Patch notes...
http://www.capcom-unity.com/strumslinger/blog/2018/12/16/street-fighter-v-arcade-edition-balance-updates-and-developer-comments-for-december-16
Top (General Adjustments)
General Adjustments
Adjustment Description
Moves with Armor ①If your character's vitality is reduced to zero, they will be KO'd even if they have white gauge remaining.
②Stun values for opponent attacks that are absorbed by the armor state have been reduced from 100% to 50%.
Invincible Moves that can be Counter-Hit After the Move Ends Among the invincible moves where the counter-hit status continues after the move has ended, for moves that are invincible from 1F, damage dealt during move recovery will be 1.2x that of the normal damage dealt.
Please refer to each character sheet to see which moves have been affected by this change.
Invincibility on V-Trigger Activation The invincibility during the screen freeze for V-Trigger activation differed, as there were some characters who took a hit and others who did not. This has been changed so that all characters will take the hit if it lands during the screen freeze of a V-Trigger activation that was not canceled into.
See each character's change list to see which characters are affected by this change.
For V-Trigger activation cancels, refer to each character's change list.
Behavior when Taking Damage During Screen Freeze If a character received damage during the V-Trigger screen freeze, the recovery for the character that took damage would be shortened by 1F. This has been fixed to the intended values.
Behavior when Certain Attacks Hit During Screen Freeze and KO Animation Fixed the phenomenon where, if certain attacks connected at the same time as the CA, V-Trigger, or KO animation, the character would behave in an unnatural way.
Behavior when Inputting EX Special Moves as a Reversal Fixed the phenomenon where, if using a certain button when inputting an EX special move as a reversal, the move would come out 1F slower than usual.
Behavior when Inputting Certain Commands as a Reversal Fixed the phenomenon where, if a forward or backwards dash was input at the same time as a command at reversal timing, the command move would come out after the dash.