Chew your asparagus. Im done with this SFV/MK11 "damage by formula" nonsense. I want MK9/ST/MvC/KI/Samurai Showdown damage. When someone whiffs a wakeup i want to turn them inside out.People who say they could do without kameos are like people who have a fridge full of food, but they say "I'll only eat asparagus." Okay bro, chew your asparagus, let the others feast.
As for the game. 30% or 40% combos are ok. But 65% combos need to go.
As usual, the problem isn't people expressing their opinions, but generally how they express them. For those being constructive with your critiques, carry on.Not saying you can’t express your criticisms and/or complaints or whatever...
I'm talking about the fact that kameo characters provide a lot of additional opportunities. And some say "I even forgot that I have a kameo, I don't use it. Remove it from the game". Ok, you don't have to use it if you don't want to. Do not decide for others that this is something not needed in the game. I'll use it and juice it.I have no idea what you are saying.
Is it really a glitch tho. I need to practice it more and find out. I've been using it but not quite sure how I've been making him pound everythingPosted this in another thread but it seems more appropriate here. Jax got super pissed and just wanted to ground pound everything. Lmao
Sucks we don’t have the lab, but I can try testing it out in the towers.it feels like you can't press a button and assist button on the same frame. anyone else feel like this?
I feel the same way most but this, this is right on the money. I just finished playing SF6 and the game feels so amazing compared to MK1. I know it’s still an early build and what not but I hope they change a lot of stuff around cause if it stays like that, my mains better be fun to play or I’m gonna be a full on SF player lmao.Also, the movement is sluggish. VERY sluggish. When Street Fighter is snappier and faster paced than you know something is wrong.
not really, look at the hitbox on Kitana's jump kick at the end of the comboto the people who play, it looked liked they tamed the hitbox sizes by a chunk compared to the massive ones of mkx/11. no more full-screen covering limb-swinging?
damnnot really, look at the hitbox on Kitana's jump kick at the end of the combo
lmaoooooo womans didn't even touch him with her big toe and it hit
Since I'm not playing Multi, I thought there were no intros in the Stress Test until I saw some footage showing otherwise.Minor thing, but intros being in online and not in single player towers feels wrong. Unintended byproduct of sticking them in the loading screen I suppose. Hopefully that’s just a temporary thing, but I don’t know how they’ll fix that
What do you mean “since I’m not playing multi”? Are you saying you aren’t playing online in the… ahem… stress test?Since I'm not playing Multi, I thought there were no intros in the Stress Test until I saw some footage showing otherwise.
majority of my play time has been towers just figuring stuff out. it feels like if i hit like any attack button and assist button at the same time assist button takes priority every timeSucks we don’t have the lab, but I can try testing it out in the towers.
Whether you're playing Versus or Klassic Tower, you're still on their servers and "stressing" them.What do you mean “since I’m not playing multi”? Are you saying you aren’t playing online in the… ahem… stress test?