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Kotal Kahn General Discussion

Ground cat is ridiculously slow, cannot be used on reaction. It takes forever to come out, or cross the screen, or get out of recovery...

Air cat is fine, because it's a divekick, its problems stem from Kotal being a bad jumper whose toes are easy to hit.
 

RM Ree

Shiba Tamer
Starting to understand the Kotal struggle.

  • S1 is a true high (whiffs vs crouch block)
  • Can’t jail from d1 to s1 (whiffs recoiling character animation)
  • B22 2nd hit whiffs after 1st hit connects
  • Kotal cut whiffs vs neutral crouching
  • Successful parry is punishable
  • Throw whiffs vs standing opponents
  • J3 has terrible collision
  • Fatal Blow doesn’t always work on successful hit
Holy hitbox issues. Please NRS, fix your game before it dies.
 

Qwark28

Joker waiting room
Starting to understand the Kotal struggle.

  • S1 is a true high (whiffs vs crouch block)
  • Can’t jail from d1 to s1 (whiffs recoiling character animation)
  • B22 2nd hit whiffs after 1st hit connects
  • Kotal cut whiffs vs neutral crouching
  • Successful parry is punishable
  • Throw whiffs vs standing opponents
  • J3 has terrible collision
  • Fatal Blow doesn’t always work on successful hit
Holy hitbox issues. Please NRS, fix your game before it dies.
J3 is actually one of the best JIKs in the game

And it's not that bad, D1 jails to S2 if you just frame it and you're vs males kappa.
 

ChoseDeath

Seriously Casual Player.
After playing the second of two long sets against a my skill or better Shang player, I will now share my thoughts. And by that I mean I am going to freak out for a second. AHEM...

FUCK THIS GODDAMN CHARACTER. I HAVE TRIED TO MAKE IT WORK AGAINST THE SCORPION AND GERAS FUCKING ARMIES, KILLED MORE COWBOYS THAN THE GODDAMN SIOUX, AND I HAVE TRIED TO IGNORE ALL THIS CHARACTER'S PROBLEMS. I AM FUCKING DONE! HE IS INCAPABLE OF DEALING WITH ZONERS, HE RELIES ON BULLSHIT UP CLOSE, YOU HAVE TO READ AND READ AND READ AND READ AND PRAY TO GOD YOUR OPPONENT DOESN'T RESET WHATEVER SITUATION YOU HAVE, BECAUSE THEN YOU'RE 90% FUCKED. EVERY SINGLE MATCH. AND GODDAMN GROUND SKULLS ARE IMPOSSIBLE, READ THAT, IM-FUCKING-POSSIBLE TO DEAL WITH. NO REASON FOR HIS SHIT POKES, HIS SHIT DAMAGE, HIS SHIT SECOND VARIATION, HIS ABSOLUTELY FUCKED HURTBOX, HIS COMPLETE INABILITY TO DEAL WITH ZONING ASIDE FROM PSYCHIC POWERS, AND HIS FUCKED COMBOS.

Whomever designed this character can suck my pucker, and they are an incompetent fuck. How the fuck do you go from MKX to this shit?! I am tired of wasting my time on my favorite character they have completely ruined. ANCESTORS GIVE ME STRENGTH!!!
 

Mandolore1123

Man of Science Who Wields the Living Lightning
Am i the only one who thinks the side switch is ok. I mean it opens up more choices for the player. Like how many high level scorpions choose end combos for less damage using 112 for the extra hit advantage rather than 11~spear for the damage and side switch. I like that I get to choose. I’d rather the buff be longer when you amplify the grab since it throws them away further. Perhaps making the regular grab have more hit advantage which promotes better Oki than the amplified one can also be good, adding another layer of choice for the player
 

Qwark28

Joker waiting room
Yeah let's give up having a corner game, and give ourselves less options in the corner and have lower dmg bnb's.
 

ChoseDeath

Seriously Casual Player.
Am i the only one who thinks the side switch is ok. I mean it opens up more choices for the player. Like how many high level scorpions choose end combos for less damage using 112 for the extra hit advantage rather than 11~spear for the damage and side switch. I like that I get to choose. I’d rather the buff be longer when you amplify the grab since it throws them away further. Perhaps making the regular grab have more hit advantage which promotes better Oki than the amplified one can also be good, adding another layer of choice for the player
Yes, I think you are the only one. I understand what you're saying, but I will counter with you have GROSSLY underestimated the value of holding the corner. Limiting the opponents movement, limiting their attack options, giving you the power to set spacing and apply constant pressure is extremely powerful. And, in holding with Kotal being complete garbage, they took his best damage and best ender and ripped all that away from him because you MUST switch sides.
 

Mandolore1123

Man of Science Who Wields the Living Lightning
Yes, I think you are the only one. I understand what you're saying, but I will counter with you have GROSSLY underestimated the value of holding the corner. Limiting the opponents movement, limiting their attack options, giving you the power to set spacing and apply constant pressure is extremely powerful. And, in holding with Kotal being complete garbage, they took his best damage and best ender and ripped all that away from him because you MUST switch sides.
I guess you’re right. Though allowing him to choose sides means that you’re going to go for command grab to end combos at all times even in the corner. The damage buff probably more valuable than the hit advantage
 

ChoseDeath

Seriously Casual Player.
I guess you’re right. Though allowing him to choose sides means that you’re going to go for command grab to end combos at all times even in the corner. The damage buff probably more valuable than the hit advantage
Why can't we have regular command grab keep them on the same side, for the buff and less damage, and have EX switch sides for massive damage? I think Kotal deserves that. Thoughts?
 

Mandolore1123

Man of Science Who Wields the Living Lightning
Why can't we have regular command grab keep them on the same side, for the buff and less damage, and have EX switch sides for massive damage? I think Kotal deserves that. Thoughts?
From what I have seen trying to co-main him along with Raiden. I’d want S1 to reach out more so he can punish more reliably, as well as D1 as they are painfully short in range. He needs a solid mid but I don’t think F1 should be changed as it has amazing range and speed. I think his F3 tick should return considering he was built on this game plan in the beginning until the infinite was found. I’m along the lines of making his sweep faster or his S4 a mid so he has this huge button to send people away into footsie range, making them want to block and opening up throws and command grabs. Faster recovery on sunlight would be great.

Honestly I can do with a complete rework of his variations. So Ascension can have his normal sun ray and Totemic can get 2-3 totems to stack. And change totem inputs to DF3 and DB3 or something, using L2 is such a chore.

EDIT: It has occurred tome that I haven’t actually answered your question. I think it’s a good idea, either go for regular to keep sides and OKI, or amplify for damage and side switch
 

chief713

Vertebral Subluxationist
Why can't we have regular command grab keep them on the same side, for the buff and less damage, and have EX switch sides for massive damage? I think Kotal deserves that. Thoughts?
Agreed. That's how Bane's was in Injustice. Regular is same side and EX does more damage and lets you choose the side with a direction.