Sutter Pain
Your mothers main.
not in next gen broNope! They lower Jacqueline damage and health. Why? She have no long range game, she needs to stay up close.
not in next gen broNope! They lower Jacqueline damage and health. Why? She have no long range game, she needs to stay up close.
Personally I didn't really feel like getting caught by the teleport in and of itself was the problem, it's how you have to play knowing the teleport is a constant threat. I'm hoping that just due to sheer operant conditioning the players that used to throw out teleports everywhere will become pickier about when to use it after they get blown up enough so that I can actually play the game against Scorpion.The people losing to scoptions tp and such will still lose to the same players who pick another character and the bitching will continue full circle.
They nerfed his main variation and his raijin low staff special has pop up. He will still never see wins or streaks in KOTH. Other characters have better tools and faster strikes.No idea. I have not labbed any of the changes such as whether Johnny Cage’s whiffing issues have been solved, or whether the Raijin changes for Raiden make a big difference. Same goes for some of the other changes. On paper, some changes seem really good while the lack of certain buffs to characters like Kano and Johnny’s KB requirements are puzzling.
Basically, gotta lab it first, as I reccommend all of you do.
Now he can just spam sand trap until he gets his kBFrost buffed.
BTW, they nerfed Geras wrongly. They ought to nerf his damage percentage.
I do see what your saying for sure, I may be wrong here but it being a high still is not bad unless you neutral duck and punish before the amp. I think it will still catch plenty of people though and people will still be salty when faced against a good scorpion who knows how to properly apply it.Personally I didn't really feel like getting caught by the teleport in and of itself was the problem, it's how you have to play knowing the teleport is a constant threat. I'm hoping that just due to sheer operant conditioning the players that used to throw out teleports everywhere will become pickier about when to use it after they get blown up enough so that I can actually play the game against Scorpion.
Kotal is much more decent now tbh.Like I am happy and think its a good patch overall but...
Kotal is even more of a joke now, he's just fully in a tier at the bottom by himself cant even share it with dvorah or kano, what the hell man #justice4kotal
He really, really isn't. Catbuffs don't mean shit. B223 still punishable between hits(just I guess some people can get a worse punish since its airborne now). Health buff is just an excuse to keep him bad.Kotal is much more decent now tbh.
Catbuffs mean you don't get punished for trying to wallcarry with cat. Cetrion also can't punish the cat in any way. We also have -3 divekicks.He really, really isn't. Catbuffs don't mean shit. B223 still punishable between hits(just I guess some people can get a worse punish since its airborne now). Health buff is just an excuse to keep him bad.
In street fighter, whose always the better character, low health akuma, or high health zangief? Options > health. Except for D3 change nothing he got moves the needle at all.
Would of liked to see a maybe a flawless block gap in something of kabals that would of been nice, I dont mind playing vs him that much.This was really kind of an overly-conservative patch. I'm glad Geras and EB got toned down, but a lot problems were left untouched. Sonya is still just a better Kitana, Kabal somehow went untouched, Jade got some love in one variation but the other was left largely untouched, poor Johnny got some nonsense. I'm happy for the few characters who got necessary fixes, like D'Vorah and Shao Kahn, but shit is still just poorly designed and not at all fun. Seriously, fuck Kabal in his wrinkly ashy ass.
I just want that fucking Fatal Blow's startup increased, and maybe make b1 a high.Would of liked to see a maybe a flawless block gap in something of kabals that would of been nice, I dont mind playing vs him that much.
This change is perfect for good scorpion players. Complainers get to stop complaining, and good scorpion players will literally not change a thing about how they are playing the character. The character has great buttons, staggers, offense in general. If you're not happy that he didn't get more nerfed, that's a clear sign that the character is a crutch for you.nope. make scorpion teleport a high complainers win while doing nothing to his kit or searing rage. johnny didn't seem to get anything. geras actually got buffed
I don't mind his fb its good for sure I am just always ready for it when he has it, well most the time lol.I just want that fucking Fatal Blow's startup increased, and maybe make b1 a high.
I'm trying to drive home swerving in the damn rain so I can see what the hell changed.I aint even got to play it yet. Calm the hell down.
chill out because you have got it twisted. I'm not looking for a scorpion rework. it's literally little things like b141 does nothing now, ex burning spear does nothing now, and airgrab is still just a gimmick. I know what scorpion's strengths are but there are just these little things that bug me like why are these just so uselessThis change is perfect for good scorpion players. Complainers get to stop complaining, and good scorpion players will literally not change a thing about how they are playing the character. The character has great buttons, staggers, offense in general. If you're not happy that he didn't get more nerfed, that's a clear sign that the character is a crutch for you.
It must just be my connection with Hellbringer, but if I wait to press block until I hear the startup, it’s too late and I get hit. So when he has it, I can’t press a button or do anything. Even if I’m doing nothing but scouting it out, if I’m not already blocking when he uses it, I’m getting hit.I don't mind his fb its good for sure I am just always ready for it when he has it, well most the time lol.