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Sektor MK1 General Discussion

kabelfritz

Master
so, how are people's thoughts on the smoke and scorpion matchups? i think they are terrible, sektors strongest tools simply dont exist here. best thing she can do ist db1EN and even thats not safe to set up except after a fullscreen knockdown where it doesnt allow for much pressure.
 

Lt. Boxy Angelman

I WILL EAT THIS GAME
I might never entirely understand how Cyrax turned out so great across the board, but Sektor turned out full of more holes than Swiss cheese.

Meaning: It feels like all of her buttons work the way they were intended to, without any glaring errors like Air 212 or the Flamethrower armor.
 
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Lt. Boxy Angelman

I WILL EAT THIS GAME
At the risk of discussing something that's already common knowledge, I did some science today that made me feel like Sektorjinko could be a sleeper pick for future viability away from Motaro and Mavado.

Apep Punch/Konquest Kick shenanigans for no Kameo meter + being able to get 400+ damage off of a whiff punish for a bar and a full charge (or a half if you're opponent plays someone like Takeda) is nothing to sneeze at if you want a challenge that isn't borderline masochistic.
 

Baconlord

Proud follower of the church of Cetrion
so, how are people's thoughts on the smoke and scorpion matchups? i think they are terrible, sektors strongest tools simply dont exist here. best thing she can do ist db1EN and even thats not safe to set up except after a fullscreen knockdown where it doesnt allow for much pressure.
I think she wins both. They can't teleport your instant airs on reaction, they can only react to the jump and make a read that the rockets coming so you can bait them with stuff like jump back float. They're offense heavily relies on strings with gaps so armor Motaro will really shuts them down up close. Also abuse instant air rocket as a footsie tool. They don't really have the buttons to play contest it in neutral, especially scorp because she goes over b3
 

kabelfritz

Master
I think she wins both. They can't teleport your instant airs on reaction, they can only react to the jump and make a read that the rockets coming so you can bait them with stuff like jump back float. They're offense heavily relies on strings with gaps so armor Motaro will really shuts them down up close. Also abuse instant air rocket as a footsie tool. They don't really have the buttons to play contest it in neutral, especially scorp because she goes over b3
those are some points but not super-solid imo. nothing stops scorp from jumping back as well and react with teleport to your jumps, which it will always catch no matter if empty, boosted or with grenade. spear will also catch anything too low. scorpions normals also have better range, speed and convertability than sektors. i think sektors best option in this matchup is to lock scorpion down with db1EN, which has to be setup rather close to allow effective follow-ups though.
 

Lt. Boxy Angelman

I WILL EAT THIS GAME
So I guess the whole Motaro VS Mavado debate needs to be revisited and revised :REO.

If I made t-shirts, everyone who was on the side of common sense when they saw how Motaro's Teleport makes Sektor a more complete character better than any other Kameo move in the game would get a t-shirt.

Best MK1 tournament ever thus far.
That's the first time watching this game has felt like watching back in the day.
 

M2Dave

Zoning Master
This take aged like fine wine.
Yes.

TecZ was able to accomplish what no other Sektor player had been able to: keep opponents on the ground.

He did so by using f+4 as well as instant aerial grenades.

He was hit-confirming f+4 by quickly inputting d/b+4~b (or f)+stance switch, right?

Was he also occasionally converting off of the instant aerial close grenade?

Can anyone elaborate?

While I like this game, watching Cyrax, T-1000, and Havik was becoming boring.

This victory spices up the meta.
 

Juggs

Lose without excuses
Lead Moderator
While I like this game, watching Cyrax, T-1000, and Havik was becoming boring.

This victory spices up the meta.
Agreed, and a big reason for that is because it has been turning the game into a one sided affair a lot of the time. Because these characters have unrelenting pressure that constantly force you to straight up guess. And the issue is, it’s not like every time you guess correctly you are rewarded with a full punish. While this is sometimes the case, a lot of the times all guessing correctly does is allow to get out of the pressure and constant guessing situations. However, this ultimately goes back to my biggest criticism of this game. Because after you finally guess correctly and are able to reset the neutral, here comes the safe or even PLUS fck neutral moves and you’re put right back into the pressure and are forced to guess correctly again.

This is why I believe a good Sektor player is able to counter this meta and these characters. Because they can keep their opponents from doing this constantly, or at least makes them work a lot harder for it. And not just by zoning them out either, she has her own good offensive pressure which puts her at a health advantage and a positional advantage where she can take… well, advantage, of her good zoning kit.

That said, it isn’t exactly easy to accomplish. You need to put in a ton of work and really study Sektor and the matchups. And even then, being able to execute her gameplan effectively over and over again against these offensive titans would wear down ANY good player. So the fact that ytecz was able to do this at the highest levels in an insanely stacked tournament, he deserves all the props in the world imo
 

Baconlord

Proud follower of the church of Cetrion
Yes.

TecZ was able to accomplish what no other Sektor player had been able to: keep opponents on the ground.

He did so by using f+4 as well as instant aerial grenades.

He was hit-confirming f+4 by quickly inputting d/b+4~b (or f)+stance switch, right?

Was he also occasionally converting off of the instant aerial close grenade?

Can anyone elaborate?

While I like this game, watching Cyrax, T-1000, and Havik was becoming boring.

This victory spices up the meta.
He's not hit confirming f4, he's OSing it. f4 only cancels into tele on hit so you can os it every time by just doing f4 db4 float or f4 db4 3. Imo this is extremely important to her gameplan because it turns f4 into one of the best normals in the game. It's literally an 11 frame advancing mid, shit is actually busted. It also helps her offense a lot because stuff like 11 staggers into backdash f4 is a real threat to catch people challenging you.
 

kabelfritz

Master
He's not hit confirming f4, he's OSing it. f4 only cancels into tele on hit so you can os it every time by just doing f4 db4 float or f4 db4 3. Imo this is extremely important to her gameplan because it turns f4 into one of the best normals in the game. It's literally an 11 frame advancing mid, shit is actually busted. It also helps her offense a lot because stuff like 11 staggers into backdash f4 is a real threat to catch people challenging you.
the stuff does have issues though. from my testing, if you OS f4 db4 and hit the opponent crouching, the db4 will not connect on some characters (like sindel, probaly small hitbox females), only db4EN would. that makes the execution a bit harder and costs meter. float cancel costs meter in this case too and thanks to up block, a follow-up jip is also a mixup on yourself. f4 OS can be very strong but its not free, braindead unga-bunga.
 
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Lt. Boxy Angelman

I WILL EAT THIS GAME
He's not hit confirming f4, he's OSing it. f4 only cancels into tele on hit so you can os it every time by just doing f4 db4 float or f4 db4 3. Imo this is extremely important to her gameplan because it turns f4 into one of the best normals in the game. It's literally an 11 frame advancing mid, shit is actually busted. It also helps her offense a lot because stuff like 11 staggers into backdash f4 is a real threat to catch people challenging you.
  1. That's friggin' amazing.
  2. I'm gonna miss it when it gets nerfed.
 

Lt. Boxy Angelman

I WILL EAT THIS GAME
I've got it.

The perfect buff for Sektor, that isn't just making things work as they should - ala Air 212, Flamethrower armor, Air Grenade being made better than mediocre - would be for F4 and F212 into Air Thrust to no longer cost a bar.

You can't combo off of F43 without the right Kameo, so even with the Option Select available, you'd at worst be giving her a legitimate Get Off My Ass tool like Dr. Fate's F2 into the DB2 Ankh, so she can create real space regardless of assists.
 

kabelfritz

Master
I've got it.

The perfect buff for Sektor, that isn't just making things work as they should - ala Air 212, Flamethrower armor, Air Grenade being made better than mediocre - would be for F4 and F212 into Air Thrust to no longer cost a bar.

You can't combo off of F43 without the right Kameo, so even with the Option Select available, you'd at worst be giving her a legitimate Get Off My Ass tool like Dr. Fate's F2 into the DB2 Ankh, so she can create real space regardless of assists.
i keep hearing air 212 needs fixing - but what wrong with it? i havent experienced any inconsistency in 3000 matches.

i dont know if barless thrust after f43 and 212 woudnt be OP, but id like to propose a change too:
f43 should lock you into a certain distance to the opponent, no matter from where you start (like being "sucked" really close when they connect), so that after block a follow up thrust will consistently allow the same actions. right now a jip might whiff or not, a jumpover might turn around in time to jip or not, a jip follow-up 4 might whiff or not, all depending on the distance you start the f43 from. but thats kinda too micro to really have awareness of.
 
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