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It's all good, let's please move on.
I agree with this. IMO part of the reason of these mechanics is to make people think more about what's going to happen 2-3 moves ahead and be wary of their and their opponents meter/KB's, rather than i'll pull out this 45% combo and then do it again.I do think your general thought process on the game's mechanics, i.e. Krushing Blows, Breakways, wake ups, etc. is really spot on. That they're very strategic, and well thought out design concepts that make both players' decision making more meaningful, but that all these concepts were, sadly, not executed well in the actual game.
For real, it's just more opportunities to strategize. You can't just go full flow-chart and expect to win. You have different optimal options depending on:I agree with this. IMO part of the reason of these mechanics is to make people think more about what's going to happen 2-3 moves ahead and be wary of their and their opponents meter/KB's, rather than i'll pull out this 45% combo and then do it again.
If your opponent has breakaway then you should be either forcing them to use it or defensive bar so you can get that 50% breakaway-able combo. Otherwise take the risk to do it, but don't complain when they then use it putting you at a disadvantage because you gave them the opportunity.
Sure that may not be "the way it's supposed to be done", but it's in the game so you play taking that into account. It was one thing to complain when the game was still in active development, but now it's just a waste of time.
People can bitch about the game as much as they want, but it it's not going to change the way it plays, because that's up to the player - especially now that the game is done.
Honestly, I feel a lot of people's questions and wishes regarding many of the game's mechanics can be easily explained away as a result of a harsh deadline. This isn't an all-compassing excuse, and there are many questionable decisions that cannot be written off as a result of crunch; however, I get the feeling NRS was quite ambitious with this game, but WB stood firm with their deadlines.My issue with Fatal Blows is how half baked the idea seems to be. Why do some characters have extra utility and not others. I love that Joker and Johnny can cancel theirs, and how Jax gets max Heat when his lands. We needed more ideas like that. Erron being able to put his FB on cooldown to instantly reload his rifle, Kabal puts out a larger healing cloud etc. Just add some actual decision making to this mechanic. Make you actually think before you yolo it out.
Another thing I've always said about MK Supers is they need to have Super Flashes like every other fighting game, even Injustice. That would drastically reduce their viability as a "fuck it" tool
Both of those ideas are great. I thought making them inaccessible outside of a hit confirm would be fair but then you run into a situation where they become Os’s on block or hit. The injustice approach would have been more fair.My issue with Fatal Blows is how half baked the idea seems to be. Why do some characters have extra utility and not others. I love that Joker and Johnny can cancel theirs, and how Jax gets max Heat when his lands. We needed more ideas like that. Erron being able to put his FB on cooldown to instantly reload his rifle, Kabal puts out a larger healing cloud etc. Just add some actual decision making to this mechanic. Make you actually think before you yolo it out.
Another thing I've always said about MK Supers is they need to have Super Flashes like every other fighting game, even Injustice. That would drastically reduce their viability as a "fuck it" tool
I totally agree on that.Bro... Noob Saibot and Erron Black can stand full screen and mash the triggers, go completely unpunished against the bulk of the cast, wait 10 seconds and do the same thing again.
Frosts can be punished and Cetrion can too. These 2 though… geez.… why ?I totally agree on that.
Only -21/23 AND pushback on top? wtf ...
They should have bin as unsafe is frosts is (-41).
so even on full screen, i can at least get a spear punish (the jump wont hit, just saying)
A totally free super attempt, even tho you know its coming? terrible design
People go to therapy to complain about problems their therapists likely can’t solve. This is no different; we’re just not paying to get ripped off.I can’t believe we’re approaching 2022 and people are still complaining about fatal blows…
That's probably the most frustrating thing about the game. I know "one patch away" is a bit of a meme at this point, but if they could have just made the simple fix of:excellent ideas that weren't executed as well as they could have been
Just no break away punish and and fatal blow loss after block or whiff would have made this game much better.That's probably the most frustrating thing about the game. I know "one patch away" is a bit of a meme at this point, but if they could have just made the simple fix of:
Those simple changes could have pushed this game from IMO a very good game into a great one. Maybe it's more complicated than I'm making it out to be, but it sure feels like this game could have benefited greatly from one last patch. (O god I'm turning into an MK9er.) Harsh reality though is that financially it's probably better to just put the time and effort into a new game than spending too much time on an old one. Patches don't sell new copies.
- Add 1-2 seconds of knockdown on Breakaway to avoid breakaway punish
- Fatal Blows go away for the rest of the round after block
- One last tune up of Abilities in terms of slot cost and conflicts/inputs.
Finished watching, and I found his comments on overall balance and affects of the COVID pandemic also quite interesting.Mustard posted a video detailing his final thoughts on the game, which you can all view here:
I'm almost done watching it, and I have to say it's pretty spot on. There are time stamps in the description if you just want to watch certain sections, but a lot of it boils down to "excellent ideas that weren't executed as well as they could have been," similar to what @Marlow has expressed.
I found Mustard's comments on casual/single player, Kustom Variations, Throws, and Armour Breaking especially interesting.
With throws, I also found the chat most interesting. The game has a strong reputation of being a strike/throw game, something that's been mentioned in this thread. However he's saying (as was Foxy Grandpa who was in the chat) that that's no longer the case and throws are not as strong anymore. Foxy goes on to say in-chat that throws are actually no good, that you generally shouldn't tech them, and instead hop or micro duck.
As someone who hasn't properly played the game in over a year and has come back to it, I've definitely found in Kombat League that Throws, while still present, are indeed not what they were, and they get punished much more often now.
Even if that wasn't the case, the same people would likely still be messaging you to call you a "spammer."Let me just say, the amount of times I’ve received the following message is surreal as a Raiden player:
You just spam the same combo over and over again!
Bruh… go talk to Paulo. He only gave me one route…