I agree with Kung Lao and Sonya especially - those two being common counter-picks. Kenshi? I don't consider that a bad match because she can get in on him yet cross up easier than most like Jade for example. Ermac I feel for Mileena is 4-6 because he can punish her real badly with his Lift if he catches her and he can Teleport~Lift if she jumps yet alone he can turtle the match punish her Roll/Teleport Kick with 1~Lift and her Ex Teleport D1~Lift including keeping her rushdown out with his Push. Trade his fireballs with her Sais, he has no need to jump at all since he can just sit back and bait. His damage output is so much more higher than hers that it requires her to play safe and slowly chip his energy. To me her worst ones are Kung Lao, Sonya and Ermac. Kung Lao's Spin stops every attempt attack, his Teleport 3 stuffs her up close, F3 getting in - tough. Sonya can turtle the match too, her high damage output beats Mileena, she has a range of anti-air options, the same exact Mileena D4 poke, armored Arc Kick and Cartwheel, her Dive Kick beats pokes. Getting in on Sonya with Mileena is tough, basically she can just Sai Toss spam all day but even Sonya has ways getting in. I just feel good reads, turtle, zoning is like the only way to beat these 3.This is my personal MU chart with Mileena. Ill post descriptions for each matchup through time.
Ermac: 5-5
Kenshi: 3-7
Kung Lao: 4-6
Sonya: 4-6
youve never played a good kenshi im guessingI agree with Kung Lao and Sonya especially - those two being common counter-picks. Kenshi? I don't consider that a bad match because she can get in on him yet cross up easier than most like Jade for example. Ermac I feel for Mileena is 4-6 because he can punish her real badly with his Lift if he catches her and he can Teleport~Lift if she jumps yet alone he can turtle the match punish her Roll/Teleport Kick with 1~Lift and her Ex Teleport D1~Lift including keeping her rushdown out with his Push. Trade his fireballs with her Sais, he has no need to jump at all since he can just sit back and bait. His damage output is so much more higher than hers that it requires her to play safe and slowly chip his energy. To me her worst ones are Kung Lao, Sonya and Ermac. Kung Lao's Spin stops every attempt attack, his Teleport 3 stuffs her up close, F3 getting in - tough. Sonya can turtle the match too, her high damage output beats Mileena, she has a range of anti-air options, the same exact Mileena D4 poke, armored Arc Kick and Cartwheel, her Dive Kick beats pokes. Getting in on Sonya with Mileena is tough, basically she can just Sai Toss spam all day but even Sonya has ways getting in. I just feel good reads, turtle, zoning is like the only way to beat these 3.
Mileena vs Kitana is 5-5, they both have the comeback factor and can counter each other in the air and on ground it just depends who makes the wrong move, Kitana having a higher damage output and unbreakable fans to close a round and Mileena is really fast, instills the fear of jumping and her D4 poke reach.youve never played a good kenshi im guessing
id say mil vs kit is 5-5 other than that i agree 100% w death
also lao 5-5
There are high level kenshis online you just havent found them yetMileena vs Kitana is 5-5, they both have the comeback factor and can counter each other in the air and on ground it just depends who makes the wrong move, Kitana having a higher damage output and unbreakable fans to close a round and Mileena is really fast, instills the fear of jumping and her D4 poke reach.
No one plays Kenshi online unfortunately. I ran into TS Sabin in Ranked Match but he used Reptile so I don't have experience with what he's capable of. I've played Faded Dreams Kenshi and learned he's so bad for rushdown characters and for zoners trying to get in, Jade being the worst of all - so bad, it's really sad.
Sonya vs Mileena.... that's just awful too! Poor Mileena.
It's definitely rough. I've played KingHippo's Kenshi for a fair chunk of time. Right now I'd be inclined to call it a 4-6, but it might be a 3-7. In a nutshell, Kenshi's teleflurry and overhead swords shut down her projectile game, so she has no option but to get in on him. This is a real pain in the ass, since those moves and Spirit Charge severely limit her options for doing so. The Mileena player really needs to read/bait the opponent well in order to find/create opportunities to punish. Once she's in, she dominates and has good options to stay on him, e. g. otg telekick set ups.What makes the Mileena-Kenshi matchup 3-7 for her? I'm curious. Not trying to debate it considering my Kenshi kinda sucks. lol.
I was on PS3 the other day, there was some player in King of the Hill room who had like 50+ winning streak playing Kenshi only, I posted it on GameFAQS (link posted below). All I have to say that match up is so bad after playing that Kenshi player with Mileena like 6 times, it was so impossible to get in AND staying in. I didn't win any but I agree with you 100% after that experience. I can only imagine for characters without Teleport assistance XDThere are high level kenshis online you just havent found them yet
kenshi has 2 bad MUs
I was on PS3 the other day, there was some player in King of the Hill room who had like 50+ winning streak playing Kenshi only, I posted it on GameFAQS (link posted below). All I have to say that match up is so bad after playing that Kenshi player with Mileena like 6 times, it was so impossible to get in AND staying in. I didn't win any but I agree with you 100% after that experience. I can only imagine for characters without Teleport assistance XD
My Kenshi Topic -
http://www.gamefaqs.com/boards/961032-mortal-kombat/61787496
Didnt get it, do you mean he can to punish her block strings with the spin?Spin blows up any limb on reaction.
you mean she cant to punish the low hat on block, right? I saw people complainning in KL's forums that the new startup of the low hat allowed to jump forward between the end of the block string and the low hat becoming active, is that false then?KL beats Mileena 6-4. Mileena cant punish KL Low hat so KL can pressure and do Low hat.
cant you just keep throwing IAF nonstoped to build meter while he tries to get in? What KL does when you keep spamming IAF?All Mileena can do after a blocked Low hat is D+4 for space. Mileena obviously cant cross over KL and jump in on him because of the 6 frame spin. Mileenas best bet is to IAS KL and Roll a whiff KL Roll.
Yea I see, its hard to punish it with SubZero aswell when KL does 3 as soon as possible, it hits SZ before he turns to hit 22 or even d1, at least KL cant combo after it.Also KLs tele can be punished by Mileenas uppercut but only on read. If your a jedi you can try and roll KLs Tele. This MU is bad for Mileena but winnable. It was a lot worse before KL got his nerfs.
I just had the chance to play a lot vs Mileena with KL recently and I still think this matchup is good to Mileena. KL needs to reach Mileena in order to press with low hat, but all his combo's first hit misses while she is crouch blocking so whenever KL manages to get near Mileena, she have a lot of time to see it comming and to do a d4, a combo will take a lot of time to start jailing her. If KL is specting that, he may bait it and do a crossup jump, but the same d4 will make it to miss, even the deep jk misses a lot when mileena is spamming d4s, and when it misses KL is unable to block by a few frames, enough to Mileena to roll him or to hit a poke and get some frame adv. Theres the b33 that hits low, but doing b33 xx low hat leaves KL at point blank distance, Im sure mileena will be able to punish that string (21212 xx hat also leaves KL at almost point blank distance). And I still believe she can to jump over the hat when KL cancels a string with it, sadly my mileena's opponent didnt try it the few times I managed to jail him.KL beats Mileena 6-4. Mileena cant punish KL Low hat so KL can pressure and do Low hat. All Mileena can do after a blocked Low hat is D+4 for space. Mileena obviously cant cross over KL and jump in on him because of the 6 frame spin. Mileenas best bet is to IAS KL and Roll a whiff KL Roll. Also KLs tele can be punished by Mileenas uppercut but only on read. If your a jedi you can try and roll KLs Tele. This MU is bad for Mileena but winnable. It was a lot worse before KL got his nerfs.