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Deleted member 5032
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The only thing I don't like about that 3rd variation is how little damage the spike trap does. It's about as much as the chip damage your average pressure character or zoner can put out. However, depending on how lenient the gas grenade is with how close they have to be to it, it does look like he might have some really good unblockable corner dirt.
And, the more I look at his 1st variation, the more potential I see. He still has solid zoning but also has cancels and a command grab. It looks like he may have a solid whif-punishing tool in his walk-back cancels. I still think his zoning variation looks the best, since it really has every tool you could ever need, but the 1st and 3rd variations still look like they'll be fun and swaggy.
And, the more I look at his 1st variation, the more potential I see. He still has solid zoning but also has cancels and a command grab. It looks like he may have a solid whif-punishing tool in his walk-back cancels. I still think his zoning variation looks the best, since it really has every tool you could ever need, but the 1st and 3rd variations still look like they'll be fun and swaggy.