TLDR: I feel like MK11 was sold to us like a MLM Scheme, feels like a new car with no features. Makes me believe that NRS doesn’t own their franchise fully cause they’re stuck in the WB Corporate Hamster Wheel.
One of the biggest red flags during the promotional rollout for the game, specifically the Kombat Kasts is how little Tyler and Derek really knew about the mechanics of the game. It all kind of fell on Stephanie’s shoulders when it came to presenting them. Like if you go back and watch them again they made the most simplistic shit hype, and presented it under the guise of “you’ll see more cool stuff when the game comes out!” which was a lie in some regards. Aesthetics aside (cause MK11 looks beautiful) they realllllly sold the game in an over promised but under delivered state. The game is like a collection of fast looking cars with LED lights and a nice sound systems, but when you drive you find out they’re all 2-cyl base models with different colors and spoilers. Also, you can’t go over a certain speed limit, with some cars feeling like they’re stuck in mud. And you won’t have full access to unlock all of the cars upgrades cause of a busted krypt that they (or Derek) don’t want to fix fully.
With Stephanie being an ex MK9 tournament player doing QA and having close proximity with Tyler, a “community manager” there would’ve been more of an open discussion regarding balance and tweaks that would help quality of life and allow for more freedom in-game. In reality though we’re only but a small sample size in comparison to the millions of people who are enjoying the game just fine so I guess that continuing to tweak MK11 wasn’t something that interested them in the long term. I’m certain that they got directive from WB Games to leave the game alone because they’ve already made good money off of it. Which raises the question, does Ed Boon really give a shit about the game? Is he being tight lipped about everything cause that’s just who he is OR is he just poor at making contractual decisions. It makes no sense that him and NRS are continuing to pioneer video games, yet it appears that they don't even want to make this game the best game it can be. You have franchises like Tekken and Street Fighter who are still going hard for their fans 3+ years later.
Maybe NRS has to go through ridiculous lengths now to get things approved for tweaks and patches. Maybe the Tanya-Alien MKX Era made WB execs even more difficult to work with due to the backlash NRS got (which could be the competitive community’s fault lol). Maybe NRS doesn’t have a high enough stake in their own damn game to create at will. NRS’ notorious 1.5 year development cycles reflect this. After MK9 they got an opportunity to make Injustice, and then after that things went downhill imo. I felt like Injustice 2 was a little cash grabby, but MK11 is superrr obvious.
Anyways. I just had hope for the game because with examples like No Man’s Sky and Street Fighter V it’s definitely possible for a developer to rebound from a not so good starting point in the games life. But I don’t think they have the liberty to really support games fully with the constraints they’re working in. WB and NRS know that as a franchise Mortal Kombat is going to do good regardless based off of prior success, so they did just enough with the gameplay to get by and focused mainly on visuals. It doesn’t feel like they fleshed out the gameplay, nor does it feel like they tested the Krypt, nor did it feel like they hired editors for the story.
Idk if vibrant would be the word cause it’s literally a blood and gore fest but - with how vibrant MK11 looks it’s interesting how many things NRS ended up getting wrong this go round.