• Kotal Kahn - Now has 1100 health points (up from 1000)
• Kotal Kahn - Coatl Parry now starts up in 10 frames (was 14), recovers 1 frame faster
• Kotal Kahn - Attacks that connect with Coatl Parry now recover as if they have been Flawless Blocked
• Kotal Kahn - Tecuani Maul startup is 17 frames (was 19), recovers 16 frames faster on block, recovers 33 frames faster on miss, recovers 13 frames faster on hit, hit region adjusted
• Kotal Kahn - Tecuani Maul amplified recovers 20 frames faster on block, recovers 33 frames faster on miss, recovers 13 frames faster on hit, and has a new visual effect
• Kotal Kahn - (Air) Tecuani Pounce startup is 14 frames (was 13), recovers 3 frames faster on block/miss, and has 5 more frames of blockstun with increased pushback
• Kotal Kahn - (Air) Tecuani Pounce Amplified startup is 1 frame slower, recovers 8 frames faster on block/miss, and has 5 more frames of blockstun with increased pushback
• Kotal Kahn - Mehtizquia (Away + Back Punch, Back Punch, Front Kick) now has airborne frames that match the animation
• Kotal Kahn - Hammer Slam (Jump + Back Punch) and Straight Kick (Jump + Front Kick) had their cancel frames adjusted
• Kotal Kahn - Side Strike (Down + Front Kick) startup is now 8 frames (was 9), recovers 3 frames faster, and has 4 more frames of hitstun
• Kotal Kahn - Warrior Spin (Down + Back Kick) has 1 more frame of hitstun
• Kotal Kahn - Fixed issue with Tonatiuh Beam sometimes not working correctly after a krushing blow occurs
Some nice buffs here. Having 100 more health is just good, especially when some characters now have 950 health. That's a significant difference. His amplified Tecuani Pounce can be safe on block.
Any idea what this change to Mehtizquia(B223) is? At first I thought it might give a combo in the corner but I'm not sure.