Law Hero
There is a head on a pole behind you
I wish more devs would add supers that aren't just a long animation. I actually like many of the supers in the MvC games (I also HATE a lot of them) that have interesting effects/uses. I prefer supers that do things like slow down the opponent, apply status effects, change character moves/effects, etc.. Even ones like Ryu's big Shinku Hadoken is interesting because you can aim it or if the opponent reads it and plans accordingly, they can dodge it by jumping or somehow side-switching and getting a big opportunity.I'm mixed on the SCVI version.
The meter stuff is fine. Think it allows them to have some really neat moves with a cost. They're as quick as any other animation/combo.
The installs are....a mix. It can really feel like the fight just doesn't matter until your opponent pops and install. I don't think the idea is inherently bad, but i'm not sure every character NEEDS one, nor that they should be quite as crucial. To be fair some characters hardly ever install while others make it their full gameplan.
The supers can suck, but are at least sooooorta fast. How common they are varies by the cast member, but it is annoying when you're seeing them more and more.
Either way, looks like VF6 so far is the last holdout on "earn your cool shit".
Considering how creative NRS is, I wish they would do something other than flashy animation that does big damage. Reiko's is one of my favorites in MK1 just because there's a fun mix in case he reads the jump.