It is what it is.. most people don't like the Kameo system, you here this OVER and OVER again, even from people like Max...
You fail to mention the full context and the inconvenient fact that Max complains about zoning in Mortal Kombat 1, a game that contains an ambush assist that provides five hits of anti-projectile armor.
If anyone perceives Mortal Kombat 1 to feel "unfun" and "wrong" because of the zoning, I could not care less about that individual's opinion about Mortal Kombat 1, much less fighting games in general. So, citing Max does not strengthen your or Mike Hollow's argument. In fact, citing Max devalues your argument.
You and I used to criticize the power levels of the game. NRS has buffed most characters and kameos. You and I used to criticize the lack of traditional archetypes. NRS has added characters like Cyrax, Ermax, and Sektor, all of whom play in a specific way, with or without kameos. You and I used to criticize the lack of execution and character depth, yet the most recent DLC characters are neither "scrubby" nor "brain dead". Almost all of them are well-designed characters.
In the toxic and negative environment called Twitter, where every game ever made sucks, I have lots of respect for Paolo and his crew for improving Mortal Kombat 1. Just like I had lots of respect for Capcom for improving Street Fighter 5. At one point, I had quit playing, but I am now satisfied and proud to have returned to play both games.
Mike Hollow is a knowledgeable fighting game player, but he no longer plays Mortal Kombat 1. His criticism is shallow, obsolete, and out of the touch with the people who still play this game. So is yours to a lesser extent. In spite of its inherent flaws, improvements on the kameo system can still be accomplished. Just like Capcom and Namco improved, or deteriorated, depending on your perspective, the drive and heat system, respectively. Mike has not had a nuanced conversation about Mortal Kombat 1's meta in a very long time, so regurgitating his talking points is futile.