YagamiFire
Mortal
Dude, I do not get how you are continuing to miss this and only post stuff that actually supports the point I've been making. Continuing to talk about the competitive scene and the pros and podcasts is exactly what I'm talking about when I say you are myopic. MK has a gargantuan casual fanbase that is bigger and more casual than other fighters. You continuously going to these examples does nothing but further my point. You don't even seem to understand that you're talking about less than one percent of one percent of the MK community and fanbase. What's said on here or in this corner of the fanbase is functionally irrelevant and has fuck-all nothing to do with the continued success of MK.I hope that clarifies things for you.
MK needs to be (and remain) accessible, enjoyable and geared towards the casual fanbase that makes up the vast vast VAST population of its community. When MK1 dropped I knew it would be a giant bomb in the long run because I understand the larger audience and how MK is supposed to work as a product...which is something that NRS does not seem to understand with MK1. It's also something you seem repeatedly unable to grasp. Do I want MK to be better balanced and more competitive and on stage on EVO? Of course I do. I want it to be better that way. However, I'm aware of the realities of the series and its fanbase...which you do not seem to be. First, foremost and always MK has to be casual facing and casual friendly. Dev time needs to be devoted to creating a gaming experience that is robust for people that have zero interest in competitive play or how many fucking frames Kano's dick-kick recovers in because they have no idea what that means.
When I mentioned repeated changes to core elements of the game, you said:
I'm talking about basic combos and inputs for specials and you respond with "In Armageddon you can't backdash cancel a lot of normals like you can in Deception & Deadly Alliance". Bro, 99.9% of people that played during the 3d era will have no fucking clue what you're talking about when you say shit like that. Those are the people pissed off by MK1. Those are the people that won't buy the next MK because MK1 had nothing for them and was a "waste of money".Even movement isn't the same across titles as a lot of normals that were backdash cancellable in previous 3D titles weren't so in Armageddon.
This is how I know you have no frame of fucking reference for what I'm talking about.
Example:
If I do B, B, LP with Scorpion in MK I, MK II, UMK3 or MK4...guess what I will get? Scorpion's spear
Now let's look at 3d era
B, F, 1. B, F, 1. B, F, 1. Every single 3d game.
Then we go back to 2d gameplay with MKvsDC B, B, 1. Same in MK9. Then in MKX and going forward we're back to B, F, 1. And none of this is getting into the other characters who are less iconic than Scorpion or things like basic strings. They have everything about them changed up constantly from moves to strings to archetype. Casuals do not want to feel adrift in every game they pick up but that is what NRS keeps doing. They change so much that it's like learning a whoel new game with very little connection to the past. They need to create continuity between their games (that goes for story continuity too lol).
Look at the approach to casuals. SF massively expanded their single player content with the best single player mode of all time. Tekken tried to add a bunch. Fatal Fury is adding a whole large single player mode. MK1? The least single player content ever. And what they have is terrible. Not only terrible, but it actively hurts you from understanding the game and it creates bad habits.
SF, Tekken, DBFZ, GG...they've all worked to even have simple-combo stuff or even outright separate control schemes to help casuals do cool shit. NRS? The company making Mortal Kombat, the king of casual fighters, does...what? Fuck all nothing. They can't even let people train while waiting for matches.
This is all bad. Objectively bad. This would be bad for any fighting game releasing in this day & age but for the game series that has repeatedly and knowingly courted the most casual, least competitive fanbase of all time? Well, it ends up making their big expansion flop and damages their entire brand. Which anyone could have seen coming from a mile away.
Or, at least, I did. So did a lot of other people. People that aren't tunnel-visioned on the incredibly narrow slice of MK fandom that encompasses the competitive scene.
MK9 was overwhelmingly well received at the casual level. So was MKX. The biggest consistent complaint about MKX was that it was visually muddy looking and not as appealing as MK9 aesthetically...which was the reverse of the general appraisal of SF5 vs SF4 while SF5 was criticized for its total lack of content (ironically because MK9 before it had offered such a robust single player experience). Casuals really liked MK11 because it had so much to do. Casuals hate MK1 because it has nothing to do for them.
This should all be obvious stuff but frame-brained people so fried by being entirely surrounded by the competitive-scene bubble don't seem to get it
Just get it, man.
I'm talking about why the game killed itself. You're talking about opinions from like twelve people bitching about match-ups on a fucking competitive forum 99.9% of the playerbase has never heard of. You cannot equate one to the other.
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