I tend to think the opposite. Like cutthroat Kano for example. Because he was so good with a buff, armoured buff & invulnerable to attacks on the start up frame his other variations became null.I think that type of gameplay mechanic can be interesting, I'd just rather see it as a separate thing, and not a universal tool like taunting. Like how different characters in MKX could choose to go for Buffs like health/damage/etc by doing a certain special move. Or do it as a universal move, just not as a taunt.
Taunt jet upperWhy should a taunt have any strategic significance, though? Just seems like it misses the whole point of doing a taunt.
Pretty sure that there will be no armor launchers in mk11, with last mkx patch they tested the waters in that department. But I expect all chars to have some sort of armor move. Also wakeups might have invincibility as in mk9.I'm curious to see how they approach armor and wakeups in this game considering how much they changed over the course of mkx
Almost every character in MKX had good antiairs, the problem were the completely busted jump ins.I wanna be able to consistenly AA jumping normals.
I want every character to have a reliable anti air
Breakers have been a staple in NRS games for a while, so I doubt they're going anywhere. I would like to see some small changes to it though, like block breakers (that thing no one uses) costing one bar of meter instead of two.What about combo breakers? It is a defensive tool. Would like to see those again.
This is something else I think is a no brainer.It'd also be pretty awesome for ranked matches to have a Best of 3 structure by default, but have the option to opt out after each match. A single match never did feel like enough time for me to get a feel for someone's playstyle.
i did understand what you said in the first post. now you explained me the difference between inj2 and mkx, lul.just comparing to mkx. i am guessing much more 50/50 than injustice
edit to elaborate more. injustice was not a block button game so there was a cross over/non cross over element which mk will not have with a block button. a block button in injustice would have taken a lot of mix out such as batman post grapple vortex. MK relies more on the 50/50 high low mix since the cross over game is non existent.
That's my biggest fear. If it would be a legacy game, make it more like MK9 than MKX. I mean no more "50/50 to the corner in your face" MK.... i doubt that mk11 will be a mkx legacy game or something like that.
I actually don't like what intractables do to the corner game. Especially when you can burn meter to gain arguably the best armor moves in the game. I don't mind them in the game but I want them to have as minimal impact as possible.If you have interactables then have them just as good defensively offensively.