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Kitana Matchup Discussion Thread

I was just thinking fan fare would be nice to float punish Sonya D1 and convert harder on anti airs @EMPRESS_SunFire , but I really just have interest in highborn. I have kabal and jaqui for air games.
 

EMPRESS_SunFire

Regina George of discord
I was just thinking fan fare would be nice to float punish Sonya D1 and convert harder on anti airs @EMPRESS_SunFire , but I really just have interest in highborn. I have kabal and jaqui for air games.
ehhh whiff punishing anti air attempts with float is not real unless you're fighting someone with a bad D2. D1/d3/s1 anti airs recover fast enough to negate it, some s1's even beat it since you have to float oretty much on top of them and a good d2 wil beat it too.
 
Honestly I find Kung Lao to be difficult as hell to play against, if for nothing else that I feel like Lao wants to be airborne a lot and her B2 string is trash in those situations and that tends to be the string you want to hit
 

xKhaoTik

The Ignore Button Is Free
Honestly I find Kung Lao to be difficult as hell to play against, if for nothing else that I feel like Lao wants to be airborne a lot and her B2 string is trash in those situations and that tends to be the string you want to hit
Lao is easy. Her fans shuts down the air mobility and the teleport. He has to play a ground game.

Never ever use b2 on oki or as an AA.
 
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Stanlos

Noob
Glow, low spark and straight glaive get punished on reaction by her teleport. Up glaive is meh because kitana shouldn’t be jumping anyways and there’s no reason to teleport punish it since it won’t hit you on the ground.

So you take away Jade’s best tools and now she’s forced to stay in. Granted Kitana still can’t zone her either so it becomes a footsies match.

Kitana can literally sit in her stance from a distance and just react to anything jade does since shadow kick won’t reach.
Kitana's Mileenaport move can be parried on reaction by Jade. I think fan fare is better because a patient Kitana can limit Jade's mobility with use of Booty which cannot be parried. Love NRS randomness
 

xKhaoTik

The Ignore Button Is Free
Kitana's Mileenaport move can be parried on reaction by Jade. I think fan fare is better because a patient Kitana can limit Jade's mobility with use of Booty which cannot be parried. Love NRS randomness
Why are you teleporting randomly tho? You shouldn’t be teleporting at all unless she throws a projectile. If jade is parrying the teleport then the kitana is playing like trash lol
 

Stanlos

Noob
Not specifically talking about you lol. Just in general. But that kitana was trash then
No worries. I just thought I would share that from the Kancer League session. Another weird bit with Hade and Jax too versus Kitana Highborn is that Jade's Dodging Shadows and Jax's parry ignore Edenian Razors.
 

xKhaoTik

The Ignore Button Is Free
No worries. I just thought I would share that from the Kancer League session. Another weird bit with Hade and Jax too versus Kitana Highborn is that Jade's Dodging Shadows and Jax's parry ignore Edenian Razors.
Didn’t know about Jax’s parry. I knew about glow but that’s really a non factor against Highborn tbh. If she glows, teleport.
 

Stanlos

Noob
Hi, Guys--I just got completely wrecked by C4ntstopdatr4in's Subzero (the one with the superfast, mid(?) Freze ball, and the shoulder rush of Doom. I could not make my in and nearly any footsie challenge attempt got me corner carried like for days where I would be locked down.

Any tips for this matchup? Obvs Train is a much MUCH better player than me but this variety of Subzero has been giving me pains across the board. Edit: it is called Dead of Winter
 
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DarksydeDash

You know me as RisingShieldBro online.
Think it's time we updated the chart, here's what I think and can answer any questions. Of course, any input is welcome.

I truly think she only has 3 losing matchups and anything else is either winning or even.

Kitana Aftermath MU chart (all variations)

Shang Tsung
5-5 Fanfare, 5-5 Fearless, 6-4 Highborn

Shao Kahn
6-4 Fanfare, 6-4 Fearless, 6-4 Highborn

Vs Frost
5-5 Fanfare, 5-5 Fearless 6-4 Highborn

Nightwolf
5-5 Fanfare, 5-5 Fearless, 6-4 Highborn

Joker
5-5 Fanfare, 5-5 Fearless, 5-5 Highborn

Johnny Cage
5-5 Fanfare, 5-5 Fearless, 6-4 Highborn

Sonya Blade
5-5 Fanfare, 5-5 Fearless, 6-4 Highborn

Cassie Cage
5-5 Fanfare, 5-5 fearless, 5-5 Highborn

Jax Briggs
5-5 Fanfare, 6-4 Fearless, 6-4 Highborn

Spawn
5-5 Fanfare, 6-4 Fearless, 5-5 Highborn

Scorpion
7-3 Fanfare, 6-4 Fearless, 6-4 Highborn

Noob Saibot
5-5 Fanfare, 5-5 Fearless, 5-5 Highborn

Baraka
6-4 fanfare, 6-4 Fearless, 6-4 Highborn

Raiden
5-5 Fanfare, 5-5 Fearless, 5-5 Highborn

Jacqui Briggs
4-6 fanfare, 4-6 Fearless, 4-6 Highborn

Sub-Zero
5-5 fanfare, 5-5 Fearless, 5-5 Highborn

Kano
5-5 Fanfare, 5-5 Fearless, 5-5 Highborn

Kabal
5-5 Fanfare, 5-5 Fearless, 5-5 Highborn

Liu Kang
5-5 Fanfare, 5-5 Fearless, 5-5 Highborn

Kung Lao
4-6 fanfare, 4-6 Fearless, 4-6 Highborn

Jade
Fanfare 5-5, 5-5 Fearless, 6-4 Highborn

Robocop
5-5 Fanfare, 6-4 Fearless, 6-4 Highborn

Skarlet
Fanfare 6-4, 6-4 fearless, 6-4 Highborn

Erron Black
fanfare 4-6, 4-6 Fearless, 5-5 Highborn

D'Vorah
Fanfare 5-5, Fearless 6-4, 6-4 Highborn

Kotal Kahn
4-6 Fanfare, 5-5 Fearless, 5-5 Highborn

Sheeva
6-4 Fanfare, 6-4 Fearless, 7-3 Highborn

Terminator
5-5 Fanfare, 6-4 Fearless, 6-4 Highborn

Geras
5-5 Fanfare, 6-4 Fearless, 5-5 Highborn

Kollector
5-5 Fanfare, 5-5 Fearless, 6-4 Highborn

Sindel
5-5 Fanfare, 5-5 Fearless, 5-5 Highborn

Cetrion
5-5 Fanfare, 5-5 Fearless, 6-4 Highborn

Fujin
5-5 fanfare, 6-4 Fearless, 6-4 Highborn



@M2Dave
@xKhaoTik
@EMPRESS_SunFire
@Starcharger28
@xWildx
@StormGoddess
@STB Shujinkydink
@John_NX
@ Any other Kitana players I missed
 

John_NX

Your circumstances are dire!
Think it's time we updated the chart, here's what I think and can answer any questions. Of course, any input is welcome.

I truly think she only has 3 losing matchups and anything else is either winning or even.

Kitana Aftermath MU chart (all variations)

Shang Tsung
5-5 Fanfare, 5-5 Fearless, 6-4 Highborn

Shao Kahn
6-4 Fanfare, 6-4 Fearless, 6-4 Highborn

Vs Frost
5-5 Fanfare, 5-5 Fearless 6-4 Highborn

Nightwolf
5-5 Fanfare, 5-5 Fearless, 6-4 Highborn

Joker
5-5 Fanfare, 5-5 Fearless, 5-5 Highborn

Johnny Cage
5-5 Fanfare, 5-5 Fearless, 6-4 Highborn

Sonya Blade
5-5 Fanfare, 5-5 Fearless, 6-4 Highborn

Cassie Cage
5-5 Fanfare, 5-5 fearless, 5-5 Highborn

Jax Briggs
5-5 Fanfare, 6-4 Fearless, 6-4 Highborn

Spawn
5-5 Fanfare, 6-4 Fearless, 5-5 Highborn

Scorpion
7-3 Fanfare, 6-4 Fearless, 6-4 Highborn

Noob Saibot
5-5 Fanfare, 5-5 Fearless, 5-5 Highborn

Baraka
6-4 fanfare, 6-4 Fearless, 6-4 Highborn

Raiden
5-5 Fanfare, 5-5 Fearless, 5-5 Highborn

Jacqui Briggs
4-6 fanfare, 4-6 Fearless, 4-6 Highborn

Sub-Zero
5-5 fanfare, 5-5 Fearless, 5-5 Highborn

Kano
5-5 Fanfare, 5-5 Fearless, 5-5 Highborn

Kabal
5-5 Fanfare, 5-5 Fearless, 5-5 Highborn

Liu Kang
5-5 Fanfare, 5-5 Fearless, 5-5 Highborn

Kung Lao
4-6 fanfare, 4-6 Fearless, 4-6 Highborn

Jade
Fanfare 5-5, 5-5 Fearless, 6-4 Highborn

Robocop
5-5 Fanfare, 6-4 Fearless, 6-4 Highborn

Skarlet
Fanfare 6-4, 6-4 fearless, 6-4 Highborn

Erron Black
fanfare 4-6, 4-6 Fearless, 5-5 Highborn

D'Vorah
Fanfare 5-5, Fearless 6-4, 6-4 Highborn

Kotal Kahn
4-6 Fanfare, 5-5 Fearless, 5-5 Highborn

Sheeva
6-4 Fanfare, 6-4 Fearless, 7-3 Highborn

Terminator
5-5 Fanfare, 6-4 Fearless, 6-4 Highborn

Geras
5-5 Fanfare, 6-4 Fearless, 5-5 Highborn

Kollector
5-5 Fanfare, 5-5 Fearless, 6-4 Highborn

Sindel
5-5 Fanfare, 5-5 Fearless, 5-5 Highborn

Cetrion
5-5 Fanfare, 5-5 Fearless, 6-4 Highborn

Fujin
5-5 fanfare, 6-4 Fearless, 6-4 Highborn



@M2Dave
@xKhaoTik
@EMPRESS_SunFire
@Starcharger28
@xWildx
@StormGoddess
@STB Shujinkydink
@John_NX
@ Any other Kitana players I missed
Hey there! Interesting list, here's my two cents:
I agree with everything else except:
  1. Joker, I don't think fanfare does well against him to be honest. I would say 6-4 .
  2. Jax, I don't think that she beats him at all. A smart Jax player will obliterate kitana up close and know how to work his way in.
  3. Scorpion, Solid 5-5"s across the board. She doesn't beat him, she just has the tools to deal with some of his BS.
  4. Baraka, it's even for fanfare.
  5. Kung Lao, I think it's even for highborn.
  6. Kotal, it's even for fanfare (unless it's buluc, which is a harder MU).
  7. Sheeva, even in FF and in FL.
  8. Geras, even for FL.
I also think she struggles against Noob (especially in the neutral), Cassie and Frost.
 

Stanlos

Noob
Think it's time we updated the chart, here's what I think and can answer any questions. Of course, any input is welcome.

I truly think she only has 3 losing matchups and anything else is either winning or even.

Kitana Aftermath MU chart (all variations)

Shang Tsung
5-5 Fanfare, 5-5 Fearless, 6-4 Highborn

Shao Kahn
6-4 Fanfare, 6-4 Fearless, 6-4 Highborn

Vs Frost
5-5 Fanfare, 5-5 Fearless 6-4 Highborn

Nightwolf
5-5 Fanfare, 5-5 Fearless, 6-4 Highborn

Joker
5-5 Fanfare, 5-5 Fearless, 5-5 Highborn

Johnny Cage
5-5 Fanfare, 5-5 Fearless, 6-4 Highborn

Sonya Blade
5-5 Fanfare, 5-5 Fearless, 6-4 Highborn

Cassie Cage
5-5 Fanfare, 5-5 fearless, 5-5 Highborn

Jax Briggs
5-5 Fanfare, 6-4 Fearless, 6-4 Highborn

Spawn
5-5 Fanfare, 6-4 Fearless, 5-5 Highborn

Scorpion
7-3 Fanfare, 6-4 Fearless, 6-4 Highborn

Noob Saibot
5-5 Fanfare, 5-5 Fearless, 5-5 Highborn

Baraka
6-4 fanfare, 6-4 Fearless, 6-4 Highborn

Raiden
5-5 Fanfare, 5-5 Fearless, 5-5 Highborn

Jacqui Briggs
4-6 fanfare, 4-6 Fearless, 4-6 Highborn

Sub-Zero
5-5 fanfare, 5-5 Fearless, 5-5 Highborn

Kano
5-5 Fanfare, 5-5 Fearless, 5-5 Highborn

Kabal
5-5 Fanfare, 5-5 Fearless, 5-5 Highborn

Liu Kang
5-5 Fanfare, 5-5 Fearless, 5-5 Highborn

Kung Lao
4-6 fanfare, 4-6 Fearless, 4-6 Highborn

Jade
Fanfare 5-5, 5-5 Fearless, 6-4 Highborn

Robocop
5-5 Fanfare, 6-4 Fearless, 6-4 Highborn

Skarlet
Fanfare 6-4, 6-4 fearless, 6-4 Highborn

Erron Black
fanfare 4-6, 4-6 Fearless, 5-5 Highborn

D'Vorah
Fanfare 5-5, Fearless 6-4, 6-4 Highborn

Kotal Kahn
4-6 Fanfare, 5-5 Fearless, 5-5 Highborn

Sheeva
6-4 Fanfare, 6-4 Fearless, 7-3 Highborn

Terminator
5-5 Fanfare, 6-4 Fearless, 6-4 Highborn

Geras
5-5 Fanfare, 6-4 Fearless, 5-5 Highborn

Kollector
5-5 Fanfare, 5-5 Fearless, 6-4 Highborn

Sindel
5-5 Fanfare, 5-5 Fearless, 5-5 Highborn

Cetrion
5-5 Fanfare, 5-5 Fearless, 6-4 Highborn

Fujin
5-5 fanfare, 6-4 Fearless, 6-4 Highborn



@M2Dave
@xKhaoTik
@EMPRESS_SunFire
@Starcharger28
@xWildx
@StormGoddess
@STB Shujinkydink
@John_NX
@ Any other Kitana players I missed
Why does Jacqui give her a wedgie AND take her lunch across all variations?
 

DarksydeDash

You know me as RisingShieldBro online.
Hey there! Interesting list, here's my two cents:
I agree with everything else except:
  1. Joker, I don't think fanfare does well against him to be honest. I would say 6-4 .
  2. Jax, I don't think that she beats him at all. A smart Jax player will obliterate kitana up close and know how to work his way in.
  3. Scorpion, Solid 5-5"s across the board. She doesn't beat him, she just has the tools to deal with some of his BS.
  4. Baraka, it's even for fanfare.
  5. Kung Lao, I think it's even for highborn.
  6. Kotal, it's even for fanfare (unless it's buluc, which is a harder MU).
  7. Sheeva, even in FF and in FL.
  8. Geras, even for FL.
I also think she struggles against Noob (especially in the neutral), Cassie and Frost.
1. Joker can't use jack N'box togain space vs fanfare due to square wave. You can parry his projectiles and d3 can be used in certain situations to escape the meterburn jackNthe box. Kitana also out damages him and can easily get a life lead from flawless blocking certain Joker strings or the jack N' the box.

2. Jax gets zoned out hard, lacks damage unless he uses fatal blow, has several flawless block gaps, and has no counter zone options. His fast mids have a huge flawless block gap that can be option selected.

3. Scorpion gets destroyed by Kitana because he can not use his best mid string in F34 or F32 at all due to Kitana's d3 being able to interrupt the string without a flawless block gap and enforce a strike or throw mixup. Fanfare's square wave punishes spear and has the option of a Krushing blow. Highborn can punish a whiffed spear using teleport and fearless can check him with a low fan toss. If you happen to block a non AMP'd teleport, you can punish with a D2 KB and get nearly 50% in fanfare. If you are using Highborn and the scorpion decides to teleport, razors in neutral will punish the teleport and the scorpion player will have to guess a strike or throw mixup. Breakaway being able to allow full combo punishes or negate damage all together severely hurts him as well.

4. Baraka loses to fanfare due to Fanfare being able to duck his high projectile, and parry the 2nd one from an amp. Doing so gives Kitana a free damage buff that makes it so she wins trades and lets her abuse F2222 for over 6% chip damage depending on the damage buff and the only buttons that Baraka has to check you after blocking it is either F44, his extended d1, or sweep. All of which place Baraka negative on block and allow Kitana to use F2222 once more. F2222 will also catch jumps and send Baraka just outside midscreen on hit. If the Baraka player jumps after F2222, the Kitana player can d2 or flawless block the jump in to punish him.

5. Kung Lao beats all variations of Kitana because of his D3. This button will trade with all of Kitana's in his favor which will enforce a strike or throw mixup. In Highborn's case, blocking the razors high will cause the last two to whiff and allow the Kung Lao player to walk out of razors and full combo punish (See M2Dave's thread about razors not functioning properly or Tom Brady's hitbox issue video). Breaking away from Kung Lao's bnbs as of the aftermath patch is suicide due to possibly eating 50%, especially if the Kung Lao player lands a d2 krushing blow. The Lao player can also use Divekick to make sai toss whiff and quickly close the gap on the highborn player and having a fast mid in f1 along with d3 means Highborn must respect Lao after he blocks her razors.

6. Fanfare losing to Kotal due to having to forfeit her turn after every block string. In other words, the Kitana player must always guess between an 18% md throw or a mid normal from Kotal from any string she does. Kotal needs one trade in his favor to obtain a life lead and have the Fanfare player come to him. Similar in the Baraka MU, Kotal can duck the high fan toss and parry the mid hit, giving himself a damage buff. In the Kotal player manages to rest in the sun ray, Kitana's main way of opening him up is a throw that will result in losing over 10% life due to her throw animations keeping her in place. Kotal also has more health than anyone in the cast, so chip damage is not an issue for him, especially if he is in sunlight.

7. Sheeva gets zoned out against fanfare and can not zone back due to her parry. Using stomp can be easily avoided using square wave. Square wave, can also low crush the variation specific stomp which can get her a KB and send the sheeva player fullscreen. In fearless, the tornado can trade with stomp, and wins all trades against her projectiles. If the Sheeva player can flaweless block her b131 string, the Sheeva player can not an U2 punish. Universally, stomp can be avoided by forward dash regardless of delay and Kitana's d3 low profiles most of Sheeva's mids. Maintaining space is key in this MU.

8. Low fan toss wins the trade vs sandtrap since it hits low and doesn't allow Geras to teleport. Air fan toss being universal is already a strong zoning tool and using the amp version on hit or whiff guarantees a low fan toss which can be mixed up with a fan-nado to frame trap into a low fan toss or let the Kitana player get more distance. Universally, Geras can't use F212 because Kitana can use D3 to interrupt the 2nd hit. If the Geras player can not flawless block b131, the kitana player can create the space she needs to continue zoning, stagger the string for dash up throw/strike mixup. With the Edenian twist KB having a new requirement, Fearless can get a KB off a whiffed sand trap to score more damage and send the Geras player away to be zoned.
 

DarksydeDash

You know me as RisingShieldBro online.
Why does Jacqui give her a wedgie AND take her lunch across all variations?
Essentially Jacqui bullies Kitana. you lose your turn for any block string you do due to Jacqui having a 9 frame mid that low crushes our d3. Upgraded lets her score 37% unbreakable and have a stagger game where the Kitana player is forced to make a read using 12.dash punch can randomly fly over low fan toss and it shuts down the use of sai toss in highborn. Next gen's projectiles can be parried but leave the dot on the ground forcing you to take 6% damage for parrying and once she gets a life lead, she can sit in the dome with a threat of a throw KB. Jacqui's walk speed in general makes it very difficult to keep her out and one wrong fan toss is all she needs to get in and sometimes punish. Finally, first round KO is a borderline block infinite against kitana where you will need to be frame perfect to interrupt with 12 or get lucky jumping out. You can try flawless blocking but then you are open to a throw. If the upgraded player does an enhanced shrapnel blast, kitana can punish it with a d2, or a s1 fantoss/ lift in fanfare but the kitana player still has to guess between a single shrapnel blast or a double shrapnel blast where guessing wrong is a 30% combo.
 

Stanlos

Noob
Essentially Jacqui bullies Kitana. you lose your turn for any block string you do due to Jacqui having a 9 frame mid that low crushes our d3. Upgraded lets her score 37% unbreakable and have a stagger game where the Kitana player is forced to make a read using 12.dash punch can randomly fly over low fan toss and it shuts down the use of sai toss in highborn. Next gen's projectiles can be parried but leave the dot on the ground forcing you to take 6% damage for parrying and once she gets a life lead, she can sit in the dome with a threat of a throw KB. Jacqui's walk speed in general makes it very difficult to keep her out and one wrong fan toss is all she needs to get in and sometimes punish. Finally, first round KO is a borderline block infinite against kitana where you will need to be frame perfect to interrupt with 12 or get lucky jumping out. You can try flawless blocking but then you are open to a throw. If the upgraded player does an enhanced shrapnel blast, kitana can punish it with a d2, or a s1 fantoss/ lift in fanfare but the kitana player still has to guess between a single shrapnel blast or a double shrapnel blast where guessing wrong is a 30% combo.
Jeeezussss!

"Okay Google, show me the nearest cliff from which to hurl meself"
 

xKhaoTik

The Ignore Button Is Free
Scorpion, Solid 5-5"s across the board. She doesn't beat him, she just has the tools to deal with some of his BS.
Being able to interrupt his f3 without flawless blocking is a pretty big deal in the MU. Punishing his spear regardless of variation is a plus also.
What is scorpion going to do if he doesn’t have a life lead? Kitana can literally sit down lol. He has no choice but to come to her, which is a risk in itself.
Idk about 7-3 but I definitely think it a winning MU for her.
 

Zer0_h0ur

XBL tag: South of Zero
I responded to some high lvl Twitter players about Highborn being a Jade counter and they all scoffed at me and said Jade crushes any Kitana variation including HB.

At the lvl I play at, HB is definitely easier for to use against Jade me than noob saibot lol.