Ck AeroVoid
Mk Casual, KI God
NOI know it isnt the point of your post but uh... Can I just put my name in the hat of people who want this very very badly?
NOI know it isnt the point of your post but uh... Can I just put my name in the hat of people who want this very very badly?
They cant possibly do a worse job than 2K lmao
But you can put your name in twiceThey cant possibly do a worse job than 2K lmao
laughs sure man!I know it isnt the point of your post but uh... Can I just put my name in the hat of people who want this very very badly?
Condescending as fuck for absolutely no reason.Almost everyone in this thread is a complete moron.
Aftermath is tremendous value at $40usd
How can anyone think different... I just made those ratios up.. but we are talking
- 100% Free Update
- Free Stages
- Free Friendships
- Free Stage Fatalities
- 3 Characters 8,8,8 (24)
- 1 Story Mode (10)
- 3 Skins Packs 2, 2, 2 (6)
Anyone saying this DLC is over priced is just an absolute example of cancel culture and gamer entitlement. You do not think they should be allowed to charge 10 fucking dollars for all those of employees working full time for MONTHS and paying those named actors all that cash for making the new story mode?.. You do not think it is worth 2 bucks a skin pack for those artists, or 8 bucks for a character that takes literally around a year to be produced? Hire warehouse of motion capture equipment, actors and more?
- 5-10 bucks a Character
- 10-15 for story mode
- 1-5 for the skin packs.
How much money do you make in a year? What exactly do you think 40 bucks is worth in the real world. I bet you all spent more than that last time you went to a coffee shop to get a long black and sandwich for you and your wife.
It is just unbelievable to me, not only how selfish and self important some gamers are, thinking that companies should make AAA games but then charge literally nothing for them, I mean that is just pathetic... but the complete lack of understanding how the world works and the amount of money it takes to make this kind of content also makes these people look so stupid. I mean, ridiculously fucking stupid. As in I am not even angry or taken back, I just feel sorry for you as it must be so hard to walk around and breath without accidentally stepping in front of a train type of stupid that these people must be. Seriously. Some of the posters in this thread need a goFundMe as you are actually handicapped and probably need help.
Also, if you do not want to pay, they still offered a bunch of cool free content!!
I mean WTF are you complaining about, morons.
I'm not cool or a kid, so I think I'm stuck with all ye' bastards.All the cool kids use twitter and reddit these days anyway.
But like what do you see as the solution then? Clearly folks are unhappy, is the solution to just kinda say "we should be grateful for anything at all, so just pay for it and don't ask questions"?The problem is that publishers see it black and white like that.
Mass Effect Andromeda had a goal of 5 million units and it sold 2.5 million in the first few months. That didn't make EA reconsider how to approach the sequel, or how to better implement DLC. They flat out cancelled story DLC and put the IP on life support. Whether we like it or not, publishers work like that. They get greedy with the IP and want higher and higher sales numbers with any new iteration of the IP. If it doesn't meet their targets, they kill off the IP. It happened with Mass Effect, it happened with Dead Space, it happens with all AAA IPs.
That is why I believe that if most MK fans vote with their wallets and not buy the DLC asap, it won't make WB think 'Hmm, we got greedy - we better tell NRS to put more characters in the next DLC', they'll probably say "MK doesn't sell as well as we like - time to put the IP on life support and do something else. Tell NRS to start working on the WWE game".
You may not have noticed but DLC has been a thing for the past 15 odd years. You can call it incomplete, greediness, unfair, whatever - it's now the most common sales model and a way to keep games alive after their initial release. We're no longer in the early 90s where once a game is released the dev's wash their hands of it.The fact that there is day-1 DLC for these games in and of itself speaks to their incompleteness, not the idea that with the DLC that the later edition is just a "better model" down the line.
Both analogies are off the mark and probably not the best using cars... but - It's actually like buying a car as advertised today, then a while later they have a deal where you get bigger rims, better sound system, prestige paint, sunroof and window tint for a better price.The reason that your analogy doesn't make sense is that the game's new patches and editions aren't strictly speaking a "new model." This is literally the exact product that we paid top dollar for up front, but with changes that correct older problems.
Very good points, and excellent examples of Mass Effect: Andromeda, and Dead Space.The problem is that publishers see it black and white like that.
Mass Effect Andromeda had a goal of 5 million units and it sold 2.5 million in the first few months. That didn't make EA reconsider how to approach the sequel, or how to better implement DLC. They flat out cancelled story DLC and put the IP on life support. Whether we like it or not, publishers work like that. They get greedy with the IP and want higher and higher sales numbers with any new iteration of the IP. If it doesn't meet their targets, they kill off the IP. It happened with Mass Effect, it happened with Dead Space, it happens with all AAA IPs.
That is why I believe that if most MK fans vote with their wallets and not buy the DLC asap, it won't make WB think 'Hmm, we got greedy - we better tell NRS to put more characters in the next DLC', they'll probably say "MK doesn't sell as well as we like - time to put the IP on life support and do something else. Tell NRS to start working on the WWE game".
How is this tremendous value when the base game had like 12x more content for just 60$? Trying to figure out that discrepancy with my moron brainAlmost everyone in this thread is a complete moron.
Aftermath is tremendous value at $40usd
How can anyone think different... I just made those ratios up.. but we are talking
- 100% Free Update
- Free Stages
- Free Friendships
- Free Stage Fatalities
- 3 Characters 8,8,8 (24)
- 1 Story Mode (10)
- 3 Skins Packs 2, 2, 2 (6)
Anyone saying this DLC is over priced is just an absolute example of cancel culture and gamer entitlement. You do not think they should be allowed to charge 10 fucking dollars for all those of employees working full time for MONTHS and paying those named actors all that cash for making the new story mode?.. You do not think it is worth 2 bucks a skin pack for those artists, or 8 bucks for a character that takes literally around a year to be produced? Hire warehouse of motion capture equipment, actors and more?
- 5-10 bucks a Character
- 10-15 for story mode
- 1-5 for the skin packs.
How much money do you make in a year? What exactly do you think 40 bucks is worth in the real world. I bet you all spent more than that last time you went to a coffee shop to get a long black and sandwich for you and your wife.
It is just unbelievable to me, not only how selfish and self important some gamers are, thinking that companies should make AAA games but then charge literally nothing for them, I mean that is just pathetic... but the complete lack of understanding how the world works and the amount of money it takes to make this kind of content also makes these people look so stupid. I mean, ridiculously fucking stupid. As in I am not even angry or taken back, I just feel sorry for you as it must be so hard to walk around and breath without accidentally stepping in front of a train type of stupid that these people must be. Seriously. Some of the posters in this thread need a goFundMe as you are actually handicapped and probably need help.
Also, if you do not want to pay, they still offered a bunch of cool free content!!
I mean WTF are you complaining about, morons.
DLC has been a thing for a long time, yeah. However, you may not have noticed this but we as videogame consumers have been complacent with it degrading from fun extra content that comes down the line after a complete game experience to now launch content that was clearly part of the base game's development but has been arbitrarily severed from the base game. This is only a "fantasy world" because people never did anything about it and, for some reason, in threads like this those same people are insisting that you can't even talk about it, much less do anything. This is to not mention how blatantly exploitative it is to have that arbitrarily lopped-off content AND later DLC AND microtransactions to even access certain things in the base game. Come on man, don't pretend like we have to be okay with this, that's just foolish.You may not have noticed but DLC has been a thing for the past 15 odd years. You can call it incomplete, greediness, unfair, whatever - it's now the most common sales model and a way to keep games alive after their initial release. We're no longer in the early 90s where once a game is released the dev's wash their hands of it.
If you want to live in that fantasy world, wait 1-2years after whatever games you play are released and then get the "ultimate" edition and enjoy your time with it.
I fundamentally disagree with this bad analogy of the new edition of the game as a separate product that is "different" from what we already own. The dev cycle literally changes the product that we already paid for. Hell yeah I can suggest that it might be fair to incentivize early buying if you expect and want people to keep buying launch titles that way. It's easy to say "well it's worked out for WB so far," which is a shitty normative case on the face of it, but even in a realistic way you can't possibly say "and that means it's definitely gonna work forever." That's absurd.Both analogies are off the mark and probably not the best using cars... but - It's actually like buying a car as advertised today, then a while later they have a deal where you get bigger rims, better sound system, prestige paint, sunroof and window tint for a better price.
You can't get the shits at something coming out later that is cheaper and/or better when you made the choice to buy that item as it was at that point in time. That's all there is to it.
To say that you paid more for less is a bullshit argument, because at that time there was no more. You can't try and justify your reasoning now in hindsight knowing what we now know. If that was the case everyone would be waiting for the ultimate edition... and we know that will never, ever, ever happen no matter how much people think that the game is overpriced at launch.
No, you're just too stupid. Try to avoid train tracks please.How is this tremendous value when the base game had like 12x more content for just 60$? Trying to figure out that discrepancy with my moron brain
Honestly? Yeah. Those things work exactly like our beloved economic capitalistic bubbles. They grow bigger and bigger and bigger until they go POOF! And they burst.But like what do you see as the solution then? Clearly folks are unhappy, is the solution to just kinda say "we should be grateful for anything at all, so just pay for it and don't ask questions"?
I get what you're saying, I just really don't like this suggestion that it's somehow the fans' "fault" for supporting a series and then losing enthusiasm which gets support withdrawn. It's the fault of devs and publishers that the game is in a state that more people don't like, just like RE6, but it's the fans who suffer.Honestly? Yeah. Those things work exactly like our beloved economic capitalistic bubbles. They grow bigger and bigger and bigger until they go POOF! And they burst.
MK games are going to have more and more content at more and more disproportionate prices compared to their value (I fully expect at some point to see 6 characters DLC at 60$ in MK12) until WB/NRS will fuck up to the point that the next MK will sell less than the previous one, and then MK will be put on ice for 5-10 years.
So you have two choices. You either
A) kill MK like us Resident Evil fans killed RE by refusing to buy RE6 in the amounts Capcom wanted - making them kill the IP for a few years until they 'rebooted' with RE7 ...
… or B) Keep buying more and more content on day one at more and more disproportionate prices and ensuring the MK franchise won't die.
Which eventually will, imo.
I maintain voting with your wallet is the best option. If the content is priced good for you, go for it. If not, wait for a sale. If you're not interested at all or are extremely unhappy with the business practices of Warner Brothers Interactive Entertainment, then do not buy their products at all. Ever.Honestly? Yeah. Those things work exactly like our beloved economic capitalistic bubbles. They grow bigger and bigger and bigger until they go POOF! And they burst.
MK games are going to have more and more content at more and more disproportionate prices compared to their value (I fully expect at some point to see 6 characters DLC at 60$ in MK12) until WB/NRS will fuck up to the point that the next MK will sell less than the previous one, and then MK will be put on ice for 5-10 years.
So you have two choices. You either
A) kill MK like us Resident Evil fans killed RE by refusing to buy RE6 in the amounts Capcom wanted - making them kill the IP for a few years until they 'rebooted' with RE7 ...
… or B) Keep buying more and more content on day one at more and more disproportionate prices and ensuring the MK franchise won't die.
Which eventually will, imo.
It's called marketing. It's an incentive to buy the game early. There was literally nothing stopping people from getting the SK DLC day1 if they wanted to pre-order.Shao Kahn was arbitrarily walled off despite being ready at launch
That may be true, but i'd say more than likely game development has changed to account for this from day 1. They know overall where they want to be, and then plan and work in stages to have the release and subsequent DLC available at the right time. That makes more sense than finishing the game then chop chop chop DLC.extra content that comes down the line after a complete game experience to now launch content that was clearly part of the base game's development but has been arbitrarily severed from the base game.
It's actually called having finalized parts of a game that are not included for the purpose of marketing. No one in this entire thread is saying that there is no reason for how the pricing has been structured, no one misunderstands that there is a way that WB is increasing revenue by pricing things this way. These are things that no one is saying.It's called marketing. It's an incentive to buy the game early. There was literally nothing stopping people from getting the SK DLC day1 if they wanted to pre-order.
This isn't about cutting things off, it's about getting people to buy the game. Again, that is a choice for the buyer.
That may be true, but i'd say more than likely game development has changed to account for this from day 1. They know overall where they want to be, and then plan and work in stages to have the release and subsequent DLC available at the right time. That makes more sense than finishing the game then chop chop chop DLC.
Regardless it's the new normal.
Option B is we waited till 2021 for MK11 [the real uncut version] to have been released. Then everyone complains because they still feel it's unfinished and the next game is 5 years away because of the amount of time between games. Then everyone gets bored in 6months anyway and complains that NRS doesn't support their games.
Nrs made that phone game WWE immortals that was neat. They could just make it something like that again.They cant possibly do a worse job than 2K lmao
There are so many factors on why a game will succeed and fail, and it isn't easy to pin them all to a specific target (WB, NRS, the fans)I get what you're saying, I just really don't like this suggestion that it's somehow the fans' "fault" for supporting a series and then losing enthusiasm which gets support withdrawn. It's the fault of devs and publishers that the game is in a state that more people don't like, just like RE6, but it's the fans who suffer.
Dude, fuck Jynks. He has always clearly been a mark for himself and a complete ass to every one else. He thinks it’s funny, and to like 5 people it may be, but just ignore him and sleep easy knowing even his closest friends likely talk shit behind his back. Calls a whole group of people Morons for disagreeing. Sheesh. Must take huge balls to be so bold on the internet.Condescending as fuck for absolutely no reason.
Since you're so good at math lets do some more, $60 = 25 characters, a story mode, krypt, and an entire functional game. $40 = 3 character, 3 skin packs, and a story mode that will probably be shorter than the base game.
No, $40 isn't a lot of money in the real world but even looking at it next to MK11 its self, it isn't a "tremendous value". If you think its worth the money that's cool but you're being such an obnoxious dickhead for absolutely no reason, nobody cares how much money you make or if you wipe your ass with $40, thats not the point of questioning the value.
Id play an MK with some light RPG elements, like Assassins Creed Origins / Shadow of War as Scorpion or someone would kick ass. Scorpion or Sub-Zero would be the best characters for an RPG, they could easily have separate skill trees based on stealth, their weapons, and their powers.I’m calling it now, the next MK will be Shaolin Monks 2, because the casual fan base cares about stories and dressing up their character. And let’s be real, fighting games don’t sell as well as RPGs. They’re gathering data selling us story content.