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Support for MK1 Supposedly Cancelled

Do you think this is the end of MK1?


  • Total voters
    64
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Vulgar

Kombatant
Mortal Kombat 1 is MK vs DC for Zoomers and I'll


Bro, I'm being so deadass with you.

I didn't have to cherry pick. I don't have an agenda here. I went to my own personal social media pages and searched "Mortal Kombat" and these were TOP, RECENT results.

I'm responding to your claim that I only pay attention to TYM. I'm refuting that with evidence that I see this opinion EVERYWHERE.

So boom you lose goodnight

Now your next point, are you on the discord? I never saw you on there. Screenshots don't seem to prove anything, but I opened the app and there was someone saying they hate the game in the general, and the gamesearch is dry, and they have Tekken Monday now, and I really doubt Tekken has an MK Monday on their top discord if we're keeping it a buck.

They numbers is dropping, too, family. And a couple of those YT Bois, I watch, and they aren't exactly positive on the game. I think divisive would imply it's somewhat controversial. It isn't.

I think 100% of the people that like the game as much as they do, are sweats, pros, competitive players, or what have you. I get it. This is much better than mk11 and I played the shit out of that game. People hated MKX, apparently, and people played the shit out of it, too. It's what we all do. This is our game. That's a very small number of people, though. The public reception has been damaged, at large. If you believe the leaks, which I do, it's obvious that this is true.

And then, out of us, the more dedicated community, a LARGE portion of us really expect a lot more from Mortal Kombat at this point, or didn't want an assist fighter, or think the game is either too busted or too limited depending who you ask, or some combination of all of that.

I believe people genuinely like this game. It's just not enough people for me to call it divisive. I just think you guys really enjoy a bad game.
Eh, fair enough.
 

Vulgar

Kombatant
For some reason it won't let me directly quote Dave, but...

Directly posting people's opinions isn't really misrepresentating anything.

They hate me for I spoke the truth. Much like Jesus.
 

M2Dave

Zoning Master
I just think you guys really enjoy a bad game.
I used to call Mortal Kombat 1 "kusoge", but I genuinely believe that this game is not bad any more, which Tom and I had a heated private conversation about.

I actually play Kombat League on most days, and I am having fun with Sektor, who is a well-designed modern zoning character.

However, the release has done irreparable damage to the game's reputation Moreover, Mortal Kombat 1, unlike Street Fighter 5, is highly unlikely to recuperate because the community lacks the "communal infrastructure" as well as confidence in WB/NRS to resurrect the game from its inevitable death.

The registration numbers for offline tournaments continue to speak for themselves.
 

KiD INsAnitY

Z of The Leaf -Team R.A.N
Im Drunk and ranting so plsss if I get something wrong or you don’t agree with shit I’m saying feel free to correct me just don’t be a dick/ Disrespectful I’m just a chill guy
BTW Crimson saved tht ONE dude some tears . Kill that fool had to delete the commenttt..

anyway this is exactly what I meant about hoping it doesn’t fall into that 3D era just not taking seriously on the COMP side…. despite it being the best selling fighting game of all time .
Outside of core fans obviously always it falls alil short with longevity/ player retention

I think the biggest hurdle is MK is literally the CoD of FGs .. Everyone knows what it is (Even my mom use to play with my Grandpa on the sega genesis) everyone played/plays or brought it once in there life with that being saiddd

when you have soooo many casuals that out number us that actually take it’s serious it’s about 100 to 1 .. I feel they NRS have the pressure of catering the the normies to retain that top spot but that’s gets tricky because a majority of them literally only play Mk because it’s MK . Not because they are “Fighting game players” that’s one of the main issues to me . A majority of my friends and online Gamer buddies just brought it because it’s Mortal Kombat .. Nothing more

Instead of NRS sticking to a core formula and perfecting off that .. They always cave in never putting their foot down…They literally change the entire recipe every game on top of them still trying to have a “in depth” of enough system to keep the competitive scene a reason to keep grinding.. Or offf the map we go again in tht regards

But I suspect with the whole Kamo system this is arguably the “hardest” to learn Mk execution wise for your average joe so add that on top of it launching horrible , still no rooms .. Over priced DLC was a turn off .. I fully get why the players base is dropping faster then any MK before it.. FUK WB THO . I understand that NRS has their hands tied and are forced to do what they are told ,no reason support should been dropped . So it is not SOLELY on them obviously. They do have to take some blame tho

This especially bums me out because I don’t get the hate but i fuking love MK1.. Has a shit load of potential . But who knows what the next MK will be . maybe it will be 3D so @YagamiFire can stop being butthurt relive its glory days (jk JK):coffee::coffee: nt rlly tho

Rant over that.. Jack Daniels had me in my feelings.. sorry for the long ass post that I’m sure most of you alrdy kno everything I just said anyway :rolleyes::rolleyes:
 
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Krasiox

Noob
For those who think MK1 is a failure and that NRS is in a bad place, what do you think they should or could do for either MK1, or for the next title, that would make you label it as a success and also what would make you say that NRS is heading in a good place? Just curious to know what solutions y’all have in mind.
I've seen so many crazy ideas from the community, both on twitter and on youtube.
Switch Stance button switches character variations, toggle between different specials/combos.
Kameo,no Kameo trade a kameo for more hp/extra moves.
Bring back krushing blows as counters, similar to GGST.
More complete characters, MKX was the best NRS game for character depth IMO.
Failtality and various different enders, including ones that end with a handshake lol.
Bring team battles back, but make it so you team up and create a roster of players/friends and together contribute to a point system/standing for exclusive(not in shop) prizes like skins and other cosmetics. Team Kombat League.
Ingame tournaments, similiar to PS5 tournaments.
Ingame esports ui,links of videos and livestreams pro komp and grass roots events that happen daily/weekly/monthly.
Online Lobby with Rooms and legend rooms. Give players character specific ranking and make it so legend rooms require u a specific amount of ranking with a certain character so u can join them. Make it so you can rank your character up off of legend rooms IF both players chose to.
Mini game modes:
Chess Kombat - make it like TFT/DoTA chess.
Racing - make it like Re-volt, with toy cars customized to match the characters in the game, make it competitive so you can sell cosmetics/upgrades for the cars.
Krypt/Konquest - Invasions idea of exploring areas, but give each area the amount of easter eggs and unlockables we got from MK11/MKX and release new areas every season until we cover the whole world of MK.
Practice mode while queued for a quick game.
 

PrinceGoro

Apprentice

PrinceGoro

Apprentice
For those who think MK1 is a failure and that NRS is in a bad place, what do you think they should or could do for either MK1, or for the next title, that would make you label it as a success and also what would make you say that NRS is heading in a good place? Just curious to know what solutions y’all have in mind.
Personally i think next game should not be a fighting game, they have so much heat on them at the moment that anything less then the greatest mortal kombat ever released and fighting game of the decade will probably sink the studio altogether and might even be the end of mk.

Most logical and bussines wise smart decision would be to make mksm 2( or a game of that type in the mk univers with a different story, maybe great kung lao era). This covers all bases but still has the mk brand as a major draw with as little negative impact of the main fighting games recently released as possible.

People are dying for a mksm type game in mk universe, its one of the most requested things.
And it would allow them to conpletly bypass the fucked up story, start from the end of mksm or do something new with zero connection to the timlines and all that other bullshit.

It is essentailly as close to a get out of jail free card as possible in the situation wb and nrs are in with regards to mk and the fans reception and mood of them.
 

haketh

Champion
Oddly enough I agree that the next MK game should prolly be a non-FG for the smartest PR move but I also think doing another Injustice would also help a ton as long as they hit the Singleplayer stuff out the gate. People still grind and fuck with IJ2 Events to this day man.
 

Eddy Wang

Skarlet scientist
For those who think MK1 is a failure and that NRS is in a bad place, what do you think they should or could do for either MK1, or for the next title, that would make you label it as a success and also what would make you say that NRS is heading in a good place? Just curious to know what solutions y’all have in mind.
i already answered this question and even openned a thread about it, you however didn't finished, and proceed to say that, that wasn't they focus currently, so it's like beating a dead horse at this point.

I know for once, my propositions aren't golden, and while it wouldn't solve all the issues, definitely would solve part of it, in gameplay terms.

But also as you presented before, NRS needs more leeway with their WB bosses, when they request for something, like time, delays they also have to understand that these are for a better product overall, this is also something that needs changing and more so in the WB part
 

Felipe_Gewehr

Twinktile
The best move, as I understand it, would be to make the next MK an adventure game on par with the original Shaolin Monks. If they manage to pull the atmosphere and gameplay off, which the original did PHENOMENALLY, you have an entire game cycle to regain the consumer's (and mostly, the casuals') faith in the franchise again before pumping out another fighting game. I'm not familiar with WB's other adventure games to know if they could do it right, though. Making a new adventure game only for it to be like the suicide squad fiasco would likely kill the franchise for a looong time.
 

PrinceGoro

Apprentice
The best move, as I understand it, would be to make the next MK an adventure game on par with the original Shaolin Monks. If they manage to pull the atmosphere and gameplay off, which the original did PHENOMENALLY, you have an entire game cycle to regain the consumer's (and mostly, the casuals') faith in the franchise again before pumping out another fighting game. I'm not familiar with WB's other adventure games to know if they could do it right, though. Making a new adventure game only for it to be like the suicide squad fiasco would likely kill the franchise for a looong time.
The last few ones that could be considered for that category but still not exactly like the game mksm was, are gotham knights and suicied squad.

Not exactly confidance inducing.

Suicied squad is an absolute embarrasment and gotham knight is overall kinda bad, story was bad, but i presonally enjoyed gotham knights in this weired way, i played it on the hardest dirficullty and used only red hood, and i liked the pacing and the detective-esque tone of the game.

The gear ability system kinda got me hooked, idk if it was intentional on their part but the system ended up being very open, very expressive, you could cook up some crazy builds and red hood had fun abilities and kit that i specifically enjoyed. The gear pieces were also pretty sick, atleast for red hood so you could make him look awesome.

They shown they can do a good game with hogwarts legacy. A game of similair quality and no microtransactions thats like mksm would be a certified smash hit.
 

CrimsonShadow

Administrator and Community Engineer
Administrator
The best move, as I understand it, would be to make the next MK an adventure game on par with the original Shaolin Monks. If they manage to pull the atmosphere and gameplay off, which the original did PHENOMENALLY, you have an entire game cycle to regain the consumer's (and mostly, the casuals') faith in the franchise again before pumping out another fighting game. I'm not familiar with WB's other adventure games to know if they could do it right, though. Making a new adventure game only for it to be like the suicide squad fiasco would likely kill the franchise for a looong time.
The thing is, casuals aren't asking for Shaolin Monks by the millions. They'd completely tear NRS apart for repeating an idea that is based on a currently failing genre and say "why didn't you just make a fighting game?"

The general public is speaking with their wallets, and right now MK11 is the biggest success by far, and MK1 is the best-selling FG (that we know) of the current generation.

The solution is not to hop genres, but to continue to make improvements and have better launches. And for WB to adjust their pricing and monetization strategy, which adds insult to injury.
 

Eddy Wang

Skarlet scientist
The thing is, casuals aren't asking for Shaolin Monks by the millions. They'd completely tear NRS apart for repeating an idea that is based on a currently failing genre and say "why didn't you just make a fighting game?"

The general public is speaking with their wallets, and right now MK11 is the biggest success by far, and MK1 is the best-selling FG (that we know) of the current generation.

The solution is not to hop genres, but to continue to make improvements and have better launches. And for WB to adjust their pricing and monetization strategy, which adds insult to injury.
Either you have a crystall ball or that's just plain out a lot of assumptions.

Expanding the MK universe with a different game it's definitely needed, it doesn't need to be quote on quote like shaolin monks, but making a different genre mk game can be good to prepare more lore, take a break from FGs, use the time to iron out engines, have clear ideas on what to do when returning to a FG

As for MK1 selling, it's still stuck at 4Million copies since last year?
That's a huge drop considering MK11 sold 15 million ridding on MKX success which on it's own sold 11 Million copies

If there is anything relevant of these numbers, its that MK1 failed to hit expectations and aparently they can't sell simply by slamming some stuff together and call it a day and put on the stores under the Mortal Kombat name

Either NRS figure this out or they will be selling even less in the next installment

Meanwhile SF6 has already reached 4 Million copies and will definitely pass that bar by the time Elena comes out
While there isn't much information going for tekken 8 Sells which were 2 million copies on launch day, and we haven't got any update in the past 7th months, but expect one by the time season 2 comes out.

Considering MK1 it's already done and they're moving to the next game, Tekken 8 and SF6 are likely to outsell MK1 over continue support and seasonal patches and community support and communication.
 

CrimsonShadow

Administrator and Community Engineer
Administrator
As for MK1 selling, it's still stuck at 4Million copies since last year?
That's a huge drop considering MK11 sold 15 million ridding on MKX success which on it's own sold 11 Million copies

Meanwhile SF6 has already reached 4 Million copies and will definitely pass that bar by the time Elena comes out
While there isn't much information going for tekken 8 Sells which were 2 million copies on launch day, and we haven't got any update in the past 7th months, but expect one by the time season 2 comes out.
I think you have this backwards. We found out that MK1 had sold 4 million copies in August, when the game had been out less than a year. That's the number that everyone will use for comparison until we get a new update, which usually happens only once a year if that. That doesn't mean it's "stuck".

SF4 didn't hit 4 million until a year and several months after it released.

All we know is that Khaos Reigns probably didn't have the impact WB wanted it to, but from everything we know MK1 is still the best selling fighting game out right now. That's why MK11 is the peak of success, not SF.

And I don't see anyone asking for Shaolin Monks except for hardcore fans who've been following the series for decades. Most casuals have no idea what Shaolin Monks is. Casuals are the people begging for Sonya to be a playable character in every Twitter thread. And the people still playing MK11 after the new game is out.
 

ImpostorOak

Goro is a Pokémon
I think you have this backwards. We found out that MK1 had sold 4 million copies in August, when the game had been out less than a year. That's the number that everyone will use for comparison until we get a new update, which usually happens only once a year if that. That doesn't mean it's "stuck".

SF4 didn't hit 4 million until a year and several months after it released.

All we know is that Khaos Reigns probably didn't have the impact WB wanted it to, but from everything we know MK1 is still the best selling fighting game out right now. That's why MK11 is the peak of success, not SF.

And I don't see anyone asking for Shaolin Monks except for hardcore fans who've been following the series for decades. Most casuals have no idea what Shaolin Monks is. Casuals are the people begging for Sonya to be a playable character in every Twitter thread. And the people still playing MK11 after the new game is out.
Sparking! Zero sold 3mil in 1 day. MK1 is not the best selling fighter out right now.
 

CrimsonShadow

Administrator and Community Engineer
Administrator
Sparking! Zero sold 3mil in 1 day. MK1 is not the best selling fighter out right now.
Ok, if we expand the definition outside the FGC to include arena fighters, then this becomes a different discussion entirely.

So far, no arena fighter has outsold MK11, and it remains to be seen if one ever will.
 

ImpostorOak

Goro is a Pokémon
Ok, if we expand the definition outside the FGC to include arena fighters, then this becomes a different discussion entirely.

So far, no arena fighter has outsold MK11, and it remains to be seen if one ever will.
Moving goal posts huh? Cool dude.

UFC 5 is also higher on PS5s best selling list, right now.
 

PrinceGoro

Apprentice
The thing is, casuals aren't asking for Shaolin Monks by the millions. They'd completely tear NRS apart for repeating an idea that is based on a currently failing genre and say "why didn't you just make a fighting game?"

The general public is speaking with their wallets, and right now MK11 is the biggest success by far, and MK1 is the best-selling FG (that we know) of the current generation.

The solution is not to hop genres, but to continue to make improvements and have better launches. And for WB to adjust their pricing and monetization strategy, which adds insult to injury.
Shaolin monks remake/sequal has been requested and talked about since the mk9 days.

On multitude of polls on eds twitter shaolin monks has been the winner. Any time ed boon mentions shaolin monks the comments and reception is overwhelmingly positive. But twitter also isnt the sole metric and lots of fans dont participate on twitter. Shaolin monks is beloved and universally praised pretty much anywhere you can look.

Fighting games as a genre arent exactly casual friendly so the fact that you think that the very same casuals would crucify nrs for not doing an mk fighting game is hilarious.


If they want to release another fighting game, there is no room for slow improvments and all that jazz. Mk11 sales, unfortunetly, are not indicative of the fans toughts on the game, yes it sold well but it is not tought to be a good game.

The timing of mk 11 and how desperate the people were for a new mortal kombat, how ridiculouse the jump in graphical fidelity was etc. contributed alot.

People got into it all giddy but once they realised how bad the game is were left utterly dissapointed. The singleplayer content though sufficent and with rather well done customisation system is not exactly great. The towers thing is played out, people are tired of it, it just test your luck on steroids. It worked well for what it is and for the period of time as people were unlocking gear and starting of in the game it did a solid job of keeping the casuals in the loop, ill give it that but its not a system that people are dying to engage with again.

Mk1 kinda shows that as its side modes are basically mk11 towers of time, only differnece is the rewards for doing them arent as good and the whole thing is less unique, part of it also because people are tired from it from mk11.

To blindly go by only sales and decide to just copy mk11 would be the dumbest thing they could do, and be yet another nail im the coffine for mk.