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Support for MK1 Supposedly Cancelled

Do you think this is the end of MK1?


  • Total voters
    64
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PrinceGoro

Apprentice
It goes back to what some people say about MK1. Right now it's "cool to hate", but years later it might be remembered as this great game that gave so many options with kameos. 3rd Strike was hated by America and Japan at the time and almost closed shop, now it's a cult classic that people got happy to play at Evo and is so epic whenever mentioned. When I was playing Tekken 5 I was at my Tekken peak and beat a well known tournament player at the time. One of the "best Lei players in the world" went on Zaibatsu saying how watered down Tekken 5 was and how noobs (me) are able to beat elite players because the skill gap was lowered, and many high level players were agreeing with him. Now it's the best game of the series history.

We have already seen it with MKX, we were right here when 90% of this forum, online forums, tournament players, were ruthlessly bashing the "braindead offense" and "50/50 simulator" and the "neutral for dummies". Now it's "one of the best MK games ever" and "we need a MKX 2.0 for the next NRS game". The more things change, the more they stay the same.
This is being very missinterpreted and its really suprising to me.

When people talk back now about mkx and are fond of it they dont mean ohh i want safe armored launchers into 40% into setplay make a guess and you are dead if wrong, run in 50/50 on every character etc etc.

They are specifically talking about the cool shit you could do in that game, how satisfying open and deep the combo system is and how much character utility there is, and how deep their movesets are.

And these are exactly the things mk11(esepcially) and mk1 flopped in, which is why people think of the most recent time they had that and how awesome it was and that was mkx.

But there is a deeper perspective here that again is being missed in all these - mkx was the bomb conversations.

The reason why the very same above mentioned cool shit, combo system, utility etc. that is being super praised now was not at the time of release of mkx is because that was the standard that people were used to from mk9 and injsutice 1.

Going from them(absolute crazy games with tons of routes, freedom, utlity, deep combo system and so on) to mkx was not a massive leap in those categories.Yes mkx was a bit more crazy a bit more open, cancles on a buch of characters and so on but we all were already used to doing awsome shit and expected from nrs that similair standard and specific combo system and its intricacies.

Going from mk9 and ij1 to mkx the perspective was ohhh ok the combo gameplay systems im used to and like about nrs games is there but look at all these other issues it has.... bla bla you know what mkx was. And that is why it was trashed at the time.

But now looking back from the trash that is mk11 in terms of gameplay and depth and combo system and utility with non full, chopped up characters split into custome moves and the problems of mk1 peoples perspective is omg look at all the crazy shit i could do in mkx that i cant do now, look at how mind numbinglly dry my characters are, why am i finding true optimals in the first 20 mininutes with a character, why are there only 3 strings, yo mkx was goat and super fun, i dont care if there some bullshit problems it has, ill gladly deal with that and do all the fun stuff.

So yeah mkx didnt change and didnt magically become this goat fighting game that people didnt realize at the time, its just the difference in perspective of going into mkx from mk9 and ij1 and going back to mkx from mk11 and mk1.
 
Fr they just deleted him cause he would have caused too many issues for the terrible plot by existing
It was so weird how they just… Wrote him off. Like, literally. There was no buildup. Just poof. Gone.

Never thought of this but this is what they should have done with the story! This premise actually sounds really good.
Earthrealm being the bad guys is the next thing I want to see. Outworld and Earthrealm both being peaceful in MK1… Is not ideal for me. I thought MK1 Outworld was Edenia at first. But again, disappointed. We will never get Edenia again.

Idk I’m not feeling the whole Earthrealm as the bad guy thing at all. Especially against Outworld. Like isn’t Outworld just an amalgation of realms that have been conquered and merged to it. Edenia, Zaterra, and Vaeternus right? Like Outworld is the bad guy BECAUSE it kills realms.

Raiden has every right to go ballistic and psycho because Outworld (and shao kahn in particular) have a habit of conquering realms. So seeing Earth as the bad guy is kinda hard. Him going Dark Raiden is just basically well my altruistic shit isn’t working so fuck everybody. I’m defending this shit lethally.

Now you can have Reptile or traditionally bad guys want to defect and help earth because they’ve seen what happens to realms once they’re conquered, but the realm trying to be absorbed as the bad guy? Idk if that works.
He doesn’t have to absorb Outworld, but he could at least try to destroy it. Make him go crazy enough to actually go against the Elder Gods and maybe he wants to kill all realms except Earth. That would be interesting.

That was the most excited I've ever been for MKs story. The moment in Bo Rai Cho's ending where it shows him training Reptile and Torr to get ready for the Mortal Kombat tournament that was actually for Outworlds defense.

Fuck man what a fumble
And that’s what the storyline has been post MK9. Fumbles.
 

Vulgar

Kombatant
This is being very missinterpreted and its really suprising to me.

When people talk back now about mkx and are fond of it they dont mean ohh i want safe armored launchers into 40% into setplay make a guess and you are dead if wrong, run in 50/50 on every character etc etc.

They are specifically talking about the cool shit you could do in that game, how satisfying open and deep the combo system is and how much character utility there is, and how deep their movesets are.

And these are exactly the things mk11(esepcially) and mk1 flopped in, which is why people think of the most recent time they had that and how awesome it was and that was mkx.

But there is a deeper perspective here that again is being missed in all these - mkx was the bomb conversations.

The reason why the very same above mentioned cool shit, combo system, utility etc. that is being super praised now was not at the time of release of mkx is because that was the standard that people were used to from mk9 and injsutice 1.

Going from them(absolute crazy games with tons of routes, freedom, utlity, deep combo system and so on) to mkx was not a massive leap in those categories.Yes mkx was a bit more crazy a bit more open, cancles on a buch of characters and so on but we all were already used to doing awsome shit and expected from nrs that similair standard and specific combo system and its intricacies.

Going from mk9 and ij1 to mkx the perspective was ohhh ok the combo gameplay systems im used to and like about nrs games is there but look at all these other issues it has.... bla bla you know what mkx was. And that is why it was trashed at the time.

But now looking back from the trash that is mk11 in terms of gameplay and depth and combo system and utility with non full, chopped up characters split into custome moves and the problems of mk1 peoples perspective is omg look at all the crazy shit i could do in mkx that i cant do now, look at how mind numbinglly dry my characters are, why am i finding true optimals in the first 20 mininutes with a character, why are there only 3 strings, yo mkx was goat and super fun, i dont care if there some bullshit problems it has, ill gladly deal with that and do all the fun stuff.

So yeah mkx didnt change and didnt magically become this goat fighting game that people didnt realize at the time, its just the difference in perspective of going into mkx from mk9 and ij1 and going back to mkx from mk11 and mk1.

You think that there's no creativity in MK1?

No awesome shit?

My brother in Christ:


Tell me you've never labbed this game without telling me you've never labbed this game.
 

Vulgar

Kombatant
LOL

Tell me you are out of arguments without telling me you are out of arguments.

Cherry picking comedic easter eggs is a new low, even for you and that says alot dude.

Idk why you are talking about things like ermacs s3 animation. What does that have to do with the topic at hand, which is the story narrative being total garbage and how they destoryed and butchered the lore of mk.

It hilarious, you are like the best troll ever, instead of making people mad you make them laugh at your astounding stupidity, good shit bro.

REJECT THE NEW LORE, RETURN TO TRADITION:

 

PrinceGoro

Apprentice
You think that there's no creativity in MK1?

No awesome shit?

My brother in Christ:


Tell me you've never labbed this game without telling me you've never labbed this game.
You must read better, that was about mk11 compared to mkx, and mk1 was seperated and and in short said its problems as we kniw what they are and it was already a lengthy post.

Apologize, brother in christ.
 

Vulgar

Kombatant
You must read better, that was about mk11 compared to mkx, and mk1 was seperated and and in short said its problems as we kniw what they are and it was already a lengthy post.

Apologize, brother in christ.
You said, "These are the exact things MK11(especially) and mk1 flopped in."

You don't really remember MKX as well as you think you do.

The vast majority of characters had 1 optimal variation.

You only ever saw Crystalline Tremor at the highest level.

You only ever really saw Demo Sonya at the Highest level.

No one was gonna struggle pick fucking Necromancer Shinnok. It didn't happen.

"Utility" in a game where most variations weren't touched.
 

Rodney Quillz

Kombatant
Yuuuuuuuppp

New Mileena sucks. Bi Han is the only character that isn’t boring as shit.
  • he’s funnier than Cage, who no longer makes funny jokes and is just a pop culture reference machine for redditors. Bi Han’s lacking self awareness and mocking orphans is actually funny.
  • He’s evil but with a lowercase “e”, he’s really just a Lin Kuei purist. He shows concern for Scorpion’s and Smoke’s safety before they left him, then when they do he’s like fuck em. They squandered the only interesting true neural character.
  • everyone else is shit
Kuai Liang Sub was my favorite but the new one is extremely lame.
I still think Johnnys funny but it’s definitely not the same as it was in mk11 or mk9 it’s more comparable to MKX for me.

Sub Zero is unintentionally funny and not in the good kind of way in my opinion, you could tell based off of him being the only good thing in the new movie that they tried to replicate that here and it fell flat.

id be mad if I was a Bi Han fan lmao
 

Vulgar

Kombatant
I still think Johnnys funny but it’s definitely not the same as it was in mk11 or mk9 it’s more comparable to MKX for me.

Sub Zero is unintentionally funny and not in the good kind of way in my opinion, you could tell based off of him being the only good thing in the new movie that they tried to replicate that here and it fell flat.

id be mad if I was a Bi Han fan lmao
I honestly don't know how that movie got a sequel.
 

PrinceGoro

Apprentice
You don't really remember MKX as well as you think you do.

The vast majority of characters had 1 optimal variation.

You only ever saw Crystalline Tremor at the highest level.

You only ever really saw Demo Sonya at the Highest level.

No one was gonna struggle pick fucking Necromancer Shinnok. It didn't happen.

"Utility" in a game where most variations weren't touched.
Brother in christ, just because theres a meta variation doesnt mean that the character utility was not of the charts, leaps and bounds more then mk11 or mk1, also utility is not only how many variations are viable or tournament used, thats a very narrow look at it. And also as if mk1 doesnt have the same issue with meta kameos while others kick rocks so yeah kinda sinking your own ship here brother.

Anyways, apologize
 

Rodney Quillz

Kombatant
So if I were to make a Mortal Kombat game, here's what I would do.

Bear in mind this is all very cringe and fanfic-y. I am self aware. But let me cook:

So after MKX, we have Dark Raiden. He's done fucking around. Done playing defense. He reasons that if he starts taking realms for Earthrealm, then there will be fewer threats left. You can't invade his realm and fuck shit up if he does it first. That kind of thing.

When he proposes this to the Earthrealm Warriors, they're not okay with it. They just finished fighting off Netherrealm. They want peace. Naturally, Johnny is very vocally opposed to this. He gets in Raiden's face. Says he's not going to risk his family in some pointless war of aggression. So Raiden just fucking kills him.

Naturally, this enrages Sonya, the Kombat Kids, etc and the first chapter is Raiden just beating the tar out of five Special Forces that try to challenge him. After that? They've no choice but to be on board. You're either aiding in Earthrealm's "defense," or you're an enemy.

So who does Raiden invade first? Outworld. They have history, he's still pissed about Shao Kahn's invasion and "blames" the Emperor and his realm for him killing his best friend, Liu Kang.

"Were it not for their foolish invasion, The White Lotus Society and Liu Kang would still live."

Something like that. Homie has lost the plot.

So the next chapter is Kotal Kahn. We still have him, Ermac, Reptile, Ferra/Torr, D'Vorah, etc from MKX. He's trying to decide what should be done with Tanya and Rain when Raiden pulls up with Jax and Kung Jin.

Dark Raiden challenges Outworld to Mortal Kombat. Kotal Kahn has one year to assemble his champions.

Kotal is all, "And if I refuse?"

Raiden says something like, "Then we will bring the full military might of Earthrealm here and Kotal, we have bombs large enough to annihilate whole cities. I'm willing to give you a chance through Kombat, but we can go the other way if you want."

Kotal is all, "The Elder Gods would never allow such barbarism."

"Wrong, Kotal. If one of mine has been taken by your realm, I'm allowed to cross over and reclaim them."

That's when Raiden just grabs Kung Jin and tosses him at Kotal's feet.

"Oh look, you just took one of my warriors. One year, Kotal Kahn."

Kung Jin is shook. Jax is shook. Raiden teleports himself and Jax away.

Kotal Kahn now has to assemble a defense for Outworld.

You could have Skarlet return as an orphan that Kotal teaches blood magic to.

Tanya and Rain fight for Kotal in exchange for full pardons.

Wanting a chance to kill Kotal for Goro's murder in the comics, Kintaro joins the tournament not on Outworld's side, but on Earthrealm's.

This is mostly just me spitballing but I think it has legs.
Killing Johnny Cage in the opening chapters? How very Mortal Kombat: Annihilation of you. 0/10!
 
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Subby Z

Mortal
I still think Johnnys funny but it’s definitely not the same as it was in mk11 or mk9 it’s more comparable to MKX for me.

Sub Zero is unintentionally funny and not in the good kind of way in my opinion, you could tell based off of him being the only good thing in the new movie that they tried to replicate that here and it fell flat.

id be mad if I was a Bi Han fan lmao
YEEESSSSS

I said this upthread. This dumbass game tried to take a few notes from that awful movie.

reptiles reptile form looks VERY similar to the movie.

We got Bi-han Sub back because him and kano were the only fucking saving graces.

Then we also have the fact all characters seem to learn their powers through relics or magic which kinda reminds me of the arkana shit.

That movie was sooo trash it tranferred over into their next game. Kill it with fire.

If ever WB needed to make another write off for a project it’s that movie sequel. That shit is gonna bomb.
 

Rodney Quillz

Kombatant
The problem with the actual writing is that it’s very hard to feel sympathetic towards outworld characters 90% of them have decades of shit writing that had them do irredeemable stuff, even Kotal sold out earthrealm to Shinnok dude was basically selling earthrealm into slavery
 

Rodney Quillz

Kombatant
YEEESSSSS

I said this upthread. This dumbass game tried to take a few notes from that awful movie.

reptiles reptile form looks VERY similar to the movie.

We got Bi-han Sub back because him and kano were the only fucking saving graces.

Then we also have the fact all characters seem to learn their powers through relics or magic which kinda reminds me of the arkana shit.

That movie was sooo trash it tranferred over into their next game. Kill it with fire.

If ever WB needed to make another write off for a project it’s that movie sequel. That shit is gonna bomb.
I’m not gonna lie to you bro, I completely forgot reptile was in the movie the design was forgettable and Kano is the most memorable thing about that appearance but I keep forgetting it’s actually reptile.
 

SaltShaker

In Zoning We Trust
This is being very missinterpreted and its really suprising to me.

When people talk back now about mkx and are fond of it they dont mean ohh i want safe armored launchers into 40% into setplay make a guess and you are dead if wrong, run in 50/50 on every character etc etc.

They are specifically talking about the cool shit you could do in that game, how satisfying open and deep the combo system is and how much character utility there is, and how deep their movesets are.

And these are exactly the things mk11(esepcially) and mk1 flopped in, which is why people think of the most recent time they had that and how awesome it was and that was mkx.

But there is a deeper perspective here that again is being missed in all these - mkx was the bomb conversations.

The reason why the very same above mentioned cool shit, combo system, utility etc. that is being super praised now was not at the time of release of mkx is because that was the standard that people were used to from mk9 and injsutice 1.

Going from them(absolute crazy games with tons of routes, freedom, utlity, deep combo system and so on) to mkx was not a massive leap in those categories.Yes mkx was a bit more crazy a bit more open, cancles on a buch of characters and so on but we all were already used to doing awsome shit and expected from nrs that similair standard and specific combo system and its intricacies.

Going from mk9 and ij1 to mkx the perspective was ohhh ok the combo gameplay systems im used to and like about nrs games is there but look at all these other issues it has.... bla bla you know what mkx was. And that is why it was trashed at the time.

But now looking back from the trash that is mk11 in terms of gameplay and depth and combo system and utility with non full, chopped up characters split into custome moves and the problems of mk1 peoples perspective is omg look at all the crazy shit i could do in mkx that i cant do now, look at how mind numbinglly dry my characters are, why am i finding true optimals in the first 20 mininutes with a character, why are there only 3 strings, yo mkx was goat and super fun, i dont care if there some bullshit problems it has, ill gladly deal with that and do all the fun stuff.

So yeah mkx didnt change and didnt magically become this goat fighting game that people didnt realize at the time, its just the difference in perspective of going into mkx from mk9 and ij1 and going back to mkx from mk11 and mk1.
A lot of words just to say you're making my point for me. I especially like this part:

They are specifically talking about the cool shit you could do in that game, how satisfying open and deep the combo system is and how much character utility there is, and how deep their movesets are.
Yes, thanks, I know. And many years ago NO ONE except a few people cared at all because they hated it, now, yearsss later it has become the main "want". Literally my point. MK1 with all it's creativity with character/kameo options is still being unlocked and the game infinitely better than last year, with tons of tech from certain characters, will be seen very differently years later. In fact, years from now someone like you, the perfect example of what I'm talking about, will be like "oh man Cyrax was really able to do such wild setups, we need that creativity back MK3 is lame".
 
YEEESSSSS

I said this upthread. This dumbass game tried to take a few notes from that awful movie.

reptiles reptile form looks VERY similar to the movie.

We got Bi-han Sub back because him and kano were the only fucking saving graces.

Then we also have the fact all characters seem to learn their powers through relics or magic which kinda reminds me of the arkana shit.

That movie was sooo trash it tranferred over into their next game. Kill it with fire.

If ever WB needed to make another write off for a project it’s that movie sequel. That shit is gonna bomb.
We really suffer as MK fans don’t we? The recent games, the animated movies(except the Kenshi and Johnny one), the live action movies. Why are they failing so hard? When it’s good it’s ok, but when it’s bad it’s dogshit. I’m just glad my boy Reptile was finally able to get the shine he deserves in MK1. Such a shame it’s a shitty timeline…
 

Vulgar

Kombatant
Brother in christ, just because theres a meta variation doesnt mean that the character utility was not of the charts, leaps and bounds more then mk11 or mk1, also utility is not only how many variations are viable or tournament used, thats a very narrow look at it. And also as if mk1 doesnt have the same issue with meta kameos while others kick rocks so yeah kinda sinking your own ship here brother.

Anyways, apologize
In this version of MK1? More Kameos are being used than ever before and we still have at least two more patches coming.

Additionally, if a huge chunk of variations don't see play, then that means they lack utility. If no one uses it, it doesn't serve a utilitarian purpose.

I just don't think you know or understand how MKX was played or the meta back when it was played.

Which is okay. There's another place for couch casuals like yourself:

It's called Gamefaqs. Maybe you've heard of it?
 

Vulgar

Kombatant
So, the largest disconnect I see here is people passing off personal preferences as objective fact. Someone like x thing from a niche part of lore and is disappointed it didn't come back. That's fine.

But say that. Kronika did not kill MK, in fact MK11 was the highest selling MK of all time(despite Just 2Swift not knowing how math works). You can not personally like her. That's fine. But there was nothing really objectively wrong with it. Especially given that there are far...FAR weirder and stupid things in past games. Basically everything dealing with Daegon/Taven.

I've always enjoyed the lore, but I never took it seriously. It's action figures smashing against one another. Which is fine. I loved action figures as a kid. If you want actual good, deep, compelling stories in gaming, go play Disco Elysium or something like it. You're not going to find it in Mortal Kombat.

And that brings me to my last point in that I suspect that the people that actually remember Deadly Alliance/Deception, etc are significantly older now than they were then. Everything seems cooler and darker when you're 12 and playing on your CRT TV.

You got older. You've outgrown magic ninjas and four-armed dragon men. And that's okay. It's like getting mad that new He-Man isn't a glorified toy commercial that the He-Man of the 80s was.

Introspection is your friend.
 

SaltShaker

In Zoning We Trust
In this version of MK1? More Kameos are being used than ever before and we still have at least two more patches coming.

Additionally, if a huge chunk of variations don't see play, then that means they lack utility. If no one uses it, it doesn't serve a utilitarian purpose.

I just don't think you know or understand how MKX was played or the meta back when it was played.

Which is okay. There's another place for couch casuals like yourself:

It's called Gamefaqs. Maybe you've heard of it?
I feel like I'm in the Matrix lol. So much variation, but legit the #1 compliant during the entire MKX cycle was that the game played the same way no matter what character you used lol. This revisionist history is wild.
 

M2Dave

Zoning Master
This revisionist history is wild.
What about the revisionist history that the apologists are literally engaging right now?

While liking or disliking the kameo system is a personal preference, the implementation thereof is not.

The kameo system has objectively been a burden to Mortal Kombat 1 throughout 90% of its lifespan. The evidence is overwhelming and conspicuous and consequently no longer needs to be mentioned.

The fact that the kameo system is no longer an unbalanced and repugnant stench out of a skunk's asshole does not justify its inclusion in any way, shape, or form.

Again, liking or disliking assist fighting games is one thing. Criticizing its implementation based on objectivity is another.
 

SaltShaker

In Zoning We Trust
What about the revisionist history that the apologists are literally engaging right now?

While liking or disliking the kameo system is a personal preference, the implementation thereof is not.

The kameo system has objectively been a burden to Mortal Kombat 1 throughout 90% of its lifespan. The evidence is overwhelming and conspicuous and consequently no longer needs to be mentioned.

The fact that the kameo system is no longer an unbalanced and repugnant stench out of a skunk's asshole does not justify its inclusion in any way, shape, or form.

Again, liking or disliking assist fighting games is one thing. Criticizing its implementation based on objectivity is another.
It can't be revisionist history if the game is currently the active game that has improved a lot from this time last year. That's for past games. Though I myself prefer no kameos/assist etc, I feel this will be like MKX years later.

Some of the "MKX was so amazing" comments in this very thread are the definition of revisionist history. I remember like yesterday how much people hated that "no-neutral 50/50 garbage run button no skill ceiling Alien rekka Tanya mirrors etc etc" game. Now it was this game with so much depth and creativity that was one of the best games? Bruh lol. If this is what is being said in 2024 about MK then it's probably highly likely MK1 will be a "kameos added so much variety look how you can xyz with characters abc" in the future. You have been around long enough too to have seen it happen many times lol.
 

Felipe_Gewehr

Twinktile
The kameo system has objectively been a burden to Mortal Kombat 1 throughout 90% of its lifespan.
Dave, you make excellent points throughout your posts and I often end up agreeing with you, but this is disingenuous. After Cyrax got nerfed - which was after what, 3 months? - the kameo system was no worse than MKX variations, at all, and it continued to improve. That hardly comprises 90% of the current MK's lifespan.

Everything else in this particular post I endorse word for word, but this particular segment I disagree.
 

Vulgar

Kombatant
What about the revisionist history that the apologists are literally engaging right now?

While liking or disliking the kameo system is a personal preference, the implementation thereof is not.

The kameo system has objectively been a burden to Mortal Kombat 1 throughout 90% of its lifespan. The evidence is overwhelming and conspicuous and consequently no longer needs to be mentioned.

The fact that the kameo system is no longer an unbalanced and repugnant stench out of a skunk's asshole does not justify its inclusion in any way, shape, or form.

Again, liking or disliking assist fighting games is one thing. Criticizing its implementation based on objectivity is another.
You're talking about a version of the game that no longer exists.

Nobody cares.