It's because he has really long range and you can play good mindgames with F3 and D1.I keep trying to betray Kotal Kahn but damn he just feels good no idea why. I'm getting worse with him not playing him but still do well with him.
Having gone through all the command grab characters now, he does quite good damage in addition to having command grab. I still probably should invest in an anti keep away character, but damn he's fun.
It's not too bad, you just don't get to press many buttons from the edge of sweep range or closer.The Baraka matchup actually makes me want to cry
D1 can tick point blank into command grab, good luck getting it consistently though. S2 is a high. S4 is a great anti air at range. I have found it is great for smashing jump kicks spaced poorly, very situational though. What I do use it for is against air projectiles. Like that fucking axe from Sub Zero. When they get all happy with it and I don't trust myself to proper punish, S4 will slap them at a great range after I block the axe and I take very little risk.Need some help with Kotal. Does he get anything off his D1 besides throw? S2 doesn’t seem to reach? Is there a use for S4? I know it’s a high but it’s still relatively fast and reaches far too and only -1 on block. Is it a good tool?
Which granted, is up there with sliced bread for its awesomeness.At this point I only play Totemic for the godlike df2 brutality.
D4 into F2 is a legit frame trap right? I know D4 into F4 jails so I suppose I want to aim at those two the most when starting offense? His sweep is actually pretty good too despite being -9 right?D1 can tick point blank into command grab, good luck getting it consistently though. S2 is a high. S4 is a great anti air at range. I have found it is great for smashing jump kicks spaced poorly, very situational though. What I do use it for is against air projectiles. Like that fucking axe from Sub Zero. When they get all happy with it and I don't trust myself to proper punish, S4 will slap them at a great range after I block the axe and I take very little risk.
Dropping combo damage for unsafe unblockables is not really worth it at all. Especially to threaten sunlight, which is largely useless in ascension outside of certain matchups.I’m sorry if it’s known, I didn’t want to dig through the pages.
But he gets an unblockable vs normal WU/ rolls? B22 xx kotal cut, 34 xx quake seems designed to force delayed WU, which lets Kotal get god ray out, etc etc. There’s a good mind game there somewhere.
Yeah it’s a gimmick for sure. I thought the risk reward might be worth it trying to set up a grab game near sunlight.Dropping combo damage for unsafe unblockables is not really worth it at all. Especially to threaten sunlight, which is largely useless in ascension outside of certain matchups.
D4 into F2 is a legit frame trap right? I know D4 into F4 jails so I suppose I want to aim at those two the most when starting offense? His sweep is actually pretty good too despite being -9 right?
Yes it is, but I can't remember the frames. No, F4 is a hard knockdown so you can't convert off it. It's a fantastic poke though, as is D4. His sweep is EXCELLENT. Great range and great push back on block.D4 into F2 is a legit frame trap right? I know D4 into F4 jails so I suppose I want to aim at those two the most when starting offense? His sweep is actually pretty good too despite being -9 right?
I like where your head is though. I think that's very creative, bravo! Even if it turns out it isn't worth it or never works, I like the thought process.Yeah it’s a gimmick for sure. I thought the risk reward might be worth it trying to set up a grab game near sunlight.
Probably patience and wave dashing. His wave dash is phenomenally good at closing distance. Though it is hard to say the least.Spent some time with Totemic Kotal today and I really enjoyed it. I know he has problems and he's different from his MKX iteration but I'm on team Kotal for now.
How do you guys deal with zoning characters though? Shang Tsung gave me fits.
Yeah I need to learn how to wave dash more consistently.Probably patience and wave dashing. His wave dash is phenomenally good at closing distance. Though it is hard to say the least.
From what I’ve seen it usually works only as a read and not a reaction. Especially since it’s still relatively slow and very very punishableYeah I need to learn how to wave dash more consistently.
How well does AMP cat leap do at punishing projectiles?
Yeah that's what I figured. Can you soak multi shooting projectiles when AMP Cat?From what I’ve seen it usually works only as a read and not a reaction. Especially since it’s still relatively slow and very very punishable