Wowbiggulps
Apprentice
Buff goro cooldowns
If your gonna buff Goro buff the overhead command grab, make it's animation/startup faster. Characters like Reptile would greatly benefit from this.Buff goro cooldowns
Nah that move sees more play than stomp and punchwalk. Also I keep asking around if stomp is glitched because I can't get the in-front/behind versions but yo can somebody tell me if they can?If your gonna buff Goro buff the overhead command grab, make it's animation/startup faster. Characters like Reptile would greatly benefit from this.
I believe you need to use up and down direction instead of left and right. The command list is wrong. Still feels a little inconsistent to me though.Nah that move sees more play than stomp and punchwalk. Also I keep asking around if stomp is glitched because I can't get the in-front/behind versions but yo can somebody tell me if they can?
I still like most of these nerfs. Maybe also give Rain 950 HP. And no, these aren’t the only nerfs I want for the characters, but after HP nerfs, and Kameo nerfs, along with buffing other characters and Kameos, you wouldn’t need a lot of nerfs to the top tiers imo.Nerfs:
Kameos
Cyrax:
•His Helicopter move costs 70% of Kameo meter now and after doing this move the Kameo meter recharges 10% slower than it did
•You get -100 Health if you choose Cyrax Kameo
Kung Lao:
•Low Hat costs 40% of Kameo
Meter now and after doing this move the Kameo meter recharges 25% slower than it did
•You get -100 Health if you choose Kung Lao Kameo
Sub-Zero:
•You get -50 Health if you choose Sub-Zero Kameo
Characters
Baraka:
•Baraka now has 950 health
Raiden:
•Raiden now has 900 health
Johnny Cage:
•Cage now has 900 health
Kenshi:
•Kenshi now has 950 health
Ashrah:
•Ashrah now has 950 Health
Mileena:
•Mileena now has 950 Health
Shang Tsung:
•Shang now has 950 Health
——————————————————
I don't believe NRS changed the actual cooldown of horizontal spin(or vertical spin, for that matter). Watched a vid of the new Cyrax change, and it takes 12 seconds for the bar to fill to half once you use the 100% cost horizontal spin, so the cooldown of the move has effectively changed to 24 seconds, which is a little longer than Goro RTR. Vertical copter still takes 50% of the kameo bar, which I felt should have stayed, as it's just a combo extender.Cyrax nerf was too hard. I dont think they needed to hit full bar his ass. I would've been fine with cutting the regeneration speed in half. Similar to Darrius neutral regen rate.
Dunno if this is a full list or not, but if so, it's ok.I still like most of these nerfs. Maybe also give Rain 950 HP. And no, these aren’t the only nerfs I want for the characters, but after HP nerfs, and Kameo nerfs, along with buffing other characters and Kameos, you wouldn’t need a lot of nerfs to the top tiers imo.
Na. StrykerGoro will become the new Cyrax
Shhhhh. Let it be GoroNa. Stryker
Nrs always goes scorched earth with nerfs I can only imagine what’s going to happen to Johnny in the probable Omni man patch.Cyrax nerf was too hard. I dont think they needed to hit full bar his ass. I would've been fine with cutting the regeneration speed in half. Similar to Darrius neutral regen rate.
Kung Lao allowed him to get in easier and mix ups and cyrax allowed him to have endless pressure, either they are looking at what he will be like without these kameos or we are about to get a bunch of obnoxious zoners in this game soon.I have no idea how they even left Cage as is, with almost all other top tiers normalized(some scorched lol).
I'm pretty sure that crying for Cage nerfs will be 10x stronger than it already was...so...........i expect him to not only be normalized but pretty much deleted with the next "balance" patch. Just like NRS balancing tradition calls for.
Cage is the only guy keeping the dude in your profile pic safe, after he’s gone your boy is getting ass blasted next cause he will be the next person everybody runs to lol.I have no idea how they even left Cage as is, with almost all other top tiers normalized(some scorched lol).
I'm pretty sure that crying for Cage nerfs will be 10x stronger than it already was...so...........i expect him to not only be normalized but pretty much deleted with the next "balance" patch. Just like NRS balancing tradition calls for.
They deleted Cyrax but they didn't delete Kung Lao. Low hat still gonna be great for Cage, just a bit less so. He also works just fine with other kameos.Kung Lao allowed him to get in easier and mix ups and cyrax allowed him to have endless pressure, either they are looking at what he will be like without these kameos or we are about to get a bunch of obnoxious zoners in this game soon.
I’m hearing that there is damage nerfs across the board on Twitter which makes sense than just nerfing Baraka and raidens damage tbh.They deleted Cyrax but they didn't delete Kung Lao. Low hat still gonna be great for Cage, just a bit less so. He also works just fine with other kameos.
BUT at the same time they nerfed other top tier characters on top of them being much more reliant on Cyrax than Cage is.
We will see but i expect Cage being hit by the "NRS nerf bus" at full speed next time.
As for Kenshi i expect the same, i'm VERY surpised they left him alone this time. I was pretty sure they gonna nerf Sento stance to oblivion or at the very best case scenario tone down his dmg output in it.
Mixed reports on that. Hayatei was doing Kenshi combos on stream after the patch and still was hitting 50% in sento stance, so it looks like dmg nerfs were character specific. I'm on PC so i have to wait till tomorrow to test it out.I’m hearing that there is damage nerfs across the board on Twitter which makes sense than just nerfing Baraka and raidens damage tbh.
It's a confirmed bug, will be fixed soon.Wait. Sub-Zero's EX Clone doesn't even freeze anymore lmfao. As if the move wasn't useless already. This has to be a bug.