John_NX
Your circumstances are dire!
Unbreakable damageWhy does everyone keep saying this? Why exactly would this make her better?
Unbreakable damageWhy does everyone keep saying this? Why exactly would this make her better?
Spot on!So i've been playing strictly fan-fare recently, and there is my thoughts on how to make this character viable:
First off all NRS really need to nerf Highborn chip damage and fix on block framedata, it's really weird to play when you nor your opponent know if + or -, makes no sense. Just random.
About Fan-Fare and in general buffs
- b1 11 frames from 13, we already have one of the slowest d1 in the game, so our primary punisher move shoudn't be that slow, not to mention game literally filled with characters that have 6f d1 THAT also have better mid and on top of that can also zone with you.
-bf3 being able to amplify on block
-FIX b231 WHIFF ISSUES FOR GOD SAKE
-opponent not being able to breakaway from fan-lift
Those little tweaks and buffs will really make her solid character in my opinion.
In General i hope they will also make pokes more minus on block for all characters, like being -2 after 6f d1 is pretty bullshit i think.
I don't think making a launch-able move to have unbreakable properties, is a good idea or is what that variation really need. Giving her that would create a problem, because NRS would have to make adjustments to the rest of the launchers to be unbreakable. That would help some characters, like Skarlet, Kitana, just to name a few, but it would make others really powerful, like The Spins Kabal, eating a shit ton of damage everytime he touches you.Unbreakable damage
But how? As soon as you did ji2/3 they would be able to breakaway.Unbreakable damage
20%+ unbreakable damage universallyWhy does everyone keep saying this? Why exactly would this make her better?
It's because Kitana has to rely on your opponent to make the mistake and even if they do, they get out of jail for free. Another thing that Highborne negates entirely.I don't think making a launch-able move to have unbreakable properties, is a good idea or is what that variation really need. Giving her that would create a problem, because NRS would have to make adjustments to the rest of the launchers to be unbreakable. That would help some characters, like Skarlet, Kitana, just to name a few, but it would make others really powerful, like The Spins Kabal, eating a shit ton of damage everytime he touches you.
A universal change that could be reasonable, would be to let you break away after a determined amount if hit count on the combo. This would be a good change, enabling more characters to guarantee unbreakable damage and also create mindgames around when to break away and how to deal with it.
Sry for my take being more generic and not fully centered on Kitana.
Again, how? Fan lift would still lift them up right? Which means the very next attack would make them airborne which means they can breakaway. Also you can get 20% unbreakable already in every variation.20%+ unbreakable damage universally
Ymwith the proposed change, they cant break away from the first hit. IA Amp fan toss, dash d2, would all be unbreakable.Again, how? Fan lift would still lift them up right? Which means the very next attack would make them airborne which means they can breakaway. Also you can get 20% unbreakable already in every variation.
So Kitana can be utilized according to some people's subjective opinion of "good" and "fun", but what they fail to realize is that Highborn is arguably as effective as Kitana will ever be in this game.I still don't understand the desire to nerf Highborn. Why nerf something that's working well?
But with all that you are assuming they will breakaway so you never do the optimal. It's like yeah, they can't breakaway but you'll always do like 5% less because of it or you'll do pretty much the same as now if you go for optimal but they breakaway. So is it really a buff? I just don't see it.Ymwith the proposed change, they cant break away from the first hit. IA Amp fan toss, dash d2, would all be unbreakable.
Any string into lift, would allow more damage since air fans are unbreakable as well.
Even something simple as string, lift, d2, is basically 20% if we had this change.
Right, but that's what I mean. Why nerf Highborn at all?So Kitana can be utilized according to some people's subjective opinion of "good" and "fun", but what they fail to realize is that Highborn is arguably as effective as Kitana will ever be in this game.
People want combos, for example, yet jab punishes aside, the grounded resets with razors are much better than any traditional 30% combo, particularly in this game where the wake up attacks are numerous.
B14 Razor. B14 sai cancel. D3. Grab. B14 razor. 12 razor punish. B14 razor. B231 razor. Razor razor.I am SOOOOOOO tired of Highborn. Not even in a “broken” way or anything like that. She’s obviously good. She’s just so BORING man lol
Hey you forgot some things! 12 sai cancel. F234 sai cancel. F234 razor. B1 sai cancel. F2 sai cancel. All of the above into teleport to catch them poking. Highborn in a nutshellB14 Razor. B14 sai cancel. D3. Grab. B14 razor. 12 razor punish. B14 razor. B231 razor. Razor razor.
Razor.
I will admit that I have unironically used razors at a distance when I have someone in the corner just to either catch a forward roll attempt out of the corner or to simply fuck with them. It's amazing how many people will just straight up freeze after getting up.Hey you forgot some things! 12 sai cancel. F234 sai cancel. F234 razor. B1 sai cancel. F2 sai cancel. All of the above into teleport to catch them poking. Highborn in a nutshell
There are arguments for those though. Cetrion has to amplify it to get a launcher. Ice ball doesn't even do any damage if you don't amplify it. And if you could breakaway from Nomad dash it wouldn't affect Kabal at all. He wouldn't really lose a lot of damage for that. Exactly the same as Kitana.There is no “argument” for allowing people to breakaway from lift or not. The fact of the matter is Kitana is the only one who’s capture state you can break away from.
Cetrion geyser? Sub freeze in the air? Nomad dash? None of these other capture moves behave this way, why does Kitana’s?
It’s not even a matter of damage to me at this point, it just annoys the fuck out of me how inconsistent things are in the design of this game.
Point being, a capture state is just that, a capture state. You’re just arguing semantics.There are arguments for those though. Cetrion has to amplify it to get a launcher. Ice ball doesn't even do any damage if you don't amplify it. And if you could breakaway from Nomad dash it wouldn't affect Kabal at all. He wouldn't really lose a lot of damage for that. Exactly the same as Kitana.
It would be better if they just reduce the damage scaling from fan lift. Nothing else would really buff that move.
Not true at all. Everyone gets that "capture state" differently and everyone gets something different from it. And it's balanced based on the whole character not just that move specifically. Kabal is probably way above Fan Fare and Fearless right? If they make Nomad dash the same as fan lift, do you really think he'd fall down the tier list to Kitana level? I don't think so. This is not the buff you want.Point being, a capture state is just that, a capture state. You’re just arguing semantics.
It’s almost as if typing things out on this forum means absolutely nothing when people just start to argue for no reason, put words in your mouth, and spout off annoying, hyperbolic bullshit.Not true at all. Everyone gets that "capture state" differently and everyone gets something different from it. And it's balanced based on the whole character not just that move specifically. Kabal is probably way above Fan Fare and Fearless right? If they make Nomad dash the same as fan lift, do you really think he'd fall down the tier list to Kitana level? I don't think so. This is not the buff you want.
Thank you!! and yeah, that was definitely a flawless block u2 attempt lolWatched Sunfirexo on exhibition last night on Ragnarok's stream, she has such a clean kitana.
I noticed as fearless or fanfare after B141 on block, she'd instantly shorthop (either U2 or U3) couldn't tell which one. Thing is, this clipped a guy as an anti-air twice who tried to jump in on her off blocked B141
Is this some known Kitana tech? Was this a flawless block OS? She DID flawless block off blocked B141 later in the set. Kinda cool that shorthop would cover a jump in.
thanks baby <3@empress you're a qqquueeennn
Beautiful kitana showing.