That's for Fatal Blows. I was talking about Krushing Blows.let the game come out first, your hating way to much on the Fatal Blows, sure some should probably be tweaked if they control the match a bit too much.
But you also have to remember, the move is supposed to be a desperation move too, the other player having an advantage when they have access to it is kinda the point, giving the chance to turn things around.
What about the teleport characters ? That have base teleport . You gotta keep it equal .Things that annoyed me:
That's it, just two. I feel like having played the beta and stress test now I can't say that breakaways need nerfing at all. Can't wait to play the game on release.
- Running out of the corner not costing meter. If I get you in the corner, spend bar to get out, getting a run out for free is dumb when the roll and wake ups cost meter.
- Fatal Blows should cost meter
what you mean running out of the corner? how? interactibles?Things that annoyed me:
That's it, just two. I feel like having played the beta and stress test now I can't say that breakaways need nerfing at all. Can't wait to play the game on release.
- Running out of the corner not costing meter. If I get you in the corner, spend bar to get out, getting a run out for free is dumb when the roll and wake ups cost meter.
- Fatal Blows should cost meter
Yeah, that particular interactable that costs no meter unless you decide you want armor.what you mean running out of the corner? how? interactibles?
Which on is that ? The bag? you can hit them as they are flyingYeah, that particular interactable that costs no meter unless you decide you want armor.
What? Why? Do you hate having a reliable anti-air option?They need to nerf uppercut
yes lol.. What i did is do towers and rematch before i won a match kinda workedIf this beta taught me anything it’s that I really need access to training mode.
I thought of this as well; fatal blow should require activation and cost both bars of offensive meter.Things that annoyed me:
That's it, just two. I feel like having played the beta and stress test now I can't say that breakaways need nerfing at all. Can't wait to play the game on release.
- Running out of the corner not costing meter. If I get you in the corner, spend bar to get out, getting a run out for free is dumb when the roll and wake ups cost meter.
- Fatal Blows should cost meter
Teleports are fully punishable and the safer version (such as Skarlets) requires defensive meter.What about the teleport characters ? That have base teleport . You gotta keep it equal .
OkTeleports are fully punishable and the safer version (such as Skarlets) requires defensive meter.