If they are, why are some of those FGC players not participating in Mortal Kombat 1 offline and/or online tournaments?
I have explained why Mortal Kombat 1 is objectively in a good state now, but there is no doubt that the game continues to underperform at offline events.
I neither disagree with your variation/kameo system comparison nor your description of MvC2, but you have provided no evidence to address, much less disapprove, any misconceptions, particularly when you make a statement such as...
Even if this statement were accurate, why would NRS design an assist fighting game when they know that most of their player base is not accustomed to assist fighting games?
As far as Dragon Ball is concerned, the franchise sells for being Dragon Ball.
I suspect that the overwhelming majority of players are anime fans who could care less about one-on-one versus assists as long as they get to play as their favorite Dragon Ball characters.
The problem is not even players being accustomed to assists.
Its the way the assists are implemented and it is a core system issue.
The impression during announcment of mk 1 was the return to full characters, no variations or cutome move bs mix and matching and charcaters being split into pieces. The return to full movsets. With then the addition of kameos on top of that functioning as assists.
Reality is we didnt really get that.
On paper it seems we did but we didnt.
If you look at conan for example. Without using a kameo you can barely get a combo route going, you literally cant preforme a structured combo, unless you use the 2 bar cancle or land a 20+ frame f3 that is a launching string.
Characters arent complete on their own with the kameo then being slapped on for extra sauce, characters more often the not tend to barley be able to gel their moveset together properly and requier a specific kameo pick to actually come online. And this is the case not just for combos but also for utility set ups and general gameplans of characters and what they can do.
Thats the issue, and this is the case for the majority of the cast and was since the games launch. New moves and a better design of charcters did attemtp to melow this issue but its not enough, those are just band aid fixes and you cant fix core system issues with band aid fixes and especially not with the rate of patching mk1 is getting.
Look at other assist games, or tag games with assist functions, are their charcaters near unusable without an assist?
Are you barley able to do anything with magneto in mvc2 without assists?
Is doctor doom completly saucless without assists in umvc3??
Ill answer it for you, its no, you can do whatever the fuck you want with them and the assists are just the cherry on top used for set ups , mix ups extensions etc etc. Not a requierment to make the character work at all.
And back when the game laucnhed and for like a good 9 months of its life the kameos themselves were in a weird state as well, which definetly didnt help people like the system also.
If talking strictly gameplay wise, thats the games biggest issue and the reason the kameo system is nit enjoyable or well recieved by many people casual and competative alike.