7horx
Noob
Hello everyone,
I'd like to share with you my thoughts about making the game a better experience especially for competitive players.
Since forever a player who loses a match can switch his character or like in MKX and now in MK11 - variation. It makes an opportunity to choose a counter-pick and have an advantage over the guy who won. The game is like - "Oh ok you won, you had nice reads, great execution and now as a reward, your opponent can pick a different fighter, so your next match is going to be more difficult".
I believe there is a way to make such bs as counter-picking less problematic at the same time releasing variation system true potential.
In my opinion the guy who got beaten still can switch his character BUT the winner should have at least a chance to somehow match his tool set and pick a different variation (if he wants ofc). The loser now has to think twice before just taking a new fighter BUT if he wants to switch only a variation, then the opponent is locked with his character and can't make any changes. All of that is still in favor of the guy who lost, he can replace 100% of his moves, specials etc while the winner something like 15% - 30% (depending on a variation).
So what are the benefits?
- way, way more variations being used at tournaments
- counter-picks being less problematic
- being a character loyalist now has more sense (instead of just using the best variation of a character)
- winners also have the right to speak
Disadvantages:
- haven'f found yet
I'm curious what are your thoughts about this?
I'd like to share with you my thoughts about making the game a better experience especially for competitive players.
Since forever a player who loses a match can switch his character or like in MKX and now in MK11 - variation. It makes an opportunity to choose a counter-pick and have an advantage over the guy who won. The game is like - "Oh ok you won, you had nice reads, great execution and now as a reward, your opponent can pick a different fighter, so your next match is going to be more difficult".
I believe there is a way to make such bs as counter-picking less problematic at the same time releasing variation system true potential.
In my opinion the guy who got beaten still can switch his character BUT the winner should have at least a chance to somehow match his tool set and pick a different variation (if he wants ofc). The loser now has to think twice before just taking a new fighter BUT if he wants to switch only a variation, then the opponent is locked with his character and can't make any changes. All of that is still in favor of the guy who lost, he can replace 100% of his moves, specials etc while the winner something like 15% - 30% (depending on a variation).
So what are the benefits?
- way, way more variations being used at tournaments
- counter-picks being less problematic
- being a character loyalist now has more sense (instead of just using the best variation of a character)
- winners also have the right to speak
Disadvantages:
- haven'f found yet
I'm curious what are your thoughts about this?