santanabar
Apprentice
Cetrion is dogshit, and I'm fine. Delete that shitty ass character from mk.
Frost is underwhelming af, especially the ice bomb variation.
Frost is underwhelming af, especially the ice bomb variation.
Cause that's not a combo that works? Cat and kahn-cut are on different tournament variations.Why would you do b22cat? Do b22 df2 cut f12 cat and keep them cornered instead of ending with f12 command grab or is it b12 instead of f12.... i forget
Are you playing with custom variations?He doesnt "have" to switch corner position with his combos since you can end with cat charge instead of command grab.
Jade really? I really struggle against her a LuiI don't know how anyone voted for Shao Kahn. His space control is incredible, and his frame data is frankly amazing. He has an advancing mid that's +6 on block, his jab is +1, his 1,2, 1+3 is -1. He has all those frame traps in addition to f2 which reaches almost double the starting distance of the round...
For anyone to think he's remotely bad is beyond me. I haven't seen Cetrion's frame data yet, but I voted for Jade since I've seen hers since I tried to help a friend pick her up. Pretty sure all the people who wanted to main her, dropped her after the beta. Her frame data is awful. Her best moves all have stubby reach. Her ranged moves are all super punishable. And her specials are practically worthless.
Edit: Seriously with the Shao thing- if you think he's bad, I implore you to check out other characters and compare. Shao is REALLY solid.
With what? Her 28 frame, full combo punishable overhead? Her punishable high b2? Her punishable b1,2 seeable overhead? Those 3 incredibly unsafe moves are all she has for space control, the rest of her kit has less range than Johnny's.Jade has amazing space control.
I feel like you can separate downplay from actual analysis based on who's providing facts.Is this the downplay thread?
Didn’t Steve say she was intended to be a keep away character with some mid distant tools?Everyone does 30-50% damage on a single hit.
Jade does 5-15% on a single hit.
Her only move that leads to any damage is her launcher f2 which is the least viable move in the game at i28, perfectly reactable and doesn't punish squat.
Her best punish is 212 which is a whoppin' 10% damage.
Her second best is 124 and her third best is d2, all of which are highs and lead to nothing.
Jade is hella negative on everything and has no safe cancels, one of her variations (the pole one) has two useless slots (cancels are punishable so useless, mb shadow kick is worthless) and her zoning variation gets blown the fuck up by half the cast either because they have better counterzoning or better zoning, or in Skarlet's and Sonya's case, zoning tools that even ignore her signature zoning immunity.
Also her FB Launcher doesn't reach moves that have pushback unlike 90% of the cast.
I'm not sure if she's the worst but she's definitely not the best right now.
Funny thing is I still like her, sort of.
I just wish it didn't feel like I'm a baby seal fighting a Navy SEAL whenever I go up against Scorpion, Sonya, Cassie, Raiden, Johnny.. eh not going to spell out the roster lol
dude, please check what moves are available in each variation before offering advice!Why would you do b22cat? Do b22 df2 cut f12 cat and keep them cornered instead of ending with f12 command grab or is it b12 instead of f12.... i forget
The thing is- how does she keep anyone away? Her projectile is one of the worst in the entire cast, if not the worst. The lengthy windup means she's eating a projectile, and they're blocking hers, or they're easily closing the distance. And as people have said- all of her ranged normals are horribly unsafe.Didn’t Steve say she was intended to be a keep away character with some mid distant tools?
Got it. Come to think of it, Steve didn’t say anything about her tournament variation back then. I think with kustom moves she’d be viableThe thing is- how does she keep anyone away? Her projectile is one of the worst in the entire cast, if not the worst. The lengthy windup means she's eating a projectile, and they're blocking hers, or they're easily closing the distance. And as people have said- all of her ranged normals are horribly unsafe.
If anything, because her projectile is so bad, it incentivizes her to approach the opponent, which she also has no tools to do. Again, I don't even play Jade. I ended up helping a friend lab her, and by the end of it I was more appreciative of my own main whom I also think is weak- but not THAT weak.
Oh, and I see the combo damage was mentioned. This one's huge. She actually doesn't have any real hit confirms, she has to commit for her conversions, unlike say, Skarlet, who can stop her 2,1 string safely if it's blocked, or convert for 310 damage. Everything Glortor said about her combo damage- 100% accurate. He isn't even downplaying her. She shoulda been on the day1 buff list for sure.