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Has NRS silenced the Mortal Kombat 1 critics?

Has NRS silenced the Mortal Kombat 1 critics?


  • Total voters
    57

Juggs

Lose without excuses
Lead Moderator
I love the Fatal Blows, they’re hilarious. Smashing someone’s skull in, exploding their testes, pulling their arms out of their sockets, biting chunks out of them, etc, and then them getting back up as if it never happened will always put a smile on my face. This absurdity style is what MK was built on. Like in the classic MK’s, where after doing a fatality and then they explode, and then there’s like 5 leg bones, 2 skulls, 8 arms, 3 rib cages, etc etc was always so ridiculous and funny. This is apart of Mortal Kombat’s charm. Yes, it’s extremely brutal, but also extremely goofy. It’s both serious and unserious. Same goes for modern day Fatals. They COULD just do the first thing they do during the Fatality and that’d do the trick, but that’s not absurd enough. They have to cut your hands and feet off, juggle them, then punt your head off your shoulders. It’s gory but also super silly, it’s great, it’s… MORTAL KOMBAT!
 

CrimsonShadow

Administrator and Community Engineer
Administrator
The complaints of arslan ash and knee were realted to the very top of the top highest level of play meta at the time and expressed why they dislike it. These issues affected 0.01% of all tekken players and had very little to do as it pertains to tekken 8 as a product.
There were plenty of casual complaints as well:


(Look at the numbers of likes/retweets etc. on the posts)

My point in posting these months ago wasn't to bash Tekken — it was just to point out that every game has it's flaws and things that piss people off. A huge deal was made about how all of our top players were going to leave for T8, and 90% of them were back playing MK after 1-2 months.

No one's comparing the launches (T8 had a better launch), but it's not an excuse for not talking about or supporting our own competitive scene.
 

Eji1700

Kombatant
I love the Fatal Blows, they’re hilarious. Smashing someone’s skull in, exploding their testes, pulling their arms out of their sockets, biting chunks out of them, etc, and then them getting back up as if it never happened will always put a smile on my face. This absurdity style is what MK was built on. Like in the classic MK’s, where after doing a fatality and then they explode, and then there’s like 5 leg bones, 2 skulls, 8 arms, 3 rib cages, etc etc was always so ridiculous and funny. This is apart of Mortal Kombat’s charm. Yes, it’s extremely brutal, but also extremely goofy. It’s both serious and unserious. Same goes for modern day Fatals. They COULD just do the first thing they do during the Fatality and that’d do the trick, but that’s not absurd enough. They have to cut your hands and feet off, juggle them, then punt your head off your shoulders. It’s gory but also super silly, it’s great, it’s… MORTAL KOMBAT!
I would mind them less if they didn't happen EVERY FUCKING MATCH. Long animation supers lose their wow factor fast when just about every single match has both players doing them, sometimes multiple times.

My biggest issue with injustice is you get long supers and the damn wager animations. Let me play the fucking game not watch it
 

Vulgar

Kombatant
I would mind them less if they didn't happen EVERY FUCKING MATCH. Long animation supers lose their wow factor fast when just about every single match has both players doing them, sometimes multiple times.

My biggest issue with injustice is you get long supers and the damn wager animations. Let me play the fucking game not watch it
Sounds like you need more patience. I promise that the break your serotonin receptors are getting is good for you.
 

Eddy Wang

Skarlet scientist
You'd have to change/make new animations for this.
Not really, just filters, camera and effects change, pretty sure NRS has an option to turn x-ray vision on and off in their games, making silhoutes out of such it's easier, here let me show you


In the segment timestamped bellow, i had someone record characters on a green screen, considering i don't have budget to change anything in the game or make new animations, i managed to make that green screen segment with already pre-recorded animations into a silhouette fight for purpose of the video.

it's something they can do, but it's really just not their focus
 

Vulgar

Kombatant
Not really, just filters, camera and effects change, pretty sure NRS has an option to turn x-ray vision on and off in their games, making silhoutes out of such it's easier, here let me show you


In the segment timestamped bellow, i had someone record characters on a green screen, considering i don't have budget to change anything in the game or make new animations, i managed to make that green screen segment with already pre-recorded animations into a silhouette fight for purpose of the video.

it's something they can do, but it's really just not their focus
I never said it was something they couldn't do.

But I don't think the Fatal Blow animations are just a toggle. (At least not the X-Ray part)

Filters? Sure.
 

M2Dave

Zoning Master
The question is who creates content to promote those events and discuss the results and implications of them, like every other scene?
Which "other scene"?

I am browsing MainManSwe's YouTube channel (and several others).

I mostly see him playing the game. I see some guides, a couple of videos on buffs and nerfs, a tier list after Clive's release. Fairly standard content.

PhiDX is known as the "analysis guy" in the Tekken community. The last analysis video that he uploaded was one month ago.

Obviously, Tekken is off-season, but the point is that people generally seem more interested in watching what is happening than discussing what was happening.

People want to hear opinions and hot takes. They do not want to be read tournament results, which are ubiquitously available on the Internet.

Besides, the promotion of specific tournaments is not a content creator's responsibility.

Again, you attribute every issue with the modern NRS scene to community members.
 

YagamiFire

Apprentice
You'd have to change/make new animations for this.
Not at all. The X-rays, for example, are merely an effect added to create transparency to the character model so that you can see the muscle/skeleton model underneath. You can simply not show this. There's other methods you can do too including just changing camera angle/etc which is extremely simple.

This stuff would be barely any time for NRS to do. It's totally negligible and would serve to massively help the reach of MK-creator content. The fact that NRS doesn't do it can mean only that they are ACTIVELY against their own community or that they have some serious incompetence in their product awareness. All things considered from what I've seen of them as a company, I'd obviously guess it's the latter. NRS badly needs a restructuring. This is par for the course for WB...the entire company is almost comically dysfunctional from top to bottom.
 

CrimsonShadow

Administrator and Community Engineer
Administrator
Which "other scene"?

I am browsing MainManSwe's YouTube channel (and several others).

I mostly see him playing the game. I see some guides, a couple of videos on buffs and nerfs, a tier list after Clive's release. Fairly standard content.

PhiDX is known as the "analysis guy" in the Tekken community. The last analysis video that he uploaded was one month ago.

Obviously, Tekken is off-season, but the point is that people generally seem more interested in watching what is happening than discussing what was happening.

People want to hear opinions and hot takes. They do not want to be read tournament results, which are ubiquitously available on the Internet.
I mean, every other scene.

Here they spend an hour discussing the competitive scene and events before they get to DLC takes:

Same for SF6, there's plenty of discussion about the competitive scene:

And Smash, they get into tournament talk only 4 minutes into the episode:

So the answer is, every scene. It's just normal, and each scene except MK has names who are mature enough to have this kind of discussion regularly.

We also used to have this in our scene with Kombat Tomb Podcast, and it was always popular, so this idea that people don't want to hear talk about tournaments is definitely untrue.
 

ReD WolF

Lord of the Drip
I'm fucking awesome, I know.

To be honest, I wonder how some of these guys would handle this forum in 2011 or back when top players used to post here.

Yall don't know toxic like what would go down from time to time.

Anyway, very rarely do I argue with an infraction or a ban. I hold it most of the time.

That said, if I see something I disagree with, I'm going to say something. If I see a right wing nut job going off about DEI or wokeness, I'm going to speak up.

Additionally, I match people's tones. If you start an engagement on some fuck shit, I'll get on some fuck shit as well. I don't care.

I'm consistent in my values. More people should be.
I mean, every other scene.

Here they spend an hour discussing the competitive scene and events before they get to DLC takes:

Same for SF6, there's plenty of discussion about the competitive scene:

And Smash, they get into tournament talk only 4 minutes into the episode:

So the answer is, every scene. It's just normal, and each scene except MK has names who are mature enough to have this kind of discussion regularly.

We also used to have this in our scene with Kombat Tomb Podcast, and it was always popular, so this idea that people don't want to hear talk about tournaments is definitely untrue.
Damn I miss KTP, sometimes my nostalgia kicks in a I'll listen to old episodes. Having something like that in the modern day for the NRS scene would be awesome. However, one of the reasons KTP was successful was due to the player storylines, feuds, and drama of the scene at the time. I don't know if the NRS scene currently has the personalities it once had to reignite that.
 

Vulgar

Kombatant
Not at all. The X-rays, for example, are merely an effect added to create transparency to the character model so that you can see the muscle/skeleton model underneath. You can simply not show this. There's other methods you can do too including just changing camera angle/etc which is extremely simple.

This stuff would be barely any time for NRS to do. It's totally negligible and would serve to massively help the reach of MK-creator content. The fact that NRS doesn't do it can mean only that they are ACTIVELY against their own community or that they have some serious incompetence in their product awareness. All things considered from what I've seen of them as a company, I'd obviously guess it's the latter. NRS badly needs a restructuring. This is par for the course for WB...the entire company is almost comically dysfunctional from top to bottom.
No, I'm skeptical of this. All of the effects of bones breaking and such have to be animated and rigged and tested, just like every other animation in the game. I highly doubt every character model for every animation has a full muscle structure and skeleton that is active at all times that you can toggle on and off like a sepia filter. I remember during one Kombat Kast they had one of their animators come on and talk about what goes in to making a Fatality and it wasn't pressing a toggle on and off, I assure you.

And no, it's not incompetence. Ed Boon addressed this very issue in the past, saying something to the effect of while he understands the challenges in streaming the game, he also feels as though all of the gore is a core part of MK1's identity, and said that they have had internal conversations about it.

It's less, "They're too stupid/lazy" and more, "this is a core aspect of their game that some people in charge feel as though doing so isn't in the spirit of things. Do I agree? No. But for some reason people on this site will almost always go for the, "NRS doesn't care/lazy/eats babies and sets plagues upon our houses" answer. You'd think with such a hate boner, they wouldn't post here every day and do something else with their time.

Most things - in games and in life - are more nuanced.

That's all I'm really trying to say.
 

Vulgar

Kombatant
Damn I miss KTP, sometimes my nostalgia kicks in a I'll listen to old episodes. Having something like that in the modern day for the NRS scene would be awesome. However, one of the reasons KTP was successful was due to the player storylines, feuds, and drama of the scene at the time. I don't know if the NRS scene currently has the personalities it once had to reignite that.
One can dream.
 

Vulgar

Kombatant
I mean, every other scene.

Here they spend an hour discussing the competitive scene and events before they get to DLC takes:

Same for SF6, there's plenty of discussion about the competitive scene:

And Smash, they get into tournament talk only 4 minutes into the episode:

So the answer is, every scene. It's just normal, and each scene except MK has names who are mature enough to have this kind of discussion regularly.

We also used to have this in our scene with Kombat Tomb Podcast, and it was always popular, so this idea that people don't want to hear talk about tournaments is definitely untrue.
I see what you did there, Crimson.
 

YagamiFire

Apprentice
No, I'm skeptical of this. All of the effects of bones breaking and such have to be animated and rigged and tested, just like every other animation in the game. I highly doubt every character model for every animation has a full muscle structure and skeleton that is active at all times that you can toggle on and off like a sepia filter. I remember during one Kombat Kast they had one of their animators come on and talk about what goes in to making a Fatality and it wasn't pressing a toggle on and off, I assure you.
Yes, these things are animated but the muscle and skeleton structure are just inside the characters. Do you realize that all of the things for characters in Street Fighter like E. Honda's Thousand Hands effects, etc are also all simply set to invisible then become visible for attacks? Cuz they do. You can actually see the transparency points going all the way back to MK9 where it's basically just a 'window' of transparency being put over the skin to see the skin/bone underneath to be damaged/broken for the effect of the attack on them.

This is also why they have so few character body types. Big man, average man, woman. Because they only have 3 skeleton types with some variance in things like skull (for Baraka or Mileena), etc.

If NRS wasn't doing stuff like this it would be very weird because it is by far the easiest way to achieve what they're doing in the games.

I remember during one Kombat Kast they had one of their animators come on and talk about what goes in to making a Fatality and it wasn't pressing a toggle on and off, I assure you.
I don't mean this to be rude, but if your take away from what I wrote and clarified here is still that you think "pressing a toggle" "makes a fatality" then you simply lack the context/technical knowhow/familiarity to even know what I'm talking about in regards to what the game is doing and how to address it for censorship purposes.

Ed Boon addressed this very issue in the past, saying something to the effect of while he understands the challenges in streaming the game, he also feels as though all of the gore is a core part of MK1's identity, and said that they have had internal conversations about it.
Then they're morons. Knowing making it functionally impossible for your streamers to stream your game is braindead stupid AF. Like how does this even make any fucking sense? The streamers have to censor all of this shit anyway by cutting the feed or overlaying it or changing the color already so they are only making the lives difficult/impossible for streamers/tournament runners who are MANUALLY cutting out the 'gore identity' of the game anyway.

The excuse makes no fucking sense except just as an excuse.
 

Vulgar

Kombatant
Yes, these things are animated but the muscle and skeleton structure are just inside the characters. Do you realize that all of the things for characters in Street Fighter like E. Honda's Thousand Hands effects, etc are also all simply set to invisible then become visible for attacks? Cuz they do. You can actually see the transparency points going all the way back to MK9 where it's basically just a 'window' of transparency being put over the skin to see the skin/bone underneath to be damaged/broken for the effect of the attack on them.

This is also why they have so few character body types. Big man, average man, woman. Because they only have 3 skeleton types with some variance in things like skull (for Baraka or Mileena), etc.

If NRS wasn't doing stuff like this it would be very weird because it is by far the easiest way to achieve what they're doing in the games.



I don't mean this to be rude, but if your take away from what I wrote and clarified here is still that you think "pressing a toggle" "makes a fatality" then you simply lack the context/technical knowhow/familiarity to even know what I'm talking about in regards to what the game is doing and how to address it for censorship purposes.



Then they're morons. Knowing making it functionally impossible for your streamers to stream your game is braindead stupid AF. Like how does this even make any fucking sense? The streamers have to censor all of this shit anyway by cutting the feed or overlaying it or changing the color already so they are only making the lives difficult/impossible for streamers/tournament runners who are MANUALLY cutting out the 'gore identity' of the game anyway.

The excuse makes no fucking sense except just as an excuse.
The point I was getting at with the fatality is that these things have to be storyboarded, rigged, animated, tested, given sound design, etc. Fatalities are cutscenes. We can agree to that.

Fatal Blows are also cutscenes and I don't think it's a stretch to say that they're likely designed in a similar way. That's why I brought it up. I do not literally think it's a toggle, though I did word it poorly.


It isn't stupidity to not want to censor a feature if your game that you feel is a fundamental part of its identity.

I don't agree with it, but it's something that has been discussed before in interviews.

And given that the game is streamed by every event in the pro tour, EVO, Kombat Kasts themselves, daily streamers, content creators, so on and so on, it's clearly not impossible to do.

Personally, I think YouTube and Twitch have a multitude of issues when it comes to strikes and censorship on their platforms, but that's a different topic.

Again, I don't agree with their position, but that's what Boon has said about it. I even think it would be a good quality of life change. But it isn't stupidity. It isn't like they haven't thought of this.

They just have a different and conflicting vision. Stupidity implies a lack of comprehension or knowledge.

Stubbornness would be a more accurate word, I'd say.
 

Law Hero

There is a head on a pole behind you
While we are back on the blood and gore topic & MK9 no blood code. Its insane how big of a downgrade supers have had since then. Let it just be a big hit or two and back to the action. come on.

Tekken even has this problem now. 10-15 seconds is way too long.
I hate supers so much it's unreal. If it was a really rare and difficult-to-pull-off move, I could understand, but having to watch two of them every match is misreable. It's even worse when I'm watching a tournament and I have to look at an ugly gray pixelated screen for 30 seconds every match.

I still can't believe Soul Calibur added supers and meter. If they ever make another one, I hope they ditch all of that stuff and return to the basics.
 

Eji1700

Kombatant
I hate supers so much it's unreal. If it was a really rare and difficult-to-pull-off move, I could understand, but having to watch two of them every match is misreable. It's even worse when I'm watching a tournament and I have to look at an ugly gray pixelated screen for 30 seconds every match.

I still can't believe Soul Calibur added supers and meter. If they ever make another one, I hope they ditch all of that stuff and return to the basics.
I'm mixed on the SCVI version.

The meter stuff is fine. Think it allows them to have some really neat moves with a cost. They're as quick as any other animation/combo.

The installs are....a mix. It can really feel like the fight just doesn't matter until your opponent pops and install. I don't think the idea is inherently bad, but i'm not sure every character NEEDS one, nor that they should be quite as crucial. To be fair some characters hardly ever install while others make it their full gameplan.

The supers can suck, but are at least sooooorta fast. How common they are varies by the cast member, but it is annoying when you're seeing them more and more.

Either way, looks like VF6 so far is the last holdout on "earn your cool shit".
 

Vulgar

Kombatant
I feel like if you're bothered by a animation that only takes a few seconds to complete, then you might have some kind of attention span issue.

I mean we could extend this further.

"God, I hate when Geras uses his f44 string. It's the same animation every time and it takes so looooonnnggg!"

At this point, all fighting game matches should end the first time someone presses any button.

And for the slow ones in the audience - I'm being hyperbolic.

Truth is, people will complain about anything cause that's what drives up engagement. The more likes and updoots we get, the more our brains make the happy chemical.

Soon, people will be complaining about the shoes Shao Kahn wears.

Truly, the forum for competitive talk.