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Sektor MK1 General Discussion

kabelfritz

Master
As much as I like Cyrax, Sektor's gameplay is like butter... Might be a main. Goes well with Khameleon too. Jade extenders, Kitana float after ex missile or flamethrower and Mileena mixups with the roll and air conversions from Sai.

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i feel like khameleon is her second best synergy after sektor, you just have to have very good awareness of which variant is active. you cant just push the button and everything works with everything like sub/khameleon.
 

Komatose

The Prettiest
i feel like khameleon is her second best synergy after sektor, you just have to have very good awareness of which variant is active. you cant just push the button and everything works with everything like sub/khameleon.
Absolutely. I'm sure some people struggle with this. Thankfully I'm pretty good at keeping up with it as well as switching my variant with holding the button down as well as the crystal shield thing that changes her automatically. But yeah. Could be confusing to most. It sure was when I first started to learn her. Had no real idea what the point of the kameo was.
 

Baconlord

Proud follower of the church of Cetrion

Nobody has posted this yet so here it is. Sektor flamethrower is bugged so after you armor something, flamethrower then automatically does the 2nd on block/whiff without meter. This leaves you -9 point blank and you can combo off it with Mavado. Note it goes a way the next time you armor something.

This is hella broke and expect to see it being slammed at ect a lot this weekend
 

ReD WolF

Lord of the Drip

I have not seen Sonic Fox lose that bad in a while.

I am aware that Havik is "living la vida loca" right now, but are people overrating Sektor?

When I play Kombat League, I really dislike this character's normal attacks, particularly the low pokes.

d+1 is -9 on block, but can be slightly less, depending on the spacing. d+3 and d+4 are both -10 on block.

I also dislike fighting against Sub Zero (the kameo, not the character). The ice armor essentially disables all of your special moves, including the frame thrower, which the game registers as a projectile.

I do like Sektor's damage output, safe armor with Motaro, and the zoning, at least in the scarce situations when the game allows you to zone with instant aerial rockets.

Having returned to Komabat League for a little while, I can already tell that the meta involves characters like Cage, Cyrax, Havik, Homelander, and Kenshi. These characters have access to oppressive offensive options, and there is not much that you can do to defend yourself.

When Sonic Fox is losing 8:2 to someone, I believe that I am permitted to arrive to the conclusion that the initial comparisons to Starfire were a humongous bill. LOL.
What exactly makes Havik so insane now? I don't follow this games meta the way I use to and every time I come to this site people are always ranting a raving about him. Last I remember, he was kinda ass. I am clearly behind on the times.
 

kabelfritz

Master
What exactly makes Havik so insane now? I don't follow this games meta the way I use to and every time I come to this site people are always ranting a raving about him. Last I remember, he was kinda ass. I am clearly behind on the times.
this is the sektor forum, but anyway: he has tons of low/overhead mixups now and inescapable touch of death setups for ~800 damage.
 

Lt. Boxy Angelman

I WILL EAT THIS GAME
Black Manta Float and Rockets + Brainiac Tendrill disguised as Rockets + five different kinds of projectiles + a restand + disgusting air mobility without a gimmicky flight stance move = the most interested I've been in this game the entirety of its' lifespan.
 

M2Dave

Zoning Master
Sektor is interesting and fun, but she has certain "quality of life" issues.
  • Max range b+2 xx flamethrower does not connect.
  • Max range b+3,4 xx EX teleport whiffs.
  • The second hit of aerial 2,1,2 occasionally drops after raw teleport.
In terms of balance, aerial d,b+1 is one of the best projectiles in the game. Grounded d,b+1, on the other hand, is one of the worst. This move is ostensibly an off-brand version of Kitana's d,b+3. As a result, Sektor struggles to protect the skies at certain ranges. To make matters worse, teleport has an abysmal vertical hitbox. If your opponent is airborne, the teleport is likely to whiff.

The Sub Zero kameo also massively regulates Sektor's gameplan. Not only does every special move with a rocket whiff, so do the flamethrower and d,b+2, which means that you cannot wake up or use your best anti-aerial attack. Sektor's zoning and overall tools are not strong enough to justify this type of extreme invalidation of special moves, which are the core of Sektor's gameplay.

By the way, I am open to kameo suggestions. Almost everyone uses Kung Lao or Motaro, right?
 

Pan1cMode

AUS FGC represent!
Sektor is interesting and fun, but she has certain "quality of life" issues.
  • Max range b+2 xx flamethrower does not connect.
  • Max range b+3,4 xx EX teleport whiffs.
  • The second hit of aerial 2,1,2 occasionally drops after raw teleport.
In terms of balance, aerial d,b+1 is one of the best projectiles in the game. Grounded d,b+1, on the other hand, is one of the worst. This move is ostensibly an off-brand version of Kitana's d,b+3. As a result, Sektor struggles to protect the skies at certain ranges. To make matters worse, teleport has an abysmal vertical hitbox. If your opponent is airborne, the teleport is likely to whiff.

The Sub Zero kameo also massively regulates Sektor's gameplan. Not only does every special move with a rocket whiff, so do the flamethrower and d,b+2, which means that you cannot wake up or use your best anti-aerial attack. Sektor's zoning and overall tools are not strong enough to justify this type of extreme invalidation of special moves, which are the core of Sektor's gameplay.

By the way, I am open to kameo suggestions. Almost everyone uses Kung Lao or Motaro, right?
Mavado is very popular.

Gives you full converts off aerial db1, plus frames from b+kameo, throw kombo with mine, hard to block ables on wake up with low sweep, launching armour, decent damage.

Janet is also decent with her for similar reasons + setups with Jento in the corner.

I’d suggest you check out Dab and Sinisterruler for sektor gameplay with those kameos.
 

Lt. Boxy Angelman

I WILL EAT THIS GAME
Sektor is interesting and fun, but she has certain "quality of life" issues.
  • Max range b+2 xx flamethrower does not connect.
  • Max range b+3,4 xx EX teleport whiffs.
  • The second hit of aerial 2,1,2 occasionally drops after raw teleport.
In terms of balance, aerial d,b+1 is one of the best projectiles in the game. Grounded d,b+1, on the other hand, is one of the worst. This move is ostensibly an off-brand version of Kitana's d,b+3. As a result, Sektor struggles to protect the skies at certain ranges. To make matters worse, teleport has an abysmal vertical hitbox. If your opponent is airborne, the teleport is likely to whiff.

The Sub Zero kameo also massively regulates Sektor's gameplan. Not only does every special move with a rocket whiff, so do the flamethrower and d,b+2, which means that you cannot wake up or use your best anti-aerial attack. Sektor's zoning and overall tools are not strong enough to justify this type of extreme invalidation of special moves, which are the core of Sektor's gameplay.

By the way, I am open to kameo suggestions. Almost everyone uses Kung Lao or Motaro, right?
I thought I was going INSANE whiffing that damn string so much.
 

Baconlord

Proud follower of the church of Cetrion
Sektor is interesting and fun, but she has certain "quality of life" issues.
  • Max range b+2 xx flamethrower does not connect.
  • Max range b+3,4 xx EX teleport whiffs.
  • The second hit of aerial 2,1,2 occasionally drops after raw teleport.
In terms of balance, aerial d,b+1 is one of the best projectiles in the game. Grounded d,b+1, on the other hand, is one of the worst. This move is ostensibly an off-brand version of Kitana's d,b+3. As a result, Sektor struggles to protect the skies at certain ranges. To make matters worse, teleport has an abysmal vertical hitbox. If your opponent is airborne, the teleport is likely to whiff.

The Sub Zero kameo also massively regulates Sektor's gameplan. Not only does every special move with a rocket whiff, so do the flamethrower and d,b+2, which means that you cannot wake up or use your best anti-aerial attack. Sektor's zoning and overall tools are not strong enough to justify this type of extreme invalidation of special moves, which are the core of Sektor's gameplay.

By the way, I am open to kameo suggestions. Almost everyone uses Kung Lao or Motaro, right?
Disagree on grounded db1. it's really good on oki if you end combos with s3 db1. it gives you armor break setups in the corner, and the mid version does a good job at catching people in the air. you also can set it up after the air db1 on block if they're respecting the straight missile after and you can get it off after charged s2 on block.
 

M2Dave

Zoning Master
I’d suggest you check out Dab...
I did! Thanks for the hint.

Dab is the most complete Sektor player whom I have watched thus far. He has the perfect balance between zoning and rush down. I would encourage every Sektor player to check out his most recent upload below. The edits are also hilarious.


Disagree on grounded db1. it's really good on oki if you end combos with s3 db1. it gives you armor break setups in the corner, and the mid version does a good job at catching people in the air. you also can set it up after the air db1 on block if they're respecting the straight missile after and you can get it off after charged s2 on block.
I was having issues anti-airing full screen neutral and forward jumps consistently, especially against characters who have excellent aerial mobility such as Kung Lao, Nitara, Noob, etc.

I have recently been trying out Sindel in Kombat League. I am aware that my Sektor requires a lot more work (but as does my two day old Sindel), yet I feel more in control with Sindel than I do with Sektor. The horizontal aerial projectile is a godsend while f+1 is arguably the best normal attack that I have used since Tremor's f+1 in Mortal Kombat X.
 

M2Dave

Zoning Master
I have been grinding Kombat League again, almost exclusively using Sektor. I no longer doubt that Mavado is Sektor's best kameo.

I believe that b+3,4 is Sektor's best string. I usually go for b+3,4, f+kameo, j. 2,1,2, d,b+2 into safe jump or finish combo with f+4 or standing 3. The latter is ideal but inconsistent online.

I wonder if there is anything better. If there is, please share.

In my humble opinion, Dab tends to waste lots of sources on combos. I prefer to save Mavado for instant aerial far grenade into b+kameo, which jails on block like Freddy's fingers into far spike. I also refuse to use meter against the meta characters.

Anyway, after your opponents begin respecting b+3 kameo, your projectile game opens up.

Unfortunately, although this character is fun and well-designed, zoning (and defense in general) is horrendous in this game. You can zone effectively for 10-15 seconds, but then characters like Havik, Homelander, and Nitara kill you in two combos.

If offensive options are to be this oppressive, zoning and defensive options should at least be half as good.
 

Lt. Boxy Angelman

I WILL EAT THIS GAME
I have been grinding Kombat League again, almost exclusively using Sektor. I no longer doubt that Mavado is Sektor's best kameo.

I believe that b+3,4 is Sektor's best string. I usually go for b+3,4, f+kameo, j. 2,1,2, d,b+2 into safe jump or finish combo with f+4 or standing 3. The latter is ideal but inconsistent online.

I wonder if there is anything better. If there is, please share.

In my humble opinion, Dab tends to waste lots of sources on combos. I prefer to save Mavado for instant aerial far grenade into b+kameo, which jails on block like Freddy's fingers into far spike. I also refuse to use meter against the meta characters.

Anyway, after your opponents begin respecting b+3 kameo, your projectile game opens up.

Unfortunately, although this character is fun and well-designed, zoning (and defense in general) is horrendous in this game. You can zone effectively for 10-15 seconds, but then characters like Havik, Homelander, and Nitara kill you in two combos.

If offensive options are to be this oppressive, zoning and defensive options should at least be half as good.
Genuinely curious as to how you feel about Sareena - more specifically, the disruptive power and minimal Meter usage of the Tiny Dagger, and whether or not the sacrifice of the combo damage you would get with a Mavado or even Sub-Zero would be worth having another cheap and efficient projectile on screen.

I wish we lived in the meta where zoning was allowed to breathe in any capacity, and Sektor wasn't nearly as Kameo-dependant as she seems to be.
 

M2Dave

Zoning Master
Genuinely curious as to how you feel about Sareena - more specifically, the disruptive power and minimal Meter usage of the Tiny Dagger, and whether or not the sacrifice of the combo damage you would get with a Mavado or even Sub-Zero would be worth having another cheap and efficient projectile on screen.
Mavado provides the following perks.
  • Combo from b+3,4
  • Combo from EX flamethrower
  • Combo from aerial grenades
  • Combo from back throw
  • Jailing after full screen far aerial grenade
  • Access to an anti ice armor kameo attack
Sareena provides limited value outside of basic combo extensions. I think that she needs another move. Where is the skull bash from Armageddon?

In theory, Stryker would grant synergy if handcuffs gave a mini combo on hit and/or if grenades had slightly less cooldown. I can accept the grenades the way they currently are, but handcuffs could most definitely use a buff or two. The overhead/low baton is OK.

Anyway, Dab was spot-on the first week of Khaos Reigns. Mavado is presently Sektor's best kameo by far.
 

Baconlord

Proud follower of the church of Cetrion
I don't know how you guys have Mavado as a better kameo for her then Motaro. Having a safe armored launcher makes so many matchups way easier and having the far teleport makes matchups where her zoning is strong feel like 7-3s. You also make ex missile a goated anti zoning tool because one trade with ex missile fullscreen does half life with Motaro. The only thing you're really getting with Mavado is combo's off random missiles but that's only really reliable if they get caught jumping. If they're grounded you're probably already inputting another instant air by the time they get hit and the best you would get after is just a homing missile setup. Mavado also gives you the b34 combos but all you have to do is spend the bar on ex tele and you get the same with Motaro.

Giving up an armored launcher for a few meterless combo routes just is not worth it imo.
 

Baconlord

Proud follower of the church of Cetrion
I don't know how you guys have Mavado as a better kameo for her then Motaro. Having a safe armored launcher makes so many matchups way easier and having the far teleport makes matchups where her zoning is strong feel like 7-3s. You also make ex missile a goated anti zoning tool because one trade with ex missile fullscreen does half life with Motaro. The only thing you're really getting with Mavado is combo's off random missiles but that's only really reliable if they get caught jumping. If they're grounded you're probably already inputting another instant air by the time they get hit and the best you would get after is just a homing missile setup. Mavado also gives you the b34 combos but all you have to do is spend the bar on ex tele and you get the same with Motaro.

Giving up an armored launcher for a few meterless combo routes just is not worth it imo.
Also Movado doesn't have a way to make b2 safe. Even with the flamethrower glitch (which motaro has an easier way to trigger) there's still a gap in the flamethrower. Only way to make it reliably safe is to spend the bar for the 2nd hit of flamethrower (which you can't do with glitch activated) and even then you're only -9 with pushback so there's still characters that can punish if they're ready for it.
 

M2Dave

Zoning Master
b+3,4 is a safe, auto-shimmy, anti-armor attack.

What f+4 is to Liu Kang, b+3,4 is to Sektor. Obviously, b+3,4 is better than f+4 in some ways but also worse in some other ways.

The point is that Sektor needs a kameo who guarantees meaningful follow ups after b+3,4.

b+3,4 into EX teleport whiffs at certain ranges while causing you to waste one bar of meter and exposing you to whiff punishment. I have blown up NRS enough since Mortal Kombat 1's release, so I see no reason to delve into yet another issue.

In terms of maximizing damage output after b+3,4, Mavado appears to be the best option while Motaro offers no synergy.

In my opinion, what Motaro does offer seems good on paper but limited in practice. Players at God or Elder God will crush the armored launcher on wake up every time. They will also toss projectiles sparingly, if at all, making the EX missile a nonfactor. The safety and reward after b+2 is deceiving. b+2 is too slow to hit competent players consistently. I fought Wound Cowboy not too long ago. Although we live on the opposite coasts, he was blocking b+2 almost every time. By the way, Quan Chi punishes b+2 into far teleport with standing 4. So much for the safe overhead versus Quan Chi.

Besides, Mavado can also launch after EX flamethrower and make you somewhat safe with mine on block. Instant aerial far grenade into Mavado's back kameo is also substantially better than any utility Motaro provides from full screen. Mavado offers additional perks that I have already discussed. Again, I am very confident that he is Sektor's best kameo.
 

PrinceGoro

Apprentice
Also Movado doesn't have a way to make b2 safe. Even with the flamethrower glitch (which motaro has an easier way to trigger) there's still a gap in the flamethrower. Only way to make it reliably safe is to spend the bar for the 2nd hit of flamethrower (which you can't do with glitch activated) and even then you're only -9 with pushback so there's still characters that can punish if they're ready for it.
Isnt b2 into flamthrower motaro mid teleport safe?

While at the same time it allows for a full combo if the flamethrower hits
 

Baconlord

Proud follower of the church of Cetrion
b+3,4 is a safe, auto-shimmy, anti-armor attack.

What f+4 is to Liu Kang, b+3,4 is to Sektor. Obviously, b+3,4 is better than f+4 in some ways but also worse in some other ways.

The point is that Sektor needs a kameo who guarantees meaningful follow ups after b+3,4.

b+3,4 into EX teleport whiffs at certain ranges while causing you to waste one bar of meter and exposing you to whiff punishment. I have blown up NRS enough since Mortal Kombat 1's release, so I see no reason to delve into yet another issue.

In terms of maximizing damage output after b+3,4, Mavado appears to be the best option while Motaro offers no synergy.

In my opinion, what Motaro does offer seems good on paper but limited in practice. Players at God or Elder God will crush the armored launcher on wake up every time. They will also toss projectiles sparingly, if at all, making the EX missile a nonfactor. The safety and reward after b+2 is deceiving. b+2 is too slow to hit competent players consistently. I fought Wound Cowboy not too long ago. Although we live on the opposite coasts, he was blocking b+2 almost every time. By the way, Quan Chi punishes b+2 into far teleport with standing 4. So much for the safe overhead versus Quan Chi.

Besides, Mavado can also launch after EX flamethrower and make you somewhat safe with mine on block. Instant aerial far grenade into Mavado's back kameo is also substantially better than any utility Motaro provides from full screen. Mavado offers additional perks that I have already discussed. Again, I am very confident that he is Sektor's best kameo.
what players are crushing your armored launcher every time? Because I'm playing top players in tournaments and still getting plenty of mileage off my armor.
 

M2Dave

Zoning Master
what players are crushing your armored launcher every time?
Cyrax (f+2), Kung Lao (2,1), Liu Kang (f+4), Rain (f+2), Sindel (f+1), etc.

There are also characters like Homelander and Nitara who attack from the air. Hitting them airborne with EX flamethrower does not guarantee additional follow ups.

I could also talk about Kenshi and Quan Chi and how their offense invalidates armor.

My point is not that the safe armor is bad.

The reality is that Mavado offers Sektor more options and conversions.
 

Baconlord

Proud follower of the church of Cetrion
Cyrax (f+2), Kung Lao (2,1), Liu Kang (f+4), Rain (f+2), Sindel (f+1), etc.

There are also characters like Homelander and Nitara who attack from the air. Hitting them airborne with EX flamethrower does not guarantee additional follow ups.

I could also talk about Kenshi and Quan Chi and how their offense invalidates armor.

My point is not that the safe armor is bad.

The reality is that Mavado offers Sektor more options and conversions.
A few characters having armor breakers doesn't invalidate an armored launcher. Especially stuff like Lao where you can just armor their gaps without thinking about it. I'm also not sure how Kenshi offense just invalidates reversals because armoring the overhead is like how you get out of his pressure. With Motaro I genuinely think Sektor beats Kenshi 6-4.