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Support for MK1 Supposedly Cancelled

Do you think this is the end of MK1?


  • Total voters
    64
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Vulgar

Kombatant
It can't be revisionist history if the game is currently the active game that has improved a lot from this time last year. That's for past games. Though I myself prefer no kameos/assist etc, I feel this will be like MKX years later.

Some of the "MKX was so amazing" comments in this very thread are the definition of revisionist history. I remember like yesterday how much people hated that "no-neutral 50/50 garbage run button no skill ceiling Alien rekka Tanya mirrors etc etc" game. Now it was this game with so much depth and creativity that was one of the best games? Bruh lol. If this is what is being said in 2024 about MK then it's probably highly likely MK1 will be a "kameos added so much variety look how you can xyz with characters abc" in the future. You have been around long enough too to have seen it happen many times lol.
Remember when they counted the Tanya teleports at CEO?

Pepperidge Farm remembers.
 

M2Dave

Zoning Master
After Cyrax got nerfed - which was after what, 3 months? - the kameo system was no worse than MKX variations, at all, and it continued to improve. That hardly comprises 90% of the current MK's lifespan.
What about pre-patch Kung Lao? Pre-patch Stryker? Pre-patch Khameleon? Pre-patch Ferra? These kameos, along with Cyrax, completely dominated Mortal Kombat 1's meta at one point or another. When one kameo was nerfed, another one took control.

Besides, I never mentioned Mortal Kombat X and/or variations in my post. You and Shaker did because you need another flawed mechanic, albeit a slightly more tolerable one in my humble opinion, to justify the kameo system.

All I have been saying is that I would like NRS to design a one-on-one fighting game.

Remember when they counted the Tanya teleports at CEO?
So, you care to remember the history of one game (Mortal Kombat X) but choose to ignore the history of another (Mortal Kombat 1)?

You literally contradict yourself in two consecutive posts.

LOL

I hate that you refuse to come on the podcast.

Tom and I would have so much fun.
 

Felipe_Gewehr

Twinktile
What about pre-patch Kung Lao? Pre-patch Stryker? Pre-patch Khameleon? Pre-patch Ferra? These kameos, along with Cyrax, completely dominated Mortal Kombat 1's meta at one point or another. When one kameo was nerfed, another one took control.
Weren't Cyrax and Lao nerfed in the same month?

Khameleon was launched and indeed had become the best kameo for most characters, then we had Mavado 2 months later, Goro buffs, then Ferra (which was nerfed subsequently while Sonya, Frost, Scorpion and the base characters were adjusted). The kameos have been shifting for the better consistently.

Besides, I never mentioned Mortal Kombat X and/or variations in my post. You and Shaker did because you need another flawed mechanic, albeit a slightly more tolerable one in my humble opinion, to justify the kameo system.
I may have misread your previous posts then, and that's on me, my bad.
 

Vulgar

Kombatant
What about pre-patch Kung Lao? Pre-patch Stryker? Pre-patch Khameleon? Pre-patch Ferra? These kameos, along with Cyrax, completely dominated Mortal Kombat 1's meta at one point or another. When one kameo was nerfed, another one took control.

Besides, I never mentioned Mortal Kombat X and/or variations in my post. You and Shaker did because you need another flawed mechanic, albeit a slightly more tolerable one in my humble opinion, to justify the kameo system.

All I have been saying is that I would like NRS to design a one-on-one fighting game.



So, you care to remember the history of one game (Mortal Kombat X) but choose to ignore the history of another (Mortal Kombat 1)?

You literally contradict yourself in two consecutive posts.

LOL

I hate that you refuse to come on the podcast.

Tom and I would have so much fun.
You're still talking about a version of the game that no longer exists.

Also, we now must explain to you what "jokes" are.

Unless of course, you actually think Pepperidge Farm remembers CEO Tanya.

That podcast must really be circling the drain for you to be so thirsty for a random TYM'er to come on.

Sad, really.
 
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SaltShaker

In Zoning We Trust
What about pre-patch Kung Lao? Pre-patch Stryker? Pre-patch Khameleon? Pre-patch Ferra? These kameos, along with Cyrax, completely dominated Mortal Kombat 1's meta at one point or another. When one kameo was nerfed, another one took control.

Besides, I never mentioned Mortal Kombat X and/or variations in my post. You and Shaker did because you need another flawed mechanic, albeit a slightly more tolerable one in my humble opinion, to justify the kameo system.
Same can be said for MKX and variations with pre-patch rekka/Pyro Tanya, pre-patch Summoner Quan Chi, pre-patch Demo Sonya, pre-patch Kung Jin, pre-patch Alien everything, pre-patch Erron, pre-patch Cyber Sub, etc etc. Variations were even more busted than kameos and also made a lot "full" characters useless because most of the cast had one "superior meta" variation and two "why should I use those" variations. I can't even remember some of the other variations for some characters because they were never used. LOTS of rose-tinted-glasses with MKX right now.

All I have been saying is that I would like NRS to design a one-on-one fighting game.
Yea, that's what I've been saying too lol. All this variation or kameo types of deals is always gonna be lesser to fleshed out 1 vs 1 characters imo.
 

Dankster Morgan

It is better this way
Same can be said for MKX and variations with pre-patch rekka/Pyro Tanya, pre-patch Summoner Quan Chi, pre-patch Demo Sonya, pre-patch Kung Jin, pre-patch Alien everything, pre-patch Erron, pre-patch Cyber Sub, etc etc. Variations were even more busted than kameos and also made a lot "full" characters useless because most of the cast had one "superior meta" variation and two "why should I use those" variations. I can't even remember some of the other variations for some characters because they were never used. LOTS of rose-tinted-glasses with MKX right now.



Yea, that's what I've been saying too lol. All this variation or kameo types of deals is always gonna be lesser to fleshed out 1 vs 1 characters imo.
I love MKX so much but that game was such bullshit. My character spent the majority of the game’s life 7-3ing almost a third of the cast and getting 3-7’d by just as many (except he got buffed and everyone else got nerfed in the end, fuck y’all), it was nonsense but I loved it.

I have mixed feelings on variations. Reptile was the perfect MKX character imo. Strong and fun but not broken base character with 3 variations that each were worth using depending on the situation. My boy Sub-Zero was the variation system at its worst. One variation had such a strong tool that the base character had to be gimped, which made the variations lacking the ice klone garbage. Everyone having access to the same kameos can circumvent this to a degree but obviously some character have better kameo synergy than others. It all needs to go.

I was about to type out some insane variations off the top of my head but it was like 30 of them
 

M2Dave

Zoning Master
Weren't Cyrax and Lao nerfed in the same month?
If I recall correctly, Cyrax had been nerfed first and Kung Lao, who had a loop-able vortex with Mileena and Sindel, was nerfed thereafter, including the nerf to the advantageous low hat on block.

The kameos have been shifting for the better consistently.
I agree, but as I have already stated, a couple of kameos convincingly dominated the meta at any given moment throughout the game's lifespan.

The system has been objectively very bad for the game until very recently.

Same can be said for MKX and variations with pre-patch rekka/Pyro Tanya, pre-patch Summoner Quan Chi, pre-patch Demo Sonya, pre-patch Kung Jin, pre-patch Alien everything, pre-patch Erron, pre-patch Cyber Sub, etc etc. Variations were even more busted than kameos and also made a lot "full" characters useless because most of the cast had one "superior meta" variation and two "why should I use those" variations. I can't even remember some of the other variations for some characters because they were never used. LOTS of rose-tinted-glasses with MKX right now.
I do not disagree with you.

Neither have I ever defended Mortal Kombat X's meta nor the variation system, so I am respectfully confused about whom you are arguing with.

Dumb, dumb bastard.
Nice edit. LOL.

You need a break from TYM, kid.

Allow the adults to continue this conversation politely.
 

SaltShaker

In Zoning We Trust
I love MKX so much but that game was such bullshit. My character spent the majority of the game’s life 7-3ing almost a third of the cast and getting 3-7’d by just as many (except he got buffed and everyone else got nerfed in the end, fuck y’all), it was nonsense but I loved it.

I have mixed feelings on variations. Reptile was the perfect MKX character imo. Strong and fun but not broken base character with 3 variations that each were worth using depending on the situation. My boy Sub-Zero was the variation system at its worst. One variation had such a strong tool that the base character had to be gimped, which made the variations lacking the ice klone garbage. Everyone having access to the same kameos can circumvent this to a degree but obviously some character have better kameo synergy than others. It all needs to go.

I was about to type out some insane variations off the top of my head but it was like 30 of them
Yea that was one of the main issues with variations. Some characters main toolsets were restricted to allow the moves to go into variations, but that doesn't work when some characters can just one variation and do everything they need to lol. And then instead of having all the cool moves always available, you have to pick one set of those moves. A character like Kung Jin would have been a lot more exciting if all those moves or at least most of them were all together as one character, but instead he got the "boring" label because of how he played with variations. Reptile is a pretty good idea how it could have worked out better definitely agree.

If I recall correctly, Cyrax had been nerfed first and Kung Lao, who had a loop-able vortex with Mileena and Sindel, was nerfed thereafter, including the nerf to the advantageous low hat on block.
Cyrax definitely was nerfed before Lao. Lao I think had some useless nerf that meant nothing, and ran the meta after Cyrax was nerfed for a while. I remember because that's when I took my extended break during the Lao era lol.



I do not disagree with you.

Neither have I ever defended Mortal Kombat X's meta nor the variation system, so I am respectfully confused about whom you are arguing with.
Fair enough lol yea all the extra jazz definitely has to go next game. The main thing I wanna see return is the true 1 vs 1 and the return of viable archetypes. Depth + variety is the real winner. Even MK11 you could win with Cetrion or you could win with Jacqui. The full array of archetypes rush pressure, zoning, mix-up, grappler, etc. I'd give a lot of rope if they ran this formula out there and built on that.
 

PrinceGoro

Apprentice
A lot of words just to say you're making my point for me. I especially like this part:



Yes, thanks, I know. And many years ago NO ONE except a few people cared at all because they hated it, now, yearsss later it has become the main "want". Literally my point. MK1 with all it's creativity with character/kameo options is still being unlocked and the game infinitely better than last year, with tons of tech from certain characters, will be seen very differently years later. In fact, years from now someone like you, the perfect example of what I'm talking about, will be like "oh man Cyrax was really able to do such wild setups, we need that creativity back MK3 is lame".
You say i am proving your point, as you literally prove mine... lol

Yes they will say that, IF the next mk fighting game, or that mk3 you say will be even more linear and restrictive, if it has less depth etc.

Like you guys are pushing back against known and simple facts. Its like i say sf4 is deeper, more open and has a better and advanced combo system then sfv 5 and you throw a hissy fity trying to claim nah sfv got the sauce bro trust...

Mk1 from its launch had serious depth and utility issue of chracters on their own,the combo system even though they are long and different kameos can be used for extensions, is actually linear, the combo structure is very much bound to chaining launchers, the filler part and creativity in routes is therfore lost, the scuffed scaling also contributes to this pigeon holding you to specific optimals with less room for deviation.

Mk1 has changed alot, and dlc characters actually adress some of the above issues and navigate the system restrictions better, are able to do more stuff without kameso etc.( ghostface being a prime example of this)
But the verisons of characters still cant do what you could in mkx combo and gameplay system and thats a fact.
 
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PrinceGoro

Apprentice
Of all the ermac combos you post the Most boring one you could LOL. I have been in the lab with ermac alot and he actually has nice shit

Doing bf2 into kamoe extension over and over again aint deep or creative.

This combo perfectly outlines the things i was saying.

The combo though has execution to it and does high damage so thats good.
 

Vulgar

Kombatant
If I recall correctly, Cyrax had been nerfed first and Kung Lao, who had a loop-able vortex with Mileena and Sindel, was nerfed thereafter, including the nerf to the advantageous low hat on block.



I agree, but as I have already stated, a couple of kameos convincingly dominated the meta at any given moment throughout the game's lifespan.

The system has been objectively very bad for the game until very recently.



I do not disagree with you.

Neither have I ever defended Mortal Kombat X's meta nor the variation system, so I am respectfully confused about whom you are arguing with.



Nice edit. LOL.

You need a break from TYM, kid.

Allow the adults to continue this conversation politely.
No lies were spoken.

Of all the ermac combos you post the Most boring one you could LOL. I have been in the lab with ermac alot and he actually has nice shit

Doing bf2 into kamoe extension over and over again aint deep or creative.

This combo perfectly outlines the things i was saying.

The combo though has execution to it and does high damage so thats good.

Cope.
 

KiD INsAnitY

Z of The Leaf -Team R.A.N
Ah, still struggling to quote me properly, I see.

I encourage you to look into the differences between "no damage long term" and "didn't do much damage long term."

This is a lot of rhetorical flailing over the fact that you were caught burning up a straw man.

It's all right. It happens. I'm POSITIVE you'll recover!

:)
Lmao
 
Recent tweet replies from Ed, and comments from other data miners do nothing to assuage fears that KP3 is cancelled. It certainly seems like the most likely scenario is the leaks are true.
Which annoys me because I’m generally frugal and I bought the recent old school Mileena skin + Khaos Reigns just before these rumors came to light.
As someone who has been a games journalist with a focus on fighting games - it is so fascinating to listen to Maximillian, Triple K.O, Tom Brady&M2Dave, and loads of people on various sub reddits explain all that went wrong with this game.

it is poignant because this was supposed to be the big post covid MK title, it has Rampage and Primal Rage references in Johnnys mansion in invasions. I was hoping it would be a celebration of MK and all the wacky adjacent properties of midway.

there was a brief semblance of hope just under a month ago when ghostface was being shown off and replay takeover was announced. It really seemed like they were interested in bringing MK up to par with the other fighting games. It must have been a bad feeling event behind the scenes because Ed was so emphatic when talking about their intentions to truly support this game for many seasons to come. It really hurts customer confidence going into their next game, it hurt mine.
If MK continued to rock and improve I would have been happy with my purchase tbh but knowing it can have the plug pulled on it for floundering, instead of the dev being allowed to improve it really kills my interest in their next game. It’s a weird catch 22, the games typically only last for two years anyways, so you want to get in first, but this time the game launched completely unfinished. It’s a better value proposition to play any other fighting game, which sucks because MK is an idiosyncratic and beautifully unique freak of a fighting game. There’s nothing like it haha