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Sonix Fox's Thoughts on MK11

Scoot Magee

But I didn't want to dash
Also what do you guys think about meter charging between rounds?

On the topic of breakaways, I found myself launching towards the end of combos when the other player had meter. A lot of times people would end up blowing there meter or not bothering to break towards the end of the combo.
 
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JBeezYBabY

Mr. Righteous
Damn, Fox. Spot on everything BUT! Uncle JBeezY will say this. Combo breakers are NOT coming back. The game is already too far in development to create any new mechanics the game already has. At this point, things would have to be tuned. The breakaway mechanic, im not sure how i feel about it 100%. Im a defensive player so I like it, but i get why many think its flawed in its current state. I would see getting rid of the armor would help but then it would just make breakaway completely useless.

I dunno man....But everything else he proposes, me likey. And fuck chip kills. This aint Street Fighter.
 

Mint

too weird to live, too rare to die
If they incorporate everything he says here, this may be a perfect game. But nrs really needs to listen to the community here and follow through.
 

Kroaken

Life is a block string with no gaps.
Damn, Fox. Spot on everything BUT! Uncle JBeezY will say this. Combo breakers are NOT coming back. The game is already too far in development to create any new mechanics the game already has. At this point, things would have to be tuned. The breakaway mechanic, im not sure how i feel about it 100%. Im a defensive player so I like it, but i get why many think its flawed in its current state. I would see getting rid of the armor would help but then it would just make breakaway completely useless.

I dunno man....But everything else he proposes, me likey. And fuck chip kills. This aint Street Fighter.
Have you played SF recently?
:DOGE
 

undergroundvgt

the salt shaker
NinjaKilla got up to his level through a lot of hard work and after training non-stop while others left to play other games. So he is clearly a special case.

I quite like the breaker from MKX and MK9. But the breakaway system seen in MK11 so far goes a little too far. It's one thing to be able to break out of combos. But if you can then go on to punish the punisher there's something very wrong about that.
i thought the point of breaking out of something was for you to be able to continue your pressure and have a chance to fight back? the game needs to stay like it is !!!!
 

LawAbidingCitizen

Bomb Setups & Ball Rolls(Mileena/Cyrax)
it's exploiting the opponent. not the character. adjust according and don't get break awayed into full combo punish.i didn't really specify chip kill as a defensive mechanic but to try to go the way of sf5 and just get rid of chip kill does not sound like a good look
I edited my above comment to be clearer. Yeah I'm not for removing DoT Death or Chip Death. Sonic is on his own on that one I do have concerns with Breakaway and Flawless Block but I'm in the boat of Wait and See first.

I like to have practice mode before making changes to the game. Idealy a month at least to get a good grip on how it effects gameplay. After all the game isn't out yet.
 
Sonic seems to be opting for a lot of nerfing to defensive options on his twitter.

The only thing I agreed with him on is him finally saying that there is no need for Kombo Breakers because breakers suck!

I just hope NRS don't listen to all his opinions.

I just don't want NRS to nerf too much of the defence and for them to turn it into mix/offence Kombat 11.

The game is on the right track so just wanting NRS to not be too influenced by the top players requests.
 

callMEcrazy

Alone is where to find me.
i thought the point of breaking out of something was for you to be able to continue your pressure and have a chance to fight back? the game needs to stay like it is !!!!
In my opinion the point of breaker is

1. You get to avoid some damage, and
2. The game is reset to neutral so that you don't have to put up with continued pressure from your opponent immediately after using your breaker

In MKX and MK9 this is how the breaker worked. I'm good with that since you usually can't do it more than once a round. Basically you're giving the guy in trouble a chance to live to fight another day in exchange for a good chunk of his meter.

In MK11 though breakers can not just get a guy out of trouble but in fact allow him to completely turn the tables with a full combo punish. This is simply unfair design because it will often reward people for making bad choices.

Imagine this - your opponent randomly ex-teleports with Scorpion. You block it and launch him for your full punish. But he uses breaker in the middle of your juggle and starts punishing you instead. How is that fair?

If you drop your combo then your opponent gets off lightly. That's fair enough. But if you don't do anything wrong but still get punished for it that's a problem with the game's design.

I'm not resistant to change. If they want to revamp the breaker system I'm all for it. But the system currently in place is just not good in my opinion.
 

SonicFox5000

The Best.
Great info and suggestions from the thread. Just gonna address a few people and then disappear from this site for about another 2 years.

On topic of the Sonic shit, as a SUPER socially anxious guy I went to my first Major, KIT 2016 in Memphis. Won my first two pool matches pretty handily, then got BODIED by Sonic. After our match I asked if he had any advice for me. His response was literally, “You just gotta try to hit a lot I guess” then super LOLed and walked away from me. I was polite and respectful, also super hyped to meet a figure in this community. It really soured me that I got the Hollywood treatment and I just cant understand anyone thinking hes someone to look up to or “professional.” Im big mad still.

Contrarily, Michaelangelo, Forever King, Kitana Prime, Slayer, these dudes are MKs competitive reps in my eyes. Esp the old Yomi crew. They made a new player like me with no real scene to speak of, and very questionable fundamentals feel like I belonged somewhere and that I was a part of the action, not a worthless fan.

That being said, Sonic’s opinion of the game would and should hold weight, if he was a known transparent and good honest person, but I think usually he has an agenda. The guy isnt dumb, regardless of anyones opinion of him.
I don't goto tournaments to give people advice. I goto tournaments to win. When I play a set, I kill people for the mistakes they make on the fly, and then I am finished. I can't even remember what happened the prior round before. First you shouldn't hold a grudge on something that happened three years ago as you've greatly misinterpreted the scenario as I laugh after almost every sentence anyways. Second, you have to consider you are not the only socially anxious guy at that event as well as I have my own feelings and thoughts as well.

Jesus dude. “Express himself”. He literally promotes beastiality, has one of the foulest mouths I have ever seen on a stream and carries himself horribly while shoving his sexuality down everyone’s throat. He also stood infront of thousands and called half the country bigots.

I think in a lot of ways he is an example of what not to act like. Concerning the game the only thing I agree with are supers being unsafe and perfect block u3 launcher option select has to go.

Also, there have been many great threads on this site that where players are professionally conducting themselves. Why are they not getting praise?
shut the fuck up I dont think there is literally a single top player that likes you LOL
You actually don't know what youve been talking about since Injustice 1 and like to get personal with people's lives. It is why I have always kept you at arms length since literally no one likes you as you are actually the true definition of a piece of shit. I don't know why you talk all this shit about me and then insist on inviting me to random ass games. Youre just gonna remain as irrelevant as you were with your fuck neutral characters anyway. Keep my name out of your mouth.

Sonic Fox and I follow each other on Twitter. I genuinely harbor no ill feelings toward him, and I could not careless what he posts on Twitter. I was merely pointing out a double standard from my point of view because he is hardly the poster boy for professionalism and maturity. Besides, this instance is one of the few ones in which I mostly agree with his points, but we should question his agenda nonetheless.

As far as your last paragraph is concerned, thank you for your support.
That's a lie and you know it. Literally your own illuminati members have told me how upset you get over me doing almost anything on my twitter so I think you are deadass capping lmfao. And stop talking about me as if you know what my playstyle is because it's been about 6 years and you have still yet to learn it.


Now since thats out the way, I definitely think Flawless blocking should be toned down as I kept launching people mid string for like 35%. I already can now punish moves and strings that are typically safe with flawless block, why should I get to delete you afterwards lmfao. I believe I should only be able to do U3 out of blockstun. I think dot damage being not killing would be ok as so far the utility of those moves are really strong anyways. Killing at the end of the round is just icing on the cake. Offense is nowhere nearly as oppressive as MKX is so I genuinely believe Breakaways should not exist. I think it is much better that way. Meter cooldowns should be way slower too since I felt like I always had meter when I was playing neutral. Just delete breakaways that shit puts me on tilt. All the other defensive mechanics I think are sick. Fatal blows should definitely be death on block. It's a comeback super that keeps respawning if you miss it. If you are gonna insist on keeping them safe, then you should have your one shot that ROUND and if it lands, it doesnt come back, and if it whiffs it shouldnt come back at all that round. That's just my two cents. Otherwise lotsa people in this thread gave me new thoughts to think about! It's the first time a thread hasnt been fully toxic in TYM in a fuckin minute LMFAO.



Edit: also i do whatever the fuck I want on my twitter because it is my personal space and nobody can stop me. by being myself I enable others to be themselves too and thats why I get appreciation from many crowds. fuck being boring LOL
S O N I C F O X O U T
 
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DDustiNN

MK11 Pocket Guide: Koming Soon to the App Store
You work your way close to the opponent in neutral, when close you apply pressure trying to open them up, when finally having opened up the opponent you do the right thing, which is capitalizing on that opening. You do your combo.

The reward for getting out of a combo should NEVER be a counter combo or any type of damage in general. The person being comboed should have limited or no options. The best they should get is a CHANCE to get out of a combo, and this should be able to be baited. Obviously there will be moments you can guarentee it to succeed but you should not be rewarded with anything more than the game being returned to neutral. There should be a RISK in trying to get out of a combo, you should not just mindlessly be able to do it.

Defensive mechanics are great but they should mostly be there to deal with pressure.
The risk is that you lose your entire defensive meter, limiting your options for the near future.

And if you get combo’d back... why not just use your own breakaway? It’s not like your opponent is the only one who has that option. Now you can continue your offense, and you’ve reset both players’ defensive meters.

Seems reasonable to me.
 
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gitblame

Noob
After watching hell of a footage of very good players, I feel like the problems with breakaways and flawless block are more resource wise than with mechanics alone.

I think tht making those more expensive would eliminate the problems. I would think twice before breakaway if I knew I won't get access to wakeup for a longer period. Now it's kinda easy to just waste some time and have your resources back. The same with flawless block launcher. If launcher cost 2 bars of offesive meter instead of 1, it would also make players go for more cheaper options. Besides that it kinda makes no sense, that both flawless block launcher and flawless block single attack use the same amount of resources.

This also makes me realize how godlike this game already is. Compared to problems previous titles had after months of balance patches, this are really minor issues.
 
Great info and suggestions from the thread. Just gonna address a few people and then disappear from this site for about another 2 years.


I don't goto tournaments to give people advice. I goto tournaments to win. When I play a set, I kill people for the mistakes they make on the fly, and then I am finished. I can't even remember what happened the prior round before. First you shouldn't hold a grudge on something that happened three years ago as you've greatly misinterpreted the scenario as I laugh after almost every sentence anyways. Second, you have to consider you are not the only socially anxious guy at that event as well as I have my own feelings and thoughts as well.


shut the fuck up I dont think there is literally a single top player that likes you LOL
You actually don't know what youve been talking about since Injustice 1 and like to get personal with people's lives. It is why I have always kept you at arms length since literally no one likes you as you are actually the true definition of a piece of shit. I don't know why you talk all this shit about me and then insist on inviting me to random ass games. Youre just gonna remain as irrelevant as you were with your fuck neutral characters anyway. Keep my name out of your mouth.


That's a lie and you know it. Literally your own illuminati members have told me how upset you get over me doing almost anything on my twitter so I think you are deadass capping lmfao. And stop talking about me as if you know what my playstyle is because it's been about 6 years and you have still yet to learn it.


Now since thats out the way, I definitely think Flawless blocking should be toned down as I kept launching people mid string for like 35%. I already can now punish moves and strings that are typically safe with flawless block, why should I get to delete you afterwards lmfao. I believe I should only be able to do U3 out of blockstun. I think dot damage being not killing would be ok as so far the utility of those moves are really strong anyways. Killing at the end of the round is just icing on the cake. Offense is nowhere nearly as oppressive as MKX is so I genuinely believe Breakaways should not exist. I think it is much better that way. Meter cooldowns should be way slower too since I felt like I always had meter when I was playing neutral. Just delete breakaways that shit puts me on tilt. All the other defensive mechanics I think are sick. Fatal blows should definitely be death on block. It's a comeback super that keeps respawning if you miss it. If you are gonna insist on keeping them safe, then you should have your one shot that ROUND and if it lands, it doesnt come back, and if it whiffs it shouldnt come back at all that round. That's just my two cents. Otherwise lotsa people in this thread gave me new thoughts to think about! It's the first time a thread hasnt been fully toxic in TYM in a fuckin minute LMFAO.



Edit: also i do whatever the fuck I want on my twitter because it is my personal space and nobody can stop me. by being myself I enable others to be themselves too and thats why I get appreciation from many crowds. fuck being boring LOL
S O N I C F O X O U T


It seems like you want to get rid of the break away because you don’t like it, but what about the people that do like the mechanic do their opinion matter? Also I believe flawless block is in the game too discourage people from just throwing safe strings out over and over again. But I agree with you in regards to the cool downs they should be increase for both offensive and defensive meters.
 
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ismael4790

Stay focused or get Caged
The reason why I always take opinions of tournament players with a pinch of salt is simple. They play for money, and they more than anyone benefit from getting the game play in the way they feel more comfortable.

Sonic fox has made some interesting points, but imo others in between definitely feel like part of the agenda of a player who is well known for being an offensive type player.

Breakaway mechanic inspires serious doubts as is, yes. I personally think the general complaints about it are done in a wrong direction though, since adapting combos the offender will turn it into a mechanic that is a lose/lose situation for the defender (either eat the combo or eat the pressure for not having broken) thus turning it into a nerfed version of the traditional breaker.

However, asking for a complete removal of any breaker system is a measure that directly hurts the defensive aspect of the game, and I think it's part of an agenda disguised as the trend "things to make the game better" we have seen these days.

Breakaway probably needs a tweak, yes. Or even to be replaced with traditional breaker (in a game that promotes neutral, what's better and more fair than reseting the neutral as that breaker does?). But asking to not have any way of breaking combos (we already have seen there are some BIG ones out there) is, imo, a terrible idea.
 
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xenogorgeous

.... they mostly come at night. Mostly.
The reason why I always take opinions of tournament players with a pinch of salt is simple. They play for money, and they more than anyone benefit from getting the game play in the way they feel more comfortable.

Sonic fox has made some interesting points, but imo others in between definitely feel like part of the agenda of a player which is well known for being an offensive type player.

Breakaway mechanic inspires serious doubts as is, yes. I personally think the general complaints about it are done in the wrong direction though, since adapting combos the offender will turn it into a mechanic that is a lose/lose situation for the defender (either eat the combo or eat the pressure for not having broken) thus turning it into a nerfed version of the traditional breaker.

However, asking for a complete removal of any breaker system is a measure that directly hurts the defensive aspect of the game, and I think it's part of an agenda disguised as the trend "things to make the game better" we have seen these days.

Breakaway probably needs a tweak, yes. Or even to be replaced with traditional breaker (in a game that promotes neutral, what's better and more fair than reseting the neutral as that breaker does?). But asking to not have any way of breaking combos (we already have seen there are some BIG ones out there) is, imo, a terrible idea.
Bravo, man ! You nailed this question. Great opinion here I happen to agree with. ;)
 

gitblame

Noob
But breakers can be as well viewed as offensive tool. With breaker available, you are more allowed to do some crazy, super risky stuff you would never do. I am Mileena with 2 bars of meter? I guess I YOLO roll. I lose 2 bars of meter or gain 30+% combo.
 

Darth-Nero

Come Thunder! Come Lightning!
@SonicFox5000 Could you elaborate a little on your latest couple of tweets regarding increasing the cost of teleportation out of the corner and nerfing interactables? Am in favor of more offensive/rushdown playstyle but many players, including me, are worried that your suggestion would result in nerfing defensive options too much.

Appreciate you coming to post in here btw.
 

Scoot Magee

But I didn't want to dash
Isn't it true that break away could be baited and put you in a bad spot with no defensive meter? People seem to be only looking at the benefits of a well timed break away. I feel people may be overreacting a bit. I get the argument of not wanting to be punished out of the hits you earned but it does seem to come at a risk. I don't think we know enough yet tbh, things may have even changed already. Tbh I wouldn't complain if they took it out of the game and replaced it with nothing.

I dont understand pb enough to really comment. I've used it a few times but I haven't seen a real explanation of how the pb OS would work. Does it also cover the option of grab and or canceling a string into a special?

Also I absolutely dont agree with eliminating chip kills. We dont need more comeback mechanics imo.
 
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x TeeJay o

Canary Cry Gapless Pressure
Great info and suggestions from the thread. Just gonna address a few people and then disappear from this site for about another 2 years.


Lmao. This is the exact reason why I had the response I had in the “NRS community leaders” thread. I don’t know you. I’ve met met you. I think you’re a good guy. But I’m not here to bow to you and your achievements I just wanna know why you and the rest of the “top” players feel like you can shit on this site(which consumes most of your nrs community) give it a bad rep, yet most of y’all still come EVERY year using tech from threads, engaged in convos lurking etc. I’m not accusing YOU but some of your peers who supposedly HATE the site do it so yeah.. Idk the history of why you all left and it may be something along the lines of having thin skin over the internet if you could believe that.. Either way I feel like if you were just going to shit on certain ppl that responded and tell people “it’s my Twitter I do what I want” you could have posted that to twitter and left it there. What was the point of coming and then saying “see ya in 2 years!” Same goes for the players who “hate tym” but come here to promote patreons and other business endeavors. To each his own, but at least be consistent with the bullshit.
 

Vslayer

Juiced Moose On The Loose
Lead Moderator
Edit: also i do whatever the fuck I want on my twitter because it is my personal space and nobody can stop me. by being myself I enable others to be themselves too and thats why I get appreciation from many crowds. fuck being boring LOL
S O N I C F O X O U T
So you're telling I play to win to not bring personal stuff into this, and you're literally bringing personal stuff into this.

If sexuality or other preferences gives you the idea that you're not 'boring', or that it makes you exciting, then you have no personality. That stuff isn't part of who you are, it's just what you like or what you don't like and shouldn't be praised by anyone for any reason. You're not helping anyone by saying you're gay, you're just getting internet likes and that is a big problem in our society today. If you want to help people, get a Doctorate degree and actually save lives.
 

DDustiNN

MK11 Pocket Guide: Koming Soon to the App Store
After watching hell of a footage of very good players, I feel like the problems with breakaways and flawless block are more resource wise than with mechanics alone.

I think tht making those more expensive would eliminate the problems. I would think twice before breakaway if I knew I won't get access to wakeup for a longer period. Now it's kinda easy to just waste some time and have your resources back. The same with flawless block launcher. If launcher cost 2 bars of offesive meter instead of 1, it would also make players go for more cheaper options. Besides that it kinda makes no sense, that both flawless block launcher and flawless block single attack use the same amount of resources.

This also makes me realize how godlike this game already is. Compared to problems previous titles had after months of balance patches, this are really minor issues.
Counter-argument:

Faster meter restoration can lead to more exciting matches, because both players aren’t afraid to spend meter.

I always hated sitting on meter, or only being able to use the “cooler” moves in small doses. In MK11 I feel like I can enhance moves more often, and it’s great.

I really love the new meter system in this game.
 

xenogorgeous

.... they mostly come at night. Mostly.
calm down , fellows .... what happens in SonicFox personal life it's only and exclusively his own problem, nobody here has to bring this down here .... the only part interesting on this stuff, it's his personal view and thoughts regarding MK11 mechanics and gameplay .... any other things out of this subject (MK11 gameplay analysis) , seriously, doesn't fucking matter here .... ;)

TYM doesn't need SonicFox to survive on its own, and SonicFox doesn't need this site to accomplish his sucessful archivements in e-sports, so what ? better focus only in his opinions regarding MK11 gameplays aspects, and forget other useless things said regarding others subjects .... :D

Sonic seems to be a OK dude, very funny and playful one, totally harmless to NRS FG Community ... so let the guy alone, and let's focus our attention on what really it's important: MK11 gameplay and analysis discussion. :cool:
 

x TeeJay o

Canary Cry Gapless Pressure
TYM doesn't need SonicFox to survive on its own, and SonicFox doesn't need this site to accomplish his sucessful archivements in e-sports, so what ?

This attitude is why the community is in shambles now. If it weren’t for him + his top player Illuminati peers, nrs could be even bigger! But nah let’s dump on the site that helped ALL of them get to where they are now. If you think sonic is where he is at rn because of ONLY HIMSELF and friends you’d be a fool. The entire community is responsible for helping not only him, but a TON of other old players who went on to work for NRS. This site is important to the nrs community regardless wether you think him supporting Italy’s a difference or not. When you start from the bottom(cause he did) and make it big, you don’t shit on the community who helped you get there. You give back to them and you MOST IMPORTANTLY HELP the next generation. I’m all for him being in WIN mode at a tourney, but what’s the reasoning for shitting on the community for years and starting this whole Us vs Them thing. Don’t get me wrong people, I don’t give two shits if he never visits again or any of them for that matter. He will still win evo and make 100000 top 8 placements that’s all fine. Just stfu about TYM if you aren’t going to help make it a better place or don’t like it don’t visit. Period.