You're acting like NRS games are the only ones with escape options. Which just isn't true. Additionally, all of this is just avoid the game being "annoying?"
Well the NRS allows you to escape as you are taking a hit, that's pretty unique, not saying it's the only one, but it's pretty rare.
Yes i know Killer instinct does something similar but even then, there was always a counter mechanic to it even on earlier days.
That's really all you have? What character in MK11 benefitted "nonstop" from breakaways?
Geras, then Liu Kang, Then Jacqui, at some point Cetrion, Sheeva and now it seems Fujin.
The defensive meter for those characters at some point was solely for one purpose, to break out of combos, as it refueled on its own, the attacker never had to worry about management, and on any mistake they made, due to how opressive they were during the lifspan of the game, allows their meter to stay filled for longer periods of time, which by the time they get hit, they can just escape and make the situation null basically, over and over.
Who benefitted "nonstop" from breakers in X? How many combo breaks do you think actually happened per round?
Mileena in MKXL was awesome and took full advantage of the breaker system, you literally couldn't touch her has her normals were so strong, does it ring a bell? maybe a rooftop day it's a nice hint back in MK9.
This idea that devs aren't thoughtful about game design when these games are made by huge teams, with hundreds of thousands of hours of work put into them over the course of years of development time is insane.
That's false, as much as devs are devs and i do respect the time they take to bake a game, they are also humans, until a game reaches the masses, you will never know every single variant of your game no matter who you are, that's a hard fact.
It didn't stop kabal to be dominant in the game by picking rooftop day and spamming gas blast against the majority of the cast
didn't stop cyrax to be a TOD character despite being nerfed every patch
Didn't stop demolition sonya to be a character that could combo you for 10 seconds and literally use her combos to build life lead while scamming the time
Didn't stop Sheeva to be stupid at launch in MK11
or Scorpion to be mad insane on release of MK11
or Breakways to be as flawled as it was.
Your arguments are so removed from reality.
The reality is, i do play other fighting games, ever since i was 5, and maybe you should try to play some other fighting games other than Mortal Kombat, and widen your perspective, that's not an insult, it's a suggestion.