darklightjg1
Lost Street Fighter Player
An issue I found out today when I was wondering why half the time my EX divekick wouldn't register after landing b+2:
Double or triple tapping the normal button before the special cancel will cause the special input to be ignored. Only thing I've found around this is turning release check on. So when I go for b+2 after landing reversal EX spit (standing hitstun that leaves you at +30), I'm actually pressing 2 more than once to make sure it comes out when Nitara recovers, but that can cause the issue above with ignoring the special cancel.
Is this a bug? It's extremely annoying. I don't like release check in MK games because overlapping special move motions tend to also screw you over after special cancelling a button or string (I know about holding down the last button in a string, but that's still annoying). Having release check on also hurts other cancel techniques with Nitara like 1,2,1,2 cancelling the third hit into d, b+2... or d, f+4 (instead of the third hit cancelling, usually the 2nd hit will cancel instead with the way I input it and messes up Kameo synergy), so I couldn't really play her properly with it turned on anyway.
Double or triple tapping the normal button before the special cancel will cause the special input to be ignored. Only thing I've found around this is turning release check on. So when I go for b+2 after landing reversal EX spit (standing hitstun that leaves you at +30), I'm actually pressing 2 more than once to make sure it comes out when Nitara recovers, but that can cause the issue above with ignoring the special cancel.
Is this a bug? It's extremely annoying. I don't like release check in MK games because overlapping special move motions tend to also screw you over after special cancelling a button or string (I know about holding down the last button in a string, but that's still annoying). Having release check on also hurts other cancel techniques with Nitara like 1,2,1,2 cancelling the third hit into d, b+2... or d, f+4 (instead of the third hit cancelling, usually the 2nd hit will cancel instead with the way I input it and messes up Kameo synergy), so I couldn't really play her properly with it turned on anyway.
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