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Support for MK1 Supposedly Cancelled

Do you think this is the end of MK1?


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    64
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YagamiFire

Mortal
Oh yeah I didn’t even mention mercenaries, RE4R is easily the best version of it in the series. Leon is probably my best character, the riot shotgun during his mayhem mode and the crits off the silver ghost are just too OP, but dress Ada and Luis are probably the funnest for me.
I have an insane number of hours in Merc mode on my Gamecube. Hundreds and hundreds of hours. Me and my buddies would play non-stop pushing scores higher. Hunk became my go-to because he's always been my fav. My friends know I like Hunk so much that a couple years ago my buddy bought the RE board game just to take out the Hunk piece and paint it all up (he's a big time mini-painter) to give to me as a gift for Christmas. Looks fantastic too.
 
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Juxtapose

Master
MK11 didn’t have four years of support. The longest any of these games have been supported is just over a year and a half. After that, people played as-is.
For Mortal Kombat 11 Ultimate, that's false. The game launched in April 2019 and the last balance/content patch was May 2021. So that's 2 years and 1 month, not a year and a half.

How would you guys rank MK9, MKX, MK11 and MK1?
In terms of impact and how much I enjoyed them at the time:

  • Mortal Kombat 11 Ultimate
  • Mortal Kombat (2011)
  • Mortal Kombat XL
  • Mortal Kombat 1: Khaos Reigns.
I think that - from the perspective of a creator - having to continually go back to the well to the same handful of characters gets very tiresome.
It is, and that's for any medium and franchise. Keep in mind, Mortal Kombat: Armageddon was supposed to kill all but about 5 characters off, and Mortal Kombat 8 was supposed to be all new characters simply to keep things fresh. Then Midway hit major financial issues and we got Mortal Kombat vs DC Universe instead.

Fans always want new, innovative, and different while things also being the exact same as what came before. Which is, of course, impossible. It's like that The Simpsons skit where the kids were in a focus group to help the creators decide what's "wrong" with Itchy and Scratchy.

Older MKs did plot well, newer MKs do moments well
That's an excellent way to put things. Also keep in mind that pop culture has changed greatly from the '90's to now. Back then, things were generally dark and gritty. Today, everything is sarcastic and goofy. It's not just a Mortal Kombat thing.
 

Eddy Wang

Skarlet scientist
How would you guys rank MK9, MKX, MK11 and MK1?
MK9 - Best gameplay overall
MKX - Best Versions of some characters overall
MK11 - Quality at launch, from inputs to graphics, robust tutorial mode, training mode, frame data calculator, insane graphics and realism, too bad gameplay sucked
MK1 - Worst of the 4, pre-release didn't help, characters felt bland and only from ermac we started to get characters with personality again, too little too late though. Online it's worse than MK11 and MKXL
 

SaltShaker

In Zoning We Trust
I think with any changes the whole "multiverse" concept is dated and worn out. Everyone is over shows, movies, games, having the multiverse so I think it was bad timing and a few years late for MK1 to do more of it yet again when they could have went with a more grounded game with Liu creating 1 world starting over. That was probably the hardest hit to the story. No one wanted another multiverse type story and it's exactly what we got at 200%.

The other I would say is the mass changes to characters. People like change in the overall game, but not in their long time favorites or known characters being removed or heavily altered. And not in the "Cyrax is a girl" way, or "Hanzo is gone way" either. For example, one of my friends who is the ultimate MK casual didn't like the story (and she liked all the other games story), and her responses were things like "why is Shao Khan such a sucker now?" and "why did they make Baraka a good guy? Ugh everyone is a good guy." and "Johnny Cage was pretty cool". My guess is Cage was cool because he was the Cage she was expecting, and not hero Reptile or something. These things didn't go over as well with casuals as much as they thought. And she didn't buy Khaos Reign, but she bought the DLC from X and 11. Just one person, but I think it's a good example of the way casual players saw it and why I believe Khaos Reign leaks about underperforming because a few people I know that bought all the MK11 DLC didn't buy it. Ultimately they are the one's that buy the game and bring in the money.

SF had to fix their game and story after the 3rd strike era that almost tanked the company, and they went with SF4, a traditional gameplay and story that people loved. Tekken almost tanked after T4 with those abomination changes, so they went back to the roots with Tekken 5 which is considered largely the best game in the series.

For MK1 I really think they need to go back to some basics. Basic gameplay with deep characters, 1 on 1 before they started adding all the extra stuff. Basic story about Mortal Kombat with someone trying to threaten the realm and a hero beats them without 100 versions of Scorpion being involved. Traditional version of characters like how you'd think of them in MK3 or MK9. Just do what most people want without drinking your own koolaid and go from there lol.
 

Vulgar

Kombatant
Oh yeah I didn’t even mention mercenaries, RE4R is easily the best version of it in the series. Leon is probably my best character, the riot shotgun during his mayhem mode and the crits off the silver ghost are just too OP, but dress Ada and Luis are probably the funnest for me.
I really enjoy Luis, his playstyle is actually pretty challenging, imo.

In general, I think they knocked it out of the park with his character in RE4R.
 

Vulgar

Kombatant
I think with any changes the whole "multiverse" concept is dated and worn out. Everyone is over shows, movies, games, having the multiverse so I think it was bad timing and a few years late for MK1 to do more of it yet again when they could have went with a more grounded game with Liu creating 1 world starting over. That was probably the hardest hit to the story. No one wanted another multiverse type story and it's exactly what we got at 200%.

The other I would say is the mass changes to characters. People like change in the overall game, but not in their long time favorites or known characters being removed or heavily altered. And not in the "Cyrax is a girl" way, or "Hanzo is gone way" either. For example, one of my friends who is the ultimate MK casual didn't like the story (and she liked all the other games story), and her responses were things like "why is Shao Khan such a sucker now?" and "why did they make Baraka a good guy? Ugh everyone is a good guy." and "Johnny Cage was pretty cool". My guess is Cage was cool because he was the Cage she was expecting, and not hero Reptile or something. These things didn't go over as well with casuals as much as they thought. And she didn't buy Khaos Reign, but she bought the DLC from X and 11. Just one person, but I think it's a good example of the way casual players saw it and why I believe Khaos Reign leaks about underperforming because a few people I know that bought all the MK11 DLC didn't buy it. Ultimately they are the one's that buy the game and bring in the money.

SF had to fix their game and story after the 3rd strike era that almost tanked the company, and they went with SF4, a traditional gameplay and story that people loved. Tekken almost tanked after T4 with those abomination changes, so they went back to the roots with Tekken 5 which is considered largely the best game in the series.

For MK1 I really think they need to go back to some basics. Basic gameplay with deep characters, 1 on 1 before they started adding all the extra stuff. Basic story about Mortal Kombat with someone trying to threaten the realm and a hero beats them without 100 versions of Scorpion being involved. Traditional version of characters like how you'd think of them in MK3 or MK9. Just do what most people want without drinking your own koolaid and go from there lol.

3rd Strike is such a weird case. A commercial flop that somehow also became one of the best fighting games of all time. Lol
 

Juxtapose

Master
Everyone is over shows, movies, games, having the multiverse so I think it was bad timing and a few years late for MK1 to do more of it yet again when they could have went with a more grounded game with Liu creating 1 world starting over. That was probably the hardest hit to the story.
Yeah. I quite liked how they had both "Aftermath" endings be canon; freak event in the battle for the Hourglass that created 2 timelines, the New Era under Lui, and a "dark" Era under Shang; both being unaware of the other for some time. That was neat and lots could be done there. I would have been interested in seeing more of Shang's universe and the characters within.

But then factoring in the gazillion multiverses and such, that's when I checked out.
 

SaltShaker

In Zoning We Trust
3rd Strike is such a weird case. A commercial flop that somehow also became one of the best fighting games of all time. Lol
It goes back to what some people say about MK1. Right now it's "cool to hate", but years later it might be remembered as this great game that gave so many options with kameos. 3rd Strike was hated by America and Japan at the time and almost closed shop, now it's a cult classic that people got happy to play at Evo and is so epic whenever mentioned. When I was playing Tekken 5 I was at my Tekken peak and beat a well known tournament player at the time. One of the "best Lei players in the world" went on Zaibatsu saying how watered down Tekken 5 was and how noobs (me) are able to beat elite players because the skill gap was lowered, and many high level players were agreeing with him. Now it's the best game of the series history.

We have already seen it with MKX, we were right here when 90% of this forum, online forums, tournament players, were ruthlessly bashing the "braindead offense" and "50/50 simulator" and the "neutral for dummies". Now it's "one of the best MK games ever" and "we need a MKX 2.0 for the next NRS game". The more things change, the more they stay the same.
 

SaltShaker

In Zoning We Trust
Yeah. I quite liked how they had both "Aftermath" endings be canon; freak event in the battle for the Hourglass that created 2 timelines, the New Era under Lui, and a "dark" Era under Shang; both being unaware of the other for some time. That was neat and lots could be done there. I would have been interested in seeing more of Shang's universe and the characters within.

But then factoring in the gazillion multiverses and such, that's when I checked out.
In hindsight that's probably the best route they could have taken. Maybe even a LoU2 style setup where you play half on the Liu side (traditional versions of characters) and half on the Shang side (unique unorthodox versions of characters) and culminate with a final battle that merged the two split realms into one, then MK2 does a new conflict within Liu's realm though some characters are changed forever due to whatever conflict merging etc. I think everyone would have been happy with that.
 

Juggs

Lose without excuses
Lead Moderator
This last paragraph has to be the worst written statement by a human. So much inconsistent narrative twisting nonsense.
How so?

You do understand that casuals don't even like this game nor do they care for the lore of MK. NRS followed this metric and MK1 was born. Sadly it won't be long till NRS will be looking like this.
This isn’t true. A lot of casuals are the only ones who do care about the story and lore. Not many comp players give a shit about it.

The difference with MK1 and its release compared to previous games is the marketing and the fact that it’s not on all platforms. The marketing and promotion of the game prior to release just wasn’t that great, and certainly wasn’t anything like how the previous NRS games have been promoted. And I shouldn’t have to explain why the game not being available on all platforms have drastically effected sales. But I have explained it before on here, so if you’re interested (which I doubt) you can use the search function. But despite all of that, MK1 still has sold very well even with these limitations.

Yeah keep following that formula NRS it's worked well for you in the past year...
It has, and it hasn’t failed them yet. Idk what delusional world you’re living in to suggest that it hasn’t. ¯\(ツ)
 

Vulgar

Kombatant
How so?


This isn’t true. A lot of casuals are the only ones who do care about the story and lore. Not many comp players give a shit about it.

The difference with MK1 and its release compared to previous games is the marketing and the fact that it’s not on all platforms. The marketing and promotion of the game prior to release just wasn’t that great, and certainly wasn’t anything like how the previous NRS games have been promoted. And I shouldn’t have to explain why the game not being available on all platforms have drastically effected sales. But I have explained it before on here, so if you’re interested (which I doubt) you can use the search function. But despite all of that, MK1 still has sold very well even with these limitations.


It has, and it hasn’t failed them yet. Idk what delusional world you’re living in to suggest that it hasn’t. ¯\(ツ)
You'll have to be patient with him, Juggs. He's still recovering from his lack of understanding of how numbers and time work.
 

Dankster Morgan

It is better this way
I really enjoy Luis, his playstyle is actually pretty challenging, imo.

In general, I think they knocked it out of the park with his character in RE4R.
I love remake Luis. He’s fun in the original but dies too early. And the scene of him dying is much better in this game. The “can people change” theme of the game works well with him. He proves yes they can, Ada changes from Leon being such a chad and holding her to a higher standard. Krauser changed for the worst. Leon learns he in fact didn’t change because he retained his optimism despite the trauma which makes him even more likable and the best RE protagonist.

For Luis in Mercs, he’s fucking broken on the castle because there’s no Dr Salvador so he can’t be one hit, and you have tons of opportunities to bottle neck enemies, so you can spam the dynamite constantly. I’d take the scope off his rifle and go ham. And since the enemies are set to standard the red 9 is actually quite strong.

Although I’ll always love OG Luis bleeding out with the last thing he’s heard being Leon loudly screaming his name incorrectly lmao.

“LEWWWIIIISSSS!!!”

Honestly, I feel like where MK draws us all apart, Resident Evil brings us back together.

After RE4R though, I do think they should move ahead with RE9.

I think they've re-made enough. Lol
I partially agree, but man RE2R is just a strictly better version of RE7 and RE4R is just strictly better than RE8. They’ve been developing 9 for a long time and if the leaks of it being Leon’s and Jill’s game are true, it was really smart of them to reintroduce them to new players with the remakes first.

RE2R’s survival horror mechanics are so fun so I’d love to see a Code Veronica remake, and Claire deserves time as the main character in a “new” game. Plus young Chris and Wesker.

RE5 remake I want because I need another game with RE4R’s mechanics badly. They have a chance to make it a lot more totally consistent and fix the 3rd act. The initial reveal trailer of the Magini running around the streets looked pretty claustrophobic and intense. They could actually make RE5 tense similarly to 4R.
 

Juggs

Lose without excuses
Lead Moderator
This is the same head-in-the-sand mentality that Star Wars and the MCU had. At a point, something is given to the consumer and they go "Ah wait...fuck this...this is shit...in fact, this has kinda been shit for a while..." then the whole bottom drops out. That is what I as pointing to MK1 as from day 1 just based on the reception of the game by casuals around me. I strongly feel the bottom has dropped out. You cannot keep coasting on consumer confidence and go "Well the game sold well".
You absolutely can. What incentive do they have to change anything from what they’ve been doing when they still are selling extremely well and typically outselling all of their competitors?

Again, LOTS of movies initially do well...and also make the franchise ice fucking cold afterwards. When you say "This piece of dog shit we sold actually sold well" what you are saying is that A LOT of people got exposed to a shitty product you released. That is bad and can be very damaging to the franchise.
MK1 being a shitty product is a completely subjective take. The only metric they can really rely on are their sales. And idk how else to say this for the 10th time but they’re still doing very well in that regard. As far as the DLC, we don’t know how well it sold. Just rumors. Also I don’t have a take on the DLC because I haven’t gotten it and don’t plan on it either.
 

CrimsonShadow

Administrator and Community Engineer
Administrator
I think part of the issue is that people can’t separate their personal opinions from those of everybody else.

Like, I wasn’t a huge fan of the run button in MKX, and how it basically turns every knockdown into something like a hard knockdown. But that’s my opinion. Some people love it, and that’s fine. I’m not going to say that “the run button is universally bad” just because it’s not my thing.

The arguments around kameos are the same way. People don’t seem to understand than even if they personally aren’t into kameos, there are tons of other people who are enjoying labbing them and all the options they provide. But we’re not mature enough to accept that we have different opinions, so it’s “I don’t like kameos, so kameos = bad”.

The exact same thing happened at the launch of SF4 when a lot of 3rd Strike players were upset that it was so different. History repeats
 

Vulgar

Kombatant
I love remake Luis. He’s fun in the original but dies too early. And the scene of him dying is much better in this game. The “can people change” theme of the game works well with him. He proves yes they can, Ada changes from Leon being such a chad and holding her to a higher standard. Krauser changed for the worst. Leon learns he in fact didn’t change because he retained his optimism despite the trauma which makes him even more likable and the best RE protagonist.

For Luis in Mercs, he’s fucking broken on the castle because there’s no Dr Salvador so he can’t be one hit, and you have tons of opportunities to bottle neck enemies, so you can spam the dynamite constantly. I’d take the scope off his rifle and go ham. And since the enemies are set to standard the red 9 is actually quite strong.

Although I’ll always love OG Luis bleeding out with the last thing he’s heard being Leon loudly screaming his name incorrectly lmao.

“LEWWWIIIISSSS!!!”


I partially agree, but man RE2R is just a strictly better version of RE7 and RE4R is just strictly better than RE8. They’ve been developing 9 for a long time and if the leaks of it being Leon’s and Jill’s game are true, it was really smart of them to reintroduce them to new players with the remakes first.

RE2R’s survival horror mechanics are so fun so I’d love to see a Code Veronica remake, and Claire deserves time as the main character in a “new” game. Plus young Chris and Wesker.

RE5 remake I want because I need another game with RE4R’s mechanics badly. They have a chance to make it a lot more totally consistent and fix the 3rd act. The initial reveal trailer of the Magini running around the streets looked pretty claustrophobic and intense. They could actually make RE5 tense similarly to 4R.

Listen, I'm a die hard RE7 stan. I think it's some of the most effective horror the franchise has ever done. The atmosphere, the characters, and that save room music fucks. It fucks hard.

That said, it does sort of fall a little flat once it reaches the ship.

I remember playing the fuck out of RE2R. It's really great for amateur "speedrunning." And legit speed running, too.

My reservation with a Code Veronica remake lies with Steve and Alfred Ashford. They'd need serious re-working.
 

Dankster Morgan

It is better this way
Listen, I'm a die hard RE7 stan. I think it's some of the most effective horror the franchise has ever done. The atmosphere, the characters, and that save room music fucks. It fucks hard.

That said, it does sort of fall a little flat once it reaches the ship.

I remember playing the fuck out of RE2R. It's really great for amateur "speedrunning." And legit speed running, too.

My reservation with a Code Veronica remake lies with Steve and Alfred Ashford. They'd need serious re-working.
I like RE7 too! I hate Ethan though unfortunately. I replay it often up through the first Jack boss fight, then it kinda falls off imo. They really needed another main enemy type.

I cosign everything you said about about RE2R.

I think they could easy re-work Steve. I think they could also make the Ashford “twins” work, but there’s no way they have the balls to make Claire call him a cross dressing freak lmao
 
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Eldriken

Life was wasted on you.
I have an insane number of hours in Merc mode on my Gamecube. Hundreds and hundreds of hours. Me and my buddies would play non-stop pushing scores higher. Hunk became my go-to because he's always been my fav. My friends know I like Hunk so much that a couple years ago my buddy bought the RE board game just to take out the Hunk piece and paint it all up (he's a big time mini-painter) to give to me as a gift for Christmas. Looks fantastic too.
Hunk is the best 'cause of how he snaps peoples' necks. The little finger wiggle after it is the icing on the cake.
 

Eldriken

Life was wasted on you.
So badass. Personally I think round housing a crowd is cooler but I’m a Leon simp
You're not the only one. Leon is without a doubt my absolute favorite character in the franchise. He has been since RE4. He was cool in RE2 (imagine that being your first day on the job, holy shit) but they really kicked him into overdrive in RE4. His style, personality, etc.

Oh, and, Mortal Kombat! Gotta stay on topic, you know. :oops: