, cause this game still looks pretty bad,

Also, I'm worried because I don't want 2 patches in 2 weeks after release, and have to learn the game 5 different times before they leave it broken and don't patch it lol,

I let that shit go for MK9 cause I love Mortal Kombat, but this game is looking like a casual fighter, doesn't look like a great tourny fighter yet.

i worry with there only being 6 months left because they are trying to get people excited about this game with there demo builds, so they are very close to the "actual" game, and you gotta figure about 2 weeks to press games and ship however that works.

Think back at what the first game play vids of MK9 looked like when they came out, they looked and played like the final game.

right now I don't care about balance issues or what move does what on hit, or what the inputs are for moves, cause that stuff will all be sorted out later of coarse,

I'm worried about the flow of the game, the actual core mechanics and fundamentals in it, and right now I believe they are all in place, and that worrys me.

My impressions right now without playing, great casual game to play, looks super fun, will fail as a tourny game, only the core MK9 tourny plays established will play this.

I hope I'm wrong

What exactly are your problems with it? Because so far from what little gameplay videos and trailers, it mostly looks very similar to MK9, similar combo and juggeling rules, similar normals and poking, and similar types of specials. The only real difference we can make from just watching the videos is that the stages seem bigger, characters are slightly smaller, and they have very fast and advancing dashes. The only worrying part so far is that the clash system could end up being very stupid.

As for MK9 pre release, we didn't get any decent footage of that game until after it was out, they showed some trailers with combos similar too what there doing with injustice, but we never got any proper gameplay. We got a demo sure, but it was completely busted and made the game seem silly with the amount of damage and scaling in it, plus basic jab block infinites. No one had any real reason to believe MK9 would be a good game, other then blind faith, and Brady getting drunk and saying it was "alright".

No, they have to be way farther along than that. Remember it needs to be submitted to the ESRB for ratings before release as a complete game. (they can use an earlier build, but they cannot change the content after that, only bug fixes) All 3 of the systems have their own approval process on the game before you can release it for that system (online has its own as well) And on top of that every disc needs to be manufactured and shipped across the world for release. We have 6 months left until we get our hands on it, but they have a lot less than that to finish it.
When I mean close to release I mean like 2 to 3 months, which in a 2 year dev cycle is pretty close to release.
 

Jimmypotato

Mid Tier
What makes it so casual? All the things you want in a FG are there.
all the gimmicks and long animations breaking up the action. slow walk speeds and no dash blocking to beat zoning.

Looks like a action adventure beat em up game, but they happen to find a long ass fight between 2 people.

like I said, depends what they do with the blocking and the chip damage, that will make it or break it for me,

just stating my feelings and opinions on it, I won't auto love it just because it's an NRS game
 
all the gimmicks and long animations breaking up the action. slow walk speeds and no dash blocking to beat zoning.

Looks like a action adventure beat em up game, but they happen to find a long ass fight between 2 people.

like I said, depends what they do with the blocking and the chip damage, that will make it or break it for me,

just stating my feelings and opinions on it, I won't auto love it just because it's an NRS game
Well, they are working on the animations, and it's player triggered, so, it's not like you have to use them.

How do SF players deal with zoning? Apply that here.
 

Jimmypotato

Mid Tier
Well, they are working on the animations, and it's player triggered, so, it's not like you have to use them.

How do SF players deal with zoning? Apply that here.
in sf, there is almost 0 chip for blocking a projectile, so there is no real reason in that game to fire of 900 projectiles at your enemy unless you think he is dumb enough to let go of block,

in sf4 you can FADC through them as well,

Also and this is the biggest factor, you can't get that far away from eachother in that game, so you are always forced into footsie situations because walk speeds are good and so are jump distances.

forward jumping and walk speeds look bad in injustice, also if green arrow has that kind of projectile power with the crouching while holding it and what not, he will prolly be the next kabal, I know there is tons of balance to be done and what not,

Projectile zoning ruled MK9 for the first bit of its life cycle until people got good at dash blocking and dash ducking, thats why i was interested in what the dash properties are in this game.

anyway guys, I was just stating my feelings and opinions, not trying to get in an arguement here, no need to defend your game because I'm not really attacking it, just stating what I think it looks like right now.
 

Jimmypotato

Mid Tier
When I mean close to release I mean like 2 to 3 months, which in a 2 year dev cycle is pretty close to release.
in which case they only have 3 months left to work on it then if this is right?? being 3/4 of the way along in a 2 year dev cycle is pretty close to me, I guess I think of Pre Alpha as like, half done. wording gets messed up I guess.

I just think all the basic core stuff is there, the game will look and play very close to what we are seeing I believe.