If there was a way to make them single use everybody would be happy with that. I don't see it happening though it would be nice.There should be a third option:
Leave them on, make them all single use per match. I think interactables can add a bit of an x-factor to matches, and having them be usable only ones adds a layers of decision making I believe.
That would be dandy, but that's up to NRS, we can't rely on their mercy with 3 weeks to go. We can however turn off interactables, we have that power at least.There should be a third option:
Leave them on, make them all single use per match. I think interactables can add a bit of an x-factor to matches, and having them be usable only ones adds a layers of decision making I believe.
Doesn't matter. They contradict the main focus of the game. If NRS wants to focus on a more strategic game with heavier emphasis on footsies and neutral then interactables should be banned in tournaments.They do little damage though
I disagree the interacbles enchance the environment you are in . It gives people ideas how to use themDoesn't matter. They contradict the main focus of the game. If NRS wants to focus on a more strategic game with heavier emphasis on footsies and neutral then interactables should be banned in tournaments.
Look at Smash bros. for example. Items and smash ball are turned off for competitive play because it takes away from the strategy of the game. So do interactables. They're not healthy for the type of game NRS wants MK11 to be.
Smash items are also completely random. They Spawn at random times, locations and can even just be a bomb that randomly explodes and kills the person just for trying to use them. No one died by using their own interactable with no interaction from their opponent.Doesn't matter. They contradict the main focus of the game. If NRS wants to focus on a more strategic game with heavier emphasis on footsies and neutral then interactables should be banned in tournaments.
Look at Smash bros. for example. Items and smash ball are turned off for competitive play because it takes away from the strategy of the game. So do interactables. They're not healthy for the type of game NRS wants MK11 to be.
Damage isn’t the issue.They do little damage though
It enchances the environment your in , it makes feel like your there. If it were VR and you couldDamage isn’t the issue.
I disagree the interacbles enchance the environment you are in . It gives people ideas how to use them
I think you're missing the point of this discussion.It enchances the environment your in , it makes feel like your there. If it were VR and you could
fight MK wouldn’t you want intercables ?
What in the actual hell.It enchances the environment your in , it makes feel like your there. If it were VR and you could
fight MK wouldn’t you want intercables ?
hmm i dont think they cost anything actualy lolThis thread is stupid. Intractables including corner escapes- cost meter to use. It's not like I2 where you can do it indefinitely at no cost. It takes what...16 seconds for a bar? Something like that? That's 16 seconds where you need to think carefully about how to use the next bar.
It's fine. There was never a time that I got hit with an interactable and thought, "man, I would have won this game if it weren't for this spear on Shang Tsung's island."
Be aware of your surroundings.
Compelling replynonsense argument
hmm i dont think they cost anything actualy lol