So it sounds kinda similar in the way you cannot cancel mid dash into a normal or duck or whatever then, correct? You have to time it to where your move comes out when you're done dashing?Dash recoveries in Inj2 I think are almost double what an SFV dash is. Dashes in SFV are similar to MK11. Almost no recovery and unreactable.
Ya but back dashes in inj2 had one thing that separates them in a huge way... they had invincibility frames.So it sounds kinda similar in the way you cannot cancel mid dash into a normal or duck or whatever then, correct? You have to time it to where your move comes out when you're done dashing?
referring to that awesome video aquaman posted?Kotal "he's so big how does he move so fast" Kahn
Kotal's wavedash is sickening.Kotal "he's so big how does he move so fast" Kahn
WHYYYYYYYYYYYYYKotal's wavedash is sickening.
That's what's so funny lmao. I think I've actually stopped fwd and back dashing unless I'm juggling a combo or cancelling into special. Straightup walk back or fwd is superior for noob imo.id say the only problem with wave dashing is that some characters get the short end of the stick
example: noob who is LITERALLY BY DESIGN a footsies and whiff punish character has a wavedash so ass that it's literally faster to walk
Did you not watch KIT? Or are we assuming that nobody there knew how to play the game? Pretty sure I saw more than a few whiff punishes in every match in top 8. Then again, I can't remember off hand if any of the top 8 characters used are guilty of abusing the mechanic in the way you're describing, so remind me if that's the case.You can't plan or bait a whiff punish in this game in neutral against peoeple who know how the game works due to the ability to modify normal ranges with dash cancels. The range you're required to stand at against most characters to both accomodate for natural and max distance dash cancel range puts you into optimal zoning range. Hence the footsies aren't happening, or if a whiff punish does occur in raw neutral, it's often a fluke that's reactionary. Dunno if this makes enough sense.
I was at KIT lolDid you not watch KIT? Or are we assuming that nobody there knew how to play the game? Pretty sure I saw more than a few whiff punishes in every match in top 8. Then again, I can't remember off hand if any of the top 8 characters used are guilty of abusing the mechanic in the way you're describing, so remind me if that's the case.
I definitely agree, this game has way too many mechanics given to characters for absolutely no reason.Dash cancelling into specials isn't a problem IMO. But the discrepancy in wave dashing speed is another arbitrary allocation of the games mechanics, like KB viability, U2/U3 usability that really annoy me about this game.
Are you intentionally missing the point?I was at KIT lol
I already addressed this point.Why do people always ask for universality? Even in Tekken wavedashes aren't made equal and some characters don't rely on them
For me personally i like to think the building blocks of a fighting game would system tech I.E. wake ups jumps breakaway things that are universal, character specific tech things unique to a single character and matchup tech things unique to a particular matchup. Most fighters and there most basic function kinda look like this. The problem with WD is it unnecessarily introduces complications to what should be the simplest thing to do in a video game move. It breaks the system philosophy by arbitrarily making tiers off of a mechanic that lets be honest less 10% of the community will use consistently.Why do people always ask for universality? Even in Tekken wavedashes aren't made equal and some characters don't rely on them
You don't want Cetrion or Baraka with a wavedash, and some of the cast would possibly be worse without wavedashing.For me personally i like to think the building blocks of a fighting game would system tech I.E. wake ups jumps breakaway things that are universal, character specific tech things unique to a single character and matchup tech things unique to a particular matchup. Most fighters and there most basic function kinda look like this. The problem with WD is it unnecessarily introduces complications to what should be the simplest thing to do in a video game move. It breaks the system philosophy by arbitrarily making tiers off of a mechanic that lets be honest less 10% of the community will use consistently.
If every character could WD like kotal would it be fair probably not, but combining the fact that every character has a string that will carry them 1/2 screen with insane telewalking is kinda strong. But again just my opinion.
Tiers are always based off who take advantage of a mechanic.universality is never the answer.For me personally i like to think the building blocks of a fighting game would system tech I.E. wake ups jumps breakaway things that are universal, character specific tech things unique to a single character and matchup tech things unique to a particular matchup. Most fighters and there most basic function kinda look like this. The problem with WD is it unnecessarily introduces complications to what should be the simplest thing to do in a video game move. It breaks the system philosophy by arbitrarily making tiers off of a mechanic that lets be honest less 10% of the community will use consistently.
If every character could WD like kotal would it be fair probably not, but combining the fact that every character has a string that will carry them 1/2 screen with insane telewalking is kinda strong. But again just my opinion.
??? Bro Cetrion does have a wavedash, hers is one of the few I can actually do. It isn't lightning speed skating like sonya and liu but she has one far better than half the cast imo.You don't want Cetrion or Baraka with a wavedash, and some of the cast would possibly be worse without wavedashing.
Not everything needs to be universal, especially in a game where diversity is already a complaint.