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Street Fighter V General Discussion

xiskza

Underworld

The Satsui no Hado is a dark force tied to the more sinister aspects of the human soul, including the hunger to survive, destroy, and conquer. Those who learn to control it become nearly unstoppable, but at the cost of their humanity. Akuma is one of these beings. In the past, Ryu was constantly struggling with keeping the Satsui no Hado at bay. If he was hypothetically unable to control it, Evil Ryu would manifest and bring a dark obsession to the otherwise peaceful Ryu. However, after the events of Street Fighter V: Arcade Edition, Ryu was able to overcome the Satsui no Hado’s temptation to ensure Evil Ryu would never see the light.

However, the Satsui no Hado living within Ryu became sentient and would rise as the entity known as Kage, meaning “shadow” in Japanese. Kage lives to prove Ryu is nothing without him and seeks to challenge Akuma and Sagat, two of Ryu’s most notorious rivals. Will Ryu succumb to Kage’s schemes?


Kage’s move set may resemble Evil Ryu’s, but the embodiment of the Satsui no Hado has his own twist on the abilities you may be expecting.

Hadoken – Kage’s Hadoken sees him emitting energy from his palm, but doesn’t create a traditional fireball, at least in the grounded version. The airborne version of Hadoken emits a fireball horizontally in the air.

Shakunetsu Hadoken – Similar to Akuma’s “red fireball,” Kage gathers energy in both fists and sends the projectile full screen.

Shoryuken – Kage wouldn’t come from Ryu if he didn’t have this iconic move!

Kurekijin – Kage jumps off the ground and rotates only once to deliver a single kick. Kurekijin can also be used in the air.

Ryusokyaku – Similar to Evil Ryu’s “Axe Kick” where he lifts his leg in an arcing motion and slams it down on the ground.

V-Skill: Senha Kassatsu – Kage gathers energy into his fist and lunges forward to punch the opponent. Senha Kassatsu has armor and can be charged for a more devastating blow.


V-Trigger I: Taigyaku Mudo – In this two-bar V-Trigger, Kage unlocks Ashura Senku, a teleport move that is performed by pressing HP+HK. Ashura Senku can be used on the ground and in the air as an air dash, which opens up multiple mix-up options and flashy combos. Taigyaku Mudo also improves Kage’s V-Skill so that he can now combo into it while the fully charged version will crumple the opponent.


V-Trigger II: Rikudo Osatsu – In this three-bar V-Trigger, Kage unlocks Misogi, a move that sends him into the skies before crashing down on the opponent by pressing HP+HK. Misogi can be cancelled into by a number of normal and specials, including blocked sweeps, which makes it a pressure monster.


Critical Arts:

Metsu Shoryuken – Ryu’s iconic super from previous games lets everyone know that Kage is indeed a part of Ryu. Kage does a devastating upper cut that ends in a flash full of red.

Shun Goku Satsu (V-Trigger II only) – Kage wouldn’t be the Satsui no Hado without having the Shun Goku Satsu! While only available in V-Trigger II, Kage’s version of the Raging Demon can be used to end particular combos with his signature red gracing the screen afterwards.


Kage’s Story Costume resembles a wilder version of Evil Ryu complete with the burned hole in his chest. Kage’s hair is grown out, his gi is on his torso instead of draped around his waist, and a large rope holds it all together.

On the other end of the spectrum, Kage’s Battle Costume is bright, ornate, and regal. Perhaps this is what Kage envisions himself as at the height of his power?

Kage is only the beginning of the next season of Street Fighter V: Arcade Edition! We’re doing things differently this year, so we’re eager to share the details with you soon! Thank you for all the continued support. We can’t wait to show off what’s next in 2019!
 

Gamer68

Fujin!
https://twitter.com/StreetFighter/status/1075561441032318976

Yikes. This sounds like either 1) Less characters are coming this year, or 2) They want to charge you per character so you end up paying more in the long run.

I've seen some people say that SFV might go free-to-play but if so I don't think it will be done right considering FM nerfs and the fact that you only get 4 FM per Ad. If anything it would just be a way to entice people into buying the DLC (basically the only thing they make money off now), which is even more profitable now if they are selling characters outside of a Season Pass so you don't get discounts.

To be honest, unless they announce something really surprising around the time they will be sharing "More news", I'm taking this as a hint towards them gearing-down development so they can make Street Fighter VI and release around 2020 when the new consoles come out.
 

NaCl man

Welcome to Akihabara
So ken v trigger 2 is still trash. It is still the only dp that is useless as an anti air. To make it any good give it upper body invincibility.

Sent from my SM-G950F using Tapatalk
 
So ads are gone for now, although I had mine turned off, and people having kage from top tier to mid tier, and what his best vtrigger is, both seem real good.
 

Linkuei82

Live by the sword, Die by the sword
So ads are gone for now, although I had mine turned off, and people having kage from top tier to mid tier, and what his best vtrigger is, both seem real good.
I would put him Mid high nothing more. Silly how people complain about ad when you can turn them off. Also I thing the doom and gloom with the whole winding down with SFV is overblown and I think they are just trying new things for S4. No way it's dying now.
 
Lol, yea I like his vt2 more, but maybe because I can't do his vt1 side switching mixups, also vt1 makes his dp's safe right? But his vt2 stomp seems good but is it punishable on block?
Vt2 stomp is -2 on block and on hit it’s a hard knockdown. Hard knockdowns are rare and incredibly powerful. Vt1 makes dps hard to punish but not safe, especially if he’s already cornered.
 

Aramonde

Noob
I know this thread is for SFV but does anyone know where i can get the frame data for super turbo? I'm playing 30th anniversary edition and it seems like everything Ryu does is safe! I don't mind getting destroyed by vets but there are people who are noobs like me who are kicking my ass.
 

Johnny Based Cage

The Shangest of Tsungs
Another major SFV major, another Evo world champion and contender for best SF player of all time getting beaten by four throws in a row from that savage grappler known as Cammy.

Does anyone seriously still think this game is any good lol
 
Another major SFV major, another Evo world champion and contender for best SF player of all time getting beaten by four throws in a row from that savage grappler known as Cammy.

Does anyone seriously still think this game is any good lol
Lol I heard that dude has a 8-1 record against tokido, I think he sent him to losers last year too. Also his cammy is legit af honestly.
 

StormGoddess

Your mind tricks won't harm me!!!
CPT 2019 DLC Trailer


Gear up with a horde of new costumes on February 26 for Street Fighter V: Arcade Edition!

Ready? Slide into February with new costumes for Ryu, Sakura, Alex, and a certain wrestler from some of Capcom’s iconic series!


Robot Bundle – Keep those circuits going, because we’re putting the previous robotic-themed costumes from Extra Battle Mode into a shiny new bundle for a limited time. The Robot Bundle is available for $9.99 and includes Mech Zangief, Mech F.A.N.G, Mech Juri, Mech Abigail, the Jin Saotome costume, and the Cyberbots background music.



UPDATES

The Ver. 4.021 update slated for release on Wednesday, February 27, 2019 implements design changes to improve operation stability for DirectInput USB controllers used with the Steam version of the game.

If your controller (primarily PlayStation®4 controllers, arcade sticks, etc.) employs DirectInput, launching STREET FIGHTER V after applying the above update will result in the loss of controller functionality.

After installing the 4.020 update, please adjust your settings as per the instructions at the link below in order to resolve the issue.