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If you have a problem with scorpion's teleport...

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Juggs

Lose without excuses
Lead Moderator
Premium Supporter
If people spent more time grinding the game and labbing instead of complaining on social media or TYM, they’d be a lot better off. Everyone take a minute to relax. Maybe actually go play the game or something. This thread was created to help, not as a catalyst to continue complaining. So take a minute to just cool off.
 
You must lab... it's not easy, but with practice it is a very consistent punish whether a reborn cancel teleport or not.

It does not tell how to do it but I guess just need to focus.
I labbed and practiced defending against F3 throw and F34 it is still matter of timing/Focus but it is difficult in a real match and need lot of practice / experience to get it done.

Usually it is not worth on casual (me) level but on higher level - however without it you just sit to the guessing train.

Lot of practice can probably kill most of the guessings (and fun lol). :)
 

GhosT

Noob
Why bother, they will adjust it anyway literally no point to lab unless your going to a tournament soon.
 
I feel the video is useful. Some people are being meh in their way of voicing shit, but others are also expressing valid concerns that affect how useful this tech is.

Dude's making it seem like once you learn this that you should -always- punish it accordingly, no matter what other factors are in play.
So i have practiced this and noticed this in the beta - with skarlet i can punish both with 124 consistently - but way harder with 212
 
If people spent more time grinding the game and labbing instead of complaining on social media or TYM, they’d be a lot better off. Everyone take a minute to relax. Maybe actually go play the game or something. This thread was created to help, not as a catalyst to continue complaining. So take a minute to just cool off.
It's implied or phrased in a way that suggests that by learning to punish it consistently than you shouldn't still have a problem with it. With certain character i punish it pretty well, I still have a major problem with it.
 

Matix218

Get over here!
Ya I’m not labbing this garbage, I’m one and done with any scorpion player online. And it’s not like I lose every match against him, it’s just NOT FUN to play against considering the mostly neutral based toolkits of the majority of the cast. NRS makes some confusing character decisions when trying to please everyone.
Oh please, scorpion was garbage in mk9 but I never complained about having to deal with Lao or Sonya or Kabal or Kenshi. I hope they at least remove the option to meterburn on block just to make people stop complaining quite as much... I can see people not liking dealing with the cancel but when people complain about punishing a non canceled teleport/ex teleport that they blocked it blows my mind. NRS has a history of destroying scorpion with nerfs so I am sure you will all get your wish... they will slow the startup by 7 frames, make it a high, and make him recover 5 frames slower from a tele cancel. Then you will all stop crying and he will be overnerfed as usual
 

Invincibeast

Stay Free
If anyone wants to play my Scorpion a bit (Searing Rage) on PS4 let me know. I tend not to tele much outside of combos but I could give some match up experience
 
Oh please, scorpion was garbage in mk9 but I never complained about having to deal with Lao or Sonya or Kabal or Kenshi. I hope they at least remove the option to meterburn on block just to make people stop complaining quite as much... I can see people not liking dealing with the cancel but when people complain about punishing a non canceled teleport/ex teleport that they blocked it blows my mind. NRS has a history of destroying scorpion with nerfs so I am sure you will all get your wish... they will slow the startup by 7 frames, make it a high, and make him recover 5 frames slower from a tele cancel. Then you will all stop crying and he will be overnerfed as usual
Well with worse teleport & cancel frames the cancel could be universal move as now one of the points of cancel is the "get in" function not just "being safe" or "escape".

So it could be still usable but not as good as 2 slots in a variation to work with (like in mkx).

That would make searing rage pretty op though lol.
 
If anyone wants to play my Scorpion a bit (Searing Rage) on PS4 let me know. I tend not to tele much outside of combos but I could give some match up experience
I am from Europe we can play some mirror if you are in the same continent. :)
US is around 250 ping which is perfect range for a tele cancel lol.

I am casual level though and almost zero match up exp - playing Scorpion does not mean you can play against him. :)
 

STB Sgt Reed

Online Warrior
I've personally labbed up responses to his teleport since he is the opponent on online 90% of the time. But what I think others are pissed about is not the fact that he has a Teleport but that he has the fastest one Without long recovery like all other teleports, he has advantage and it's unreactable when done on the fly. What I'm pointing out is it's a completely different beast to tackle in a competitive scene on the fly vs online random which usually telegraph thier movement.
It's that it closes distance from any where any time. Practice Mode is also different from combo breaker, you are in the mindset to counter at that moment vs's in a competitive match which you don't know when. It forces you to lock up and play a different way other than back and forth neutral.
Scorpion vs any character is His turn the. Your turn but afraid to use anymore with average recovery out of fear of the teleport when other matches consist of sloly working them in staying at footsie range and working in and out of the corner.

Scarlet, Raiden and Kollector, and every other character with teleport doesn't have the luxury of using a teleport close up and out of turn, especially not in the corner. Because thiers are not plus and have longer startup and recovery so they are punishable. Scorpion can use it anywhere eliminating the possiblity of keeping him in the corner. It should either be a high so he can use it in combos or the recovery should be longer when it doesn't connect or is blocked. But it's tricky because I want Scorpion to use TP in Combos so maybe making it a high is the best way.so there is a proper response and maybe a few frame of added startup so it's more reactible but still able to combo with.
More people need to read this post.

This is why the teleport is so strong and what people are complaining about.

No one cares about idiot scorpions standing across the screen teleporting. That's easily baitable and punishable. It's the fact that you are being forced, by one move in his toolkit, to stand in fear of letting go of block to move or punish something because of a reaction teleport. It makes you surrender neutral and that's a very scary thing in this game.

While you're standing there thinking "ok, I'm gonna punish any teleport that happens..." you aren't moving and baiting moves, you aren't playing the neutral, and you aren't thinking about what else the scorpion player could do/is doing and as such you're reacting slower to other things. What happens when that teleport never comes? You're trying your best to be ready... but now you're being blown up because scorpion has free reign to do whatever the fuck he pleases.

In a weird way, this has made me see way people hated Ice Clone so much. It breaks neutral regardless of whether it's punishable or not.
 

Invincibeast

Stay Free
I am from Europe we can play some mirror if you are in the same continent. :)
US is around 250 ping which is perfect range for a tele cancel lol.

I am casual level though and almost zero match up exp - playing Scorpion does not mean you can play against him. :)
Unfortunately I'm in the middle of the US so that ping could get frustrating lol.
Even if you have almost zero match up exp vs Scorp, you'll still understand how to play against him quicker because you know his options
 
Unfortunately I'm in the middle of the US so that ping could get frustrating lol.
Even if you have almost zero match up exp vs Scorp, you'll still understand how to play against him quicker because you know his options
That's for sure but when I played my first matches last time I was a bit freezed and overthinking (= slow) and watching instead of playing by heart.
Usually after 150-200 matches (preferable several long sets) I start playing the match up "properly".

Btw that's why I try to play as many characters I can in a certain level. It is much easier to get know the char than just labbing moves and playing against (labbing special things like teleport is neccessary though).

Just that "certain level" can cost time as well (and frustrating that you are not that good with new and not max depth char). But it is a game and need to have fun. :)
 

kevkopdx

Noob
Oh please, scorpion was garbage in mk9 but I never complained about having to deal with Lao or Sonya or Kabal or Kenshi. I hope they at least remove the option to meterburn on block just to make people stop complaining quite as much... I can see people not liking dealing with the cancel but when people complain about punishing a non canceled teleport/ex teleport that they blocked it blows my mind. NRS has a history of destroying scorpion with nerfs so I am sure you will all get your wish... they will slow the startup by 7 frames, make it a high, and make him recover 5 frames slower from a tele cancel. Then you will all stop crying and he will be overnerfed as usual
Let me be a little be more clear on my commentary here: Good for the OP for trying to be solution driven regarding this character, people should be aware of how to go about defending this move.
I dont really care about how Scorpion is treated historically in MK games. This game is predominantly a neutral focused game, except when you get to a Scorpion matchup. I dont have too hard of a time blocking or punishing his teleport, mixing the cancel into the equation is another story. I just dont have any fun being pulled out of the neutral aspect of the game whenever someone picks this character. Like I said previously, I have encountered so many people that lose in the neutral game with other characters and then go to the character select screen, and almost always pick Scorpion. Why is that? LOL
For the record, if I had my way, I would say remove all 50/50s in the game as well. NRS just couldnt fully commit to the style of game they were advertising.
If NRS does normalize this move, I do hope its fair.

PSA: I only play online, I like the neutral aspect of the game, I have the choice to avoid anyone playing this character and I will exercise that choice.
 
If they just make it a high that can only be amplified on hit, it will be a fine move and still better than most other special abilities in the game, but not quite so brain dead. It would leave him completely unchanged at a high level of play and not so deadly with so little effort at lower levels of play. Just randomly spamming out teleports from anywhere should be a bad decision, but right now it's not quite one, especially when playing against someone of low to intermediate skill. That's why so many online matches are against Scorpions, because he has the easiest tool to do something effective with a low skill bar.
 
Let me be a little be more clear on my commentary here: Good for the OP for trying to be solution driven regarding this character, people should be aware of how to go about defending this move.
I dont really care about how Scorpion is treated historically in MK games. This game is predominantly a neutral focused game, except when you get to a Scorpion matchup. I dont have too hard of a time blocking or punishing his teleport, mixing the cancel into the equation is another story. I just dont have any fun being pulled out of the neutral aspect of the game whenever someone picks this character. Like I said previously, I have encountered so many people that lose in the neutral game with other characters and then go to the character select screen, and almost always pick Scorpion. Why is that? LOL
For the record, if I had my way, I would say remove all 50/50s in the game as well. NRS just couldnt fully commit to the style of game they were advertising.
If NRS does normalize this move, I do hope its fair.

PSA: I only play online, I like the neutral aspect of the game, I have the choice to avoid anyone playing this character and I will exercise that choice.
See you in mk12. :)
I still play neutral game with Scorpion but cruelly whiff punish with teleport.

With Searing Rage it is proper approach I guess.
Test your reaction in neutral is different though lol that is scrubby - but accessible last hope which is baited.
 

xKMMx

Banned
Playing against this character in this neutral based game is simply not fun to me, win or lose. When people lose to my mediocre Johnny cage because they can’t play neutral and then character select to scorpion, something is wrong lol I don’t blame scorpion fans but the character is cheesy as fuck in this game. Good thing I have the choice to quit and move on!
I mean I guess if that's what you would rather do that's cool. I felt the same way about Liu Kang at the beginning of my MKX experience but after taking a billion thrashings from Liu Kang players I labbed ways to beat his pressure and started having really competitive matches against even the best of LK's . I personally would never let something like scorpions teleport dictate wether or not I'm going to stay in a match. Learn the match up and overcome.
 
they will slow the startup by 7 frames, make it a high, and make him recover 5 frames slower from a tele cancel. Then you will all stop crying and he will be overnerfed as usual
No, that would be terrible. Imagine a scopion player being forced to play neutral lol
 
If they just make it a high that can only be amplified on hit, it will be a fine move and still better than most other special abilities in the game, but not quite so brain dead. It would leave him completely unchanged at a high level of play and not so deadly with so little effort at lower levels of play. Just randomly spamming out teleports from anywhere should be a bad decision, but right now it's not quite one, especially when playing against someone of low to intermediate skill. That's why so many online matches are against Scorpions, because he has the easiest tool to do something effective with a low skill bar.
It is a good point but nerf Scorpion due to low skill players is not the proper way of game.
Low level teleport spammer player can beat only low level opponent who can not block. I agree they are both low level but Scorpion low level can beat other low level better lol.

Maybe there should be a low level mode besides Competitive mode where teleport is "scrub proof". :)
Maybe "low level mode" can nerf Erron Black's F4 too.
 

Juggs

Lose without excuses
Lead Moderator
Premium Supporter
It's implied or phrased in a way that suggests that by learning to punish it consistently than you shouldn't still have a problem with it. With certain character i punish it pretty well, I still have a major problem with it.
The cancel? The cancel is only really punishable on a read. Because you have to be blocking in case they do an actual teleport. BUT, there’s some tactics you can use, but are risky. Such as jumping backwards and doing a jumping 2 on the way down. It’s not super reliable but an option, this is tech dating back to UMK3. Like I said it doesn’t cover all options and distances but it works more than you’d think.

Best option other than that is to block and try to react to the mixup after the teleport cancel. Try to Tech the throw or crouch. It’s more of a read type of move for the cancel. But if they go for the teleport you can punish very consistently (if you’re blocking of course) if you practice it, regardless of they amplify or not.
 
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