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Well... I know you are a N64 MKT player and you're happy playing a +10 years old game, but some of us want to play a good MK new game; Ed Boon have been failing us since then, even MKT is plaged with countless 100% and infinites, so I'm doing this for me, not to please anyone. If you don't think UMK3/MKT needs any fixes then don't play anything but your game, that's easier than posting against people who want to use their time to create something for nothing but love.
Shock, all you say about UMK3 will be done, what might be subject to consideration is objections to new moves or systems innovating UMK3 gameplay like for example giving basic moves to Kintaro, or if you don't like characters to have too many moves, or stuff like that. I asume you would like to give opinions about new stuff, and all that will be taken seriously.
Now, I want to give an example of what I want... this would be a quick (incomplete) movelist for Scorpion:
- Spear (also in air, wich will cause bounce)
- Teleport Punch (also in air)
- Forward Flying Punch (also in air, from MKT)
- Backflip Kick (from MKDA)
- Fire Breath (from MK4) "can keep the mask off"
- Fire Breath Throw (Will grab the opponent and throw fire into his face) "can keep the mask off"
- Summon Hellfire (from MKDA)
- Scissors Kick (from MK2 with a forward effect like in MKvsDCU)
- Air throw (from MK4)
- Infernal Scorpion Stance (will take his mask off and fight with a flamming skull "unmasked" having new moves, and different versions of some regular ones, will be able to do all basic moves as well)
- Spear (MKDA animation)
- Teleport Uppercut (from MKvsDCU)
- Teleport Kick (also in air, from MKD)
- Fire Breath
- Inner Flames (from MKvsDCU)
- Air Throw (from MK9)
Scorpion will be something like that, not everything I have in mind for him is in there, but that would give you an idea; the thing is to imagine you're in UMK3 with all of those moves, obviously all characters will have a huge amount of options, both new (original) and from newer MK games done exactly the way they look in those 3D games.
Now, you can use your imagination to practice new juggles, plan some strategy to fight with him and enjoy the gameplay wich will allow you to use the Run button AT LAST, while keeping the best from all MK games, having the classic fatalities, better than they were in UMK3, some from newer MK games... and you'll have more options like:
- Pick a rock or bloody head from a MK4 stage and throw it to the enemy, you can practice the MK4 kombo: rock / teleport / spear and mix it with a lot of next generation moves.
- Uppercut your enemy to an upper level like in UMK3 but being able to spear him/her before landing to do multilevel kombos, something that was possible in MKAdv... we can have it here.
- Break Walls in a similar way to MKvsDCU
- Execute Air Kombos like in MKA but limited like a special move to avoid abuse, also the air kombo options and animations will be different for all fighters.
- Use kombat kodes to activate MAXIMUM DAMAGE, RAGE, AGRESSOR or X-BAR... this is still in discussion, the game will not need it, but it would add a lot of variety to the gameplay.
- Counter Icons, taken from MKD with more uses, I have something else in mind for this option.
- You wont get 100% kombos because there will be a damage reducing system during kombos, this will help to balance a lot the gameplay.
Some people have done very interesting works in MUGEN, you can see some interesting stuff in this videos:
http://www.youtube.com/watch?v=WB_9owuWSGU&playnext_from=TL&videos=uN7v03Da2io
http://www.youtube.com/watch?v=VPFN33e8ytw&playnext_from=TL&videos=SXHecsKchLo
http://www.youtube.com/watch?v=MF7OohrmlSE&feature=related
http://www.youtube.com/watch?v=Y9mVCgQj6gc&feature=related
http://www.youtube.com/watch?v=IBrr9QjIi3M&feature=related
Look at the floating blocks how they move during the video depending on the angle, and the animated portal:
http://www.youtube.com/watch?v=OZkD2VXmi4M&feature=related
http://www.youtube.com/watch?v=KsSYbG9EVDs&feature=related
Crazy ideas perhaps as a challenge for Arcade mode only:
http://www.youtube.com/watch?v=IBrr9QjIi3M&feature=related
This videos are not mine, but they proof that improving UMK3 is possible. The gameplay in some videos is not good at all, but the edits and the conceptual ideas are very interesting. Doing the right gameplay can only be done by true MK players, so that's what I'm looking for in here.
Ok, that's all I want to say, I'm working on something very good, I know everyone want to try a beta and stuff that's why I asked not be questioned about that subject on my first post. I need a little time to deliver playable results, but be with me on this; it is really plausible to make a very good MK game in MUGEN, if you don't like anything but UMK3 then don't play it... if you have something in mind or some questions just comment.