A lot of words just to say you're making my point for me. I especially like this part:
Yes, thanks, I know. And many years ago NO ONE except a few people cared at all because they hated it, now, yearsss later it has become the main "want". Literally my point. MK1 with all it's creativity with character/kameo options is still being unlocked and the game infinitely better than last year, with tons of tech from certain characters, will be seen very differently years later. In fact, years from now someone like you, the perfect example of what I'm talking about, will be like "oh man Cyrax was really able to do such wild setups, we need that creativity back MK3 is lame".
You say i am proving your point, as you literally prove mine... lol
Yes they will say that, IF the next mk fighting game, or that mk3 you say will be even more linear and restrictive, if it has less depth etc.
Like you guys are pushing back against known and simple facts. Its like i say sf4 is deeper, more open and has a better and advanced combo system then sfv 5 and you throw a hissy fity trying to claim nah sfv got the sauce bro trust...
Mk1 from its launch had serious depth and utility issue of chracters on their own,the combo system even though they are long and different kameos can be used for extensions, is actually linear, the combo structure is very much bound to chaining launchers, the filler part and creativity in routes is therfore lost, the scuffed scaling also contributes to this pigeon holding you to specific optimals with less room for deviation.
Mk1 has changed alot, and dlc characters actually adress some of the above issues and navigate the system restrictions better, are able to do more stuff without kameso etc.( ghostface being a prime example of this)
But the verisons of characters still cant do what you could in mkx combo and gameplay system and thats a fact.