Jade’s zoning? Lol her projectiles are so easily blown up, and she’s-7181617161 on everything. Who do you main? I play Jade a lot, so I might be able to give you some tips.I love the meta and the overall focus on footsies. My only gripe is custom variations not allowed in ranked/tournament. Though, that might make the zoning of some characters (Jade) too strong so some zoning tools might need to be toned down somewhat.
God no, that’s one of the reasons I hate MvC and most other team fighters, the damage is so damn gimped compared to the scale of your actual combos that it feels unsatisfying most of the timeWhile I am really enjoying the game I still would have preferred more combo options. The game just feels a lot more limited. They could have kept the slower pace but kept the bigger combos making them do less damage. Overall though I’m happy with the gameplay, just wish there was more of it.
It is early and I haven't played online that much, yet, so it's mostly a lack of matchup knowledge on my part but I played a Jade who had the air glaves, regular glaves, the ground wave, in combination with the move that makes her immune to projectiles and she zoned the living shit out of me lol. Oh, and I am currently playing Subby.Jade’s zoning? Lol her projectiles are so easily blown up, and she’s-7181617161 on everything. Who do you main? I play Jade a lot, so I might be able to give you some tips.
Also the fact that the air escape leaves the attacking player vulnerable in some cases is another part of the meta that I feel caters to scrubs. The game actually gives the scrub who can’t defend or punish any other way an opportunity for damage after you successfully get a hit into extended combo which should reward the player on offense in my opinion.
The fact that two players can say the exact opposite things tells me that NRS did something right with the air escapes.Breakaway is a nerfed version of breaker and puts the defender in a bad situation.
This pretty much sums up my thoughts right here.im enjoying it more than mkx (50/50's) and injustice 2 (pew pew pew).
I am not calling the game shallow yet, but I am surprised how quickly players have discovered the best and worst characters, which may be alarming for the future of the game. Discussing tier lists and making statements such as "Geras is the best character" is not even controversial at this point.Do you feel this way too? The potential is there with the custom moves in terms of balancing, but right now mk11 feels....shallow?
I feel like the top of the game (Erron/Gearas/whatever) are actually finished and then maybe a little too good. Their movelists make sense and they have a couple of viable ways to play the game.As someone who plays one of the currently weakest characters on the roster and strongly depends on spacing, I find that it's either my character that needs to get a lot stronger, or the top 10 will need to get a lot weaker.
I'm not sure whether the meta needs changing in itself. I know that I'd love d1 to be less mashable and throws not to work on downpokes but I'm probably alone with that as everyone I face seems intent on d1d1d1throw, which is an aspect of meta I do not personally enjoy.