I think a better option is WHY the kameo is ideal. Simply listing the best pairings leaves out a lot. For example, Goro gives characters meterless launchers and a saftey net that turns punishable moves into plus frames. Lao grants characters a vortex. Ect ect.In order to compile a compile a kameo tier list, you have to analyze a sample of (roughly) the top 20 characters and their ideal kameos.
Ashrah - Sareena/Motaro
Baraka - Stryker
Cage - Kung Lao/Motaro/Sonya
General Shao - Kung Lao/Motaro
Geras - Kung Lao
Kenshi - Sub Zero/Frost/Cyrax
Kitana - Kung Lao/Jax
Kung Lao - Goro/Kung Lao
Li Mei - Scorpion/Kung Lao
Liu Kang - Kung Lao/Motaro/Stryker
Mileena - Kung Lao/Scorpion
Omni-Man - Kung Lao/Stryker
Reiko - Tremor/Stryker
Smoke - Sub Zero/Sareena/Stryker
Raiden - Kano/Goro
Rain - Sub Zero/Stryker
Scorpion - Stryker
Shang Tsung - Kung Lao/Goro/Sareena
Sindel - Kung Lao
Tanya - Goro
Interpret this information however you like, but there is no evidence to suggest that Kung Lao does not remain the best kameo in the game, Sub Zero is superior to Stryker, Sektor is better than Goro, Sonya is the worst, etc.
I agree. I almost never call for nerfs, and am instead on the buff everyone else train. For example I thought (and still think) pre-nerf Cyrax was just fine, but Lao needs to be reworked. Mainly, the timer for held Lowhat needs to be extended. The utility it brings for the recharge timer it has is too powerful. I don't want anything about Lao to change, just more of a cool down.Kung lao easily without a doubt the best in the game..
I suppose that I could edit my post. However, considering there is an online tournament for this game almost every day, people who wish to engage in this conversation should already know the reasons why certain kameos are paired with certain characters.I think a better option is WHY the kameo is ideal. Simply listing the best pairings leaves out a lot. For example, Goro gives characters meterless launchers and a saftey net that turns punishable moves into plus frames. Lao grants characters a vortex. Ect ect.
It's the utility they bring that should be ranked, not simply who the best pair with
If you nerf low hat, you nerf one fourth of the roster, some of whom are not necessarily top tier (i.e., Kitana and Omni-Man).Mainly, the timer for held Lowhat needs to be extended. The utility it brings for the recharge timer it has is too powerful. I don't want anything about Lao to change, just more of a cool down.
You're not nerfing 1/4 of the roster by reducing the amount of times that a vortex can be utilized in a single set, that's an exaggeration. Additionally, I'm not calling for a nerf, persay, just the amount that somthing as powerful as a SAFE vortex can be used.If you nerf low hat, you nerf one fourth of the roster, some of whom are not necessarily top tier (i.e., Kitana and Omni-Man).
NRS did a solid job with the most recent patch so they should continue buffing.
Nerfing Cyrax was the right decision. The results at ECT spoke for themselves.To start, un-nerfing Cyrax would be good...
I agree. The most recent patch has provided some solid buffs for most of the kameos. The next step is to buff the characters.We need buffs to the lower tier characters.
If they intend on releasing expansions, then they should be ready to rework specific aspects of chracters/kameos that don't work. Tweaking numbers just won't cut it in some occasions. If a move needs to be replaced with something else, so be it. They should allocate their budget for this kind of stuff imo.Thus far, the answer appears to be no. An ambush that hits multiple times and makes every string and many special moves, including some armor moves, safe on block, if not advantageous, outclasses and invalidates all other kameo attacks excluding low hat.
I actually think they did the right thing with forward copter, and the way to "balance" it is to just tweak the rest of his kit if needed. He's still the only kameo that can give a combo on forward throw, up copter is legit good, net got way better, and there are legit bomb setups (although it is a weird move and could maybe use more love).Nerfing Cyrax was the right decision. The results at ECT spoke for themselves.
Given the current version of the attack, the question is, can Cyrax's kopter chopper ever be balanced properly?
Thus far, the answer appears to be no. An ambush that hits multiple times and makes every string and many special moves, including some armor moves, safe on block, if not advantageous, outclasses and invalidates all other kameo attacks excluding low hat. Again, the results at ECT spoke for themselves.
I agree. The most recent patch has provided some solid buffs for most of the kameos. The next step is to buff the characters.
While the vast majority of characters find themselves in a good place, I would like to see a couple of significant buffs for characters like Quan Chi, Rain, Reptile, Scorpion, and Sub Zero.
I still believe my solution would be perfectly fine. Which would be making Kopter Chopper cost 75% Kameo meter.Nerfing Cyrax was the right decision. The results at ECT spoke for themselves.
Given the current version of the attack, the question is, can Cyrax's kopter chopper ever be balanced properly?
Thus far, the answer appears to be no. An ambush that hits multiple times and makes every string and many special moves, including some armor moves, safe on block, if not advantageous, outclasses and invalidates all other kameo attacks excluding low hat. Again, the results at ECT spoke for themselves.
I am no software engineer, but I am somewhat aware that certain aspects of a video game are hard-coded and thus impossible to change unless you redesign the source code of the program (i.e., the game). While technically feasible, your suggestion for the kameo meter system is unlikely to be implemented as NRS is not going to change the format of the game in order to balance a single move.I still believe my solution would be perfectly fine. Which would be making Kopter Chopper cost 75% Kameo meter.
UNLESS the Kameo meter is designed to be essentially 2 bars like the regular meter system has 3 bars, and you can only make a Kameo move cost 1 bar (aka 50%) or 2 bars (aka 100%). If that’s the case, I wonder how difficult it’d be to redesign the Kameo meter system in a patch to be technically 4 bars, that way you can balance Kameo moves to only cost 1 bar (25%), 2 bars (50%), 3 bars (75%), or 4 bars (100%).
Well that’s why I bolded and capitalized “unless”, lol. I was saying that we don’t really know how the Kameo meter system is designed. Unless they’ve mentioned it somewhere and I just haven’t seen it. So it could just not be possible to have Kameo moves cost anything other than, as I said, 50% or 100%.I am no software engineer, but I am somewhat aware that certain aspects of a video game are hard-coded and thus impossible to change unless you redesign the source code of the program (i.e., the game). While technically feasible, your suggestion for the kameo meter system is unlikely to be implemented as NRS is not going to change the format of the game in order to balance a single move.
I agree with this list. But I think I’d put Ashrah in front of Raiden. And as a Scorpion main, I don’t mind the Scorpion placement. He’s not a great character by any means but he is at least “good”. That said, right now most players aren’t aware that there are ways to punish his chain spin + Stryker bombs. Once more people figure that out and start doing it more and more, he’ll become a bit weaker. Personally, I’ve been trying out Motaro, Goro and Kameo Scorpion instead of Stryker.New year! New tier list!
S+ Sindel, Cage, Kenshi, Raiden, Liu Kang, Ashrah
S Reiko, Geras, Baraka, Mileena, Kung Lao, Smoke
A+ Kitana, Tanya, Omni-Man, General Shao, Li Mei
A- Shang Tsung, Rain, Scorpion, Havik, Reptile, Nitara
B Sub Zero, Quan Chi
Absolutely dogwater normals, worst pokes in the game, worse armor in the game, gaps, 900 health, and getting mauled by the entire S+ tier pretty much sum it upI haven't played the game since Quan dropped, what makes him so weak? I've seen a lot of videos and posts around the internet claiming he's easily the worst character. I don't care for the character but I'm curious all the same.
Added bonus: he's, at most, only above average at zoning. Sindel, Shang, Reiko, Liu and Kitana can all do comparable zoning (especially with Lao Kameo). They REALLY pulled their punches with Quan as if they were terrified of him being wack.Absolutely dogwater normals, worst pokes in the game, worse armor in the game, gaps, 900 health, and getting mauled by the entire S+ tier pretty much sum it up
I am aware that I placed Scorpion a little bit higher than most players. He has a couple of decent tools such as standing 2, chain spin, and instant aerial EX teleport that prevent him from being trash.And as a Scorpion main, I don’t mind the Scorpion placement. He’s not a great character by any means but he is at least “good”.
I am no software engineer, but I am somewhat aware that certain aspects of a video game are hard-coded and thus impossible to change unless you redesign the source code of the program (i.e., the game). While technically feasible, your suggestion for the kameo meter system is unlikely to be implemented as NRS is not going to change the format of the game in order to balance a single move.
By the way...
New year! New tier list!
S+ Sindel, Cage, Kenshi, Raiden, Liu Kang, Ashrah
S Reiko, Geras, Baraka, Mileena, Kung Lao, Smoke
A+ Kitana, Tanya, Omni-Man, General Shao, Li Mei
A- Shang Tsung, Rain, Scorpion, Havik, Reptile, Nitara
B Sub Zero, Quan Chi
Overall your list is quite solid, however I am curious as to why place Mileena and Kitana on the same tier? IMO Mileena is just a tiny bit better than Kitana, but enough so that it would put her in another tier.My Quan Chi patch tier list:
S Cage, Kenshi, Ashrah, Sindel, Raiden
A+ Liu Kang, Geras, Kung Lao, Kitana, Mileena
A Li Mei, Tanya, Reiko, Baraka, Smoke
A- Omni-Man, General Shao, Havik, Shang Tsung, Scorpion
B Reptile, Nitara, Rain, Sub Zero
C Quan Chi
I’d be interested to hear what others have to say and I’m happy to explain any placements.
A+ tier
Smoke/?matchups (Is there a concise #1 kameo?)
A+ is pretty much mid tier, you find him not as good as Reiko, Mileena, general shao? He’s been top 8 in a lot of online and a few offline tourneys. He has pretty sick mental mix and potentially 50% dmg off a hit with certain kameos. 50/50 with frost how is he not better then havik, reptilenot really a consensus on kameo yet but smoke isnt A+ with any kameo please place him down below in mid tier thanks
Baraka, Rain, Shao too low. Li mei too high tbh and Omni man might be too low. Character has some bs hard to blockables with Lao compared to Havik.My Quan Chi patch tier list:
S Cage, Kenshi, Ashrah, Sindel, Raiden
A+ Liu Kang, Geras, Kung Lao, Kitana, Mileena
A Li Mei, Tanya, Reiko, Baraka, Smoke
A- Omni-Man, General Shao, Havik, Shang Tsung, Scorpion
B Reptile, Nitara, Rain, Sub Zero
C Quan Chi
I’d be interested to hear what others have to say and I’m happy to explain any placements.