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Are we one step closer to getting custom variations for competitive play?

xenogorgeous

.... they mostly come at night. Mostly.
Hopefully. It is only wasted potential and an unneccessary split in the player base if they do not
hope so .... it's annoying seeing a lot of customizable stuff, and you cannot use it in all game modes, especially the competitive ones .... it's kinda the ultimate teasing troll tactic ever : I give you a recipe book, but allow you to cook only what I define , not what you want it, hehe :p :joker:
 

STB Sgt Reed

Online Warrior
Pretty sure they're never gonna go custom (although I'd love it, making my own versions of characters in the two betas was super fun). And I feel like it's gonna be way too long before they release new tournament variations (if they ever do).

So, at this point, I hope MK12 doesn't do this variation shit. I'm tired of cool moves being locked away. Inj2, Mk11, end the charade! One complete character plz!
 

Marinjuana

Up rock incoming, ETA 5 minutes
How? the balance is already a joke and NRS can’t make multiple viable variations for everyone. That’s not my opinion it’s a fact they’ve proven they can’t get it right so let us do it ourselves
Terrible opinion here. This is far and away the most well balanced game NRS has had on what is essentially the release patch.
 
I'm not sure fully kustomizable variations will be a reality but they at least need to add more.

e.g. Kano - snake bite and manhandled are designed to work together yet is a non tourney variation....
 

DDustiNN

MK11 Pocket Guide: Koming Soon to the App Store
I'm not sure fully kustomizable variations will be a reality but they at least need to add more.

e.g. Kano - snake bite and manhandled are designed to work together yet is a non tourney variation....
Yep that is the exact variation I use. So much fun to play. I don’t like the restrictions of tournament variations.

And it’s not like it’s “broken” or anything. I’m not sure there are any broken combinations, really. Just preferences.
 

jmt

Noob
For kompetitive play there will never ever be “custom” variations where you can pick your abilities. Get that out of your head right now.

But I definitely see them adding 1 or 2 more preset variations.
 
I'm calling it right now, kombat league is going to be ranked for custom vairations. This is where they are going to beta customs, balance them, then add the good ones to tournament vairations.

You cant really "allow" custom vairations in offline tournaments because I'd be a logistical nightmare. Combo breaker had something like 1000 entrants. It'd be next to impossible to keep everything running on time with 1000 people setting up their presets.

I think this is going to be a good way to implement custom vairations in tournament play.
 

xenogorgeous

.... they mostly come at night. Mostly.
I'm calling it right now, kombat league is going to be ranked for custom vairations. This is where they are going to beta customs, balance them, then add the good ones to tournament vairations.

You cant really "allow" custom vairations in offline tournaments because I'd be a logistical nightmare. Combo breaker had something like 1000 entrants. It'd be next to impossible to keep everything running on time with 1000 people setting up their presets.

I think this is going to be a good way to implement custom vairations in tournament play.
very good theory indeed ! yep, this make sense :D
 

Dreamcatcher

EFL Founder
I'm calling it right now, kombat league is going to be ranked for custom vairations. This is where they are going to beta customs, balance them, then add the good ones to tournament vairations.

You cant really "allow" custom vairations in offline tournaments because I'd be a logistical nightmare. Combo breaker had something like 1000 entrants. It'd be next to impossible to keep everything running on time with 1000 people setting up their presets.

I think this is going to be a good way to implement custom vairations in tournament play.
I think you hit the nail on the head. Let's all hope this could happen.
 

Vslayer

Juiced Moose On The Loose
Lead Moderator
I'm calling it right now, kombat league is going to be ranked for custom vairations. This is where they are going to beta customs, balance them, then add the good ones to tournament vairations.

You cant really "allow" custom vairations in offline tournaments because I'd be a logistical nightmare. Combo breaker had something like 1000 entrants. It'd be next to impossible to keep everything running on time with 1000 people setting up their presets.

I think this is going to be a good way to implement custom vairations in tournament play.
it literally takes 20 seconds if not less to set up a custom variation, but for the rest, I agree with you.
 

JBeezYBabY

Mr. Righteous
I'm calling it right now, kombat league is going to be ranked for custom vairations. This is where they are going to beta customs, balance them, then add the good ones to tournament vairations.

You cant really "allow" custom vairations in offline tournaments because I'd be a logistical nightmare. Combo breaker had something like 1000 entrants. It'd be next to impossible to keep everything running on time with 1000 people setting up their presets.

I think this is going to be a good way to implement custom vairations in tournament play.
If this is the start of that happening Im all for it because unfortunately people think that having customs at offline tournaments would be a nightmare but thinking into too much because really.....
it literally takes 20 seconds if not less to set up a custom variation, but for the rest, I agree with you.
^^^
 

JSF

Waiting for Injustice 3
So because the balance of the first version of the game isn't perfect you want to completely abandon any sence of standardization
Nope. its abandoning the current one not "any sense of one" and you didnt answer my question. So lets agree to disagree
 

JSF

Waiting for Injustice 3
Terrible opinion here. This is far and away the most well balanced game NRS has had on what is essentially the release patch.
the balance in this game is the same as it was in INJ2 on release. and even if it was the best balanced every other NRS game has been balanced like shit so this statement doesnt mean anything its just the best of the worst, an F can still be the best grade youve ever gotten.
 
it literally takes 20 seconds if not less to set up a custom variation, but for the rest, I agree with you.
Let's say the average is 20 secs per set up. 1000 x 20 = 20000 / 60 = 333.33 / 60 = 5.55 extra hours on an 8-10 hour tournament. Factor in other variables like late start times, button checks, stream/production issues. All that shit adds up.

You could argue that it'd be spread out over a few days and that extra time would degrade from day to day as more people were eliminated. Still, it's a significant amount of time especially when combined with the regular ass problems of organizing & running a tournament.
 

JBeezYBabY

Mr. Righteous
Let's say the average is 20 secs per set up. 1000 x 20 = 20000 / 60 = 333.33 / 60 = 5.55 extra hours on an 8-10 hour tournament. Factor in other variables like late start times, button checks, stream/production issues. All that shit adds up.

You could argue that it'd be spread out over a few days and that extra time would degrade from day to day as more people were eliminated. Still, it's a significant amount of time especially when combined with the regular ass problems of organizing & running a tournament.
STOP! Already making a non issue an issue. This will better the playerbase, better the lifespan of the game as a whole! This a small price to pay to bring this game's full potential out. Otherwise, down the line as tournaments go, entries will lessen, people will get bored of these horrible tournament variations, and ppl will already be asking for MK12.
 

DDustiNN

MK11 Pocket Guide: Koming Soon to the App Store
For kompetitive play there will never ever be “custom” variations where you can pick your abilities. Get that out of your head right now.

But I definitely see them adding 1 or 2 more preset variations.
Never say never. Most of the top players were advocating for customs before release, and online polls were overwhelmingly in favor. Many even offered suggestions on how to do it via the character select screen (including additional stuff like the new loading screen we just got). So many people wanted it that NRS even addressed it in a Kombat Kast and said they got the message and they’re looking into it. Whether it finally sees fruition or not, surely they at least have someone working on it, at least to test out the idea.
 

Dreamcatcher

EFL Founder
I picture the NRS team is divided on this subject and that's why it's not entirely clear what's happening or what they're going to do with it. The variations for MK just started in the last game, MKX. I'm sure it might have been an internal battle at first just to introduce that, it's a HUGE change to just have 20-30 vanilla template characters where the MU's are set in stone from launch. (before patches obviously)

So in my mind, I see meetings at a big round table where they talk about this... maybe even vote on it. I bet a few core members are voting against it because they feel like it would bastardize MK in general. That it would stray too far away from source material and more structured match ups.

The problem is, our community has made a pretty convincing argument. I originally didn't want it to change, then I didn't care, now I feel like it's stupid not to have customs allowed. How many abilities and combinations are being snuffed out for no reason? The answer: a LOT.

Hail to the fans. We pay your salaries and we love your games. Please listen to us. (not about everything lol)
 

DDustiNN

MK11 Pocket Guide: Koming Soon to the App Store
I'm calling it right now, kombat league is going to be ranked for custom vairations. This is where they are going to beta customs, balance them, then add the good ones to tournament vairations.

You cant really "allow" custom vairations in offline tournaments because I'd be a logistical nightmare. Combo breaker had something like 1000 entrants. It'd be next to impossible to keep everything running on time with 1000 people setting up their presets.

I think this is going to be a good way to implement custom vairations in tournament play.
Let's say the average is 20 secs per set up. 1000 x 20 = 20000 / 60 = 333.33 / 60 = 5.55 extra hours on an 8-10 hour tournament. Factor in other variables like late start times, button checks, stream/production issues. All that shit adds up.

You could argue that it'd be spread out over a few days and that extra time would degrade from day to day as more people were eliminated. Still, it's a significant amount of time especially when combined with the regular ass problems of organizing & running a tournament.
You wouldn’t be setting up presets, and it won’t add time delays. You’d just choose your moves on the character select screen, instead of a variation. And pro players will already know what they want to pick. It will literally take them like 2 seconds (if that) to select their moves. Just think of how fast @16 Bit selects practice options. When you know what you’re doing, it’s extremely fast.

Other games have similar systems on the character select screen, and there are never any time issues in tournaments. Ever.
 

grandabx

The Flameater
it literally takes 20 seconds if not less to set up a custom variation, but for the rest, I agree with you.
It's no different than selecting characters for Marvel and each of their assist. People that don't want it are trying their hardest to make it look time-consuming. I remember on the UltrachenTV show a month ago where they were laughing at the notion of Kustoms being time-consuming. They found it strange to be made to be an issue.
 

Dreamcatcher

EFL Founder
I wonder if NRS feels like they're conforming and becoming too similar to other fighters if they change it? As if they're waiting where they can't take it anymore and say "Yeah, the fans were right. Let's just go ahead and do it." Lol