It's going to take people who played in the old style of Sub-Zero to realise thatSubis now 100% about spacing off his ridiculous d4, sets up so much, and the fact it only does 3% means nothing. That's like saying Sonya's d4 only does 3%.LoLOLOPOLOLOLOLOLOLOLLOOLOL
Sub isnt bottom5, face it
corner game + fastest d4 = better than bottom5 char
You just described Baraka, and he is still bottom five lol.LoLOLOPOLOLOLOLOLOLOLLOOLOL
Sub isnt bottom5, face it
corner game + fastest d4 = better than bottom5 char
Sub has way better footsies than Baraka, in general, though.You just described Baraka, and he is still bottom five lol.
Corner game's are overrated unless they are Jax's
Sub-Zero's corner traps are very good. 212, clone, or 21, clone, and the only thing you're doing is neutral jumping, which I will 22 you for. Not every character has this.Every character has good corner game.
Because every character always has meter to spend don't they, and they can always just armour out, and armoured moves can't be baited and punished at all....^^^Or you could do an armor move, and you are out of the corner. Or you could just duck. I dont really see your point.
P.S. No way in hell Baraka's footsies are worse than sub's. Baraka is a footsies character for god sake's lmao.
No doubt subs corner game is great...but every character has ways of making you shit your pants in the corner. Nw has corner game no one else has...so does raiden, so does kabal, etc etc...Sub-Zero's corner traps are very good. 212, clone, or 21, clone, and the only thing you're doing is neutral jumping, which I will 22 you for. Not every character has this.
I also have a setup that nobody else uses off 212, clone. If you remain in crouch block behind the clone and tryto fuzzy the f4, iceball, I'll stand just at the very edge of my clone and charge the b2, if you jump, I will back dash cancel into 22. If you remain static, I will freeze you. Sub can get inside your head in the corner.
Sure but most of it comes down to blockstring pressure for those characters. Sub's corner game has more layers of guessing to it. It's not quite as straight forward.No doubt subs corner game is great...but every character has ways of making you shit your pants in the corner. Nw has corner game no one else has...so does raiden, so does kabal, etc etc...
Every character is viable...but not every character has the right person playing them.
You're theory fighting. The basic premise is that Sub-Zero forces you into a terrible situation where you have to put your whole lifebar on the line to get out everysingle time he corners you.How? I mean what can he do to you when you duck? Yeah he can chip away but once his clones gone he is screwed. And I am not going to get cornered by you and THEN EX blade charge. I am going to do it when you least expect it or during the middle of your clone animation.
The fact is all the characters with above average corner games(except Jax) need something else because then every decent player who knows that character is going to make sure you do not corner them(not wait to get cornered and then try to escape).
The amount of armour in the game is one of the things that took sub-Zero down the tier list. However, you're being really one dimensional with this. It doesn't pan out this way because good Sub-Zero players don't just put the clone on the screen whenever, they use it as a part of a conditioning game and you do not always have the meter, lifelead, etc, to justify burning said meter on armouring through a clone. I wish people would stop theory fighting Sub-Zero into the ground. He is not that bad.My point still stands that as good as Sub's corner game is, that will have no effect when you are unable to get them in the corner. Because of most characters tools in this game, most characters have a hard time getting others into the corner(Exceptions would be Kabal, Raiden, and Jax for example). My point is you are assuming that someone will get themselves cornered, however in order to do that you need to use the clones. The thing about his clone is the second someone sees you do it they can Armor out and possibly get a combo.
Wrong.Sub has way better footsies than Baraka, in general, though.
Sub's anti-airs lead to full combo punishes. 9 frames with a fantastic hitbox for catching people at the height of their jump as theycross you over... come on, lol.Wrong.
Sub doesn't have a +frame sweep that ducks shit, a 7f anti-air, a 10f whiff punisher that doubles as a ranged anti-air and is safe from range vs a good number of the cast, and an advancing overhead that can be made safe without giving up much.
d4 and clone are good, but by no means does Sub have a better footsies game.
Sub's corner game is good, but like you said, it requires conditioning. A lot of it. To the point where that's what it entirely consists of. Other characters don't have to put nearly that kinda effort in corner pressure.
Maaaaan, just because you play Reptile and you can ex forceball.... lol.I'd take a more consistent AA, thank you.
And yes, it does take a lot of conditioning to that point, because if you don't condition, clone to keep you trapped is borderline pointless.
Agreed, he doesn't have any mu's that are heavily in his favor and he doesn't really lose heavily to anyone either, except sonya. What about the jax mu puts it in his favor if I may ask?Yeah, Reptile doesn't even go 4-6 vs that entire top 5. He's even on every match. Jax vs Reptile is slightly in Jax's favor, but not a 4-6. And Mileena isn't a 3-7, but people haven't caught onto that yet. And a number of his advantage matchups here are actually even or slight advantage.