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Soul Calibur 6: THE SOUL STILL BURNS!

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Deleted member 5032

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Damn, I just learned Azwel can cancel his A+B guard break with block and act immediately. His Ax mode leaves him +12 on block, and his 6A comes out in 18 frames and only -2 on block, with 6AA being +2 on block. His 6B comes out in 14 and his 3B comes out in 19. So while you're in that Ax Stance A+B range, you're going to have to constantly guess between those attacks, along with his B+K 61-damage low.
 
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Deleted member 5032

Guest
Here is the footage. I wasn't playing as well as I should have been (still learning the game!), but around 4:57 you can see how she follows up a guard break attack with a kick into more pressure, none of which I'm able to interrupt. @Juggs He switches to Gr0h at 10:14 and is really solid. I win the first set through sheer stupidity but then he just obliterates me...
 

Immortal

Blind justice....
Here is the footage. I wasn't playing as well as I should have been (still learning the game!), but around 4:57 you can see how she follows up a guard break attack with a kick into more pressure, none of which I'm able to interrupt. @Juggs He switches to Gr0h at 10:14 and is really solid. I win the first set through sheer stupidity but then he just obliterates me...
I don't have time to watch the whole thing now but just from few first matches vs that Seong Mi-na player i can tell you - you really should use some jumping attacks, especially on 3rd hit LH low or delayed low. Even if you get hit by mid while mid-air it will lead to nothing, it's not like Seong Mi-na has insane pressure and will rush you down.

Also step those linear attacks which he used like all the time and then rush, rush, rush.
 
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Deleted member 5032

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I don't have time to watch the whole thing now but just from few first matches vs that Seong Mi-na player i can tell you - you really should use some jumping attacks, especially on 3rd hit LH low or delayed low. Even if you get hit by mid while mid-air it will lead to nothing, it's not like Seong Mi-na has insane pressure and will rush you down.
Gotcha, thanks for the advice. I've been trying to incorporate more jump attacks into my play, I'm just never really sure when I'm supposed to use them. Azwel's got a good 9A and 9B 50/50.
 
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Deleted member 5032

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From what I heard. MiNa struggles against pressure. Once you get in she has a hard time getting you out, so maybe up the pressure.
Ok, I'll keep that in mind. I still lock up a lot since I'm new to Soulcalibur, so really gotta work on keeping that offense up. Azwel is kind of weird when it comes to pressure, so it can be tough to keep up that momentum.
 

Immortal

Blind justice....
Ok, I'll keep that in mind. I still lock up a lot since I'm new to Soulcalibur, so really gotta work on keeping that offense up. Azwel is kind of weird when it comes to pressure, so it can be tough to keep up that momentum.
Up close she has only one good string which is her kicks, which you have to respect, anything else is slow ass and if you get hit by it - it means you're giving up your turn to play aka to much respect.

I actually think Azwel is a decent pick vs her unless you can play a pressure character really well. Azwel has good range and her only long reaching low poke is very linear and quite slow, easy to step. Just don't play vs her from 3/4t of the screen which is where she wants you, close distance to 1/2 and you can punish almost anything she does.
 
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Deleted member 5032

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Up close she has only one good string which is her kicks, which you have to respect, anything else is slow ass and if you get hit by it - it means you're giving up your turn to play aka to much respect.

I actually think Azwel is a decent pick vs her unless you can play a pressure character really well. Azwel has good range and her only long reaching low poke is very linear and quite slow, easy to step. Just don't play vs her from 3/4t of the screen which is where she wants you, close distance to 1/2 and you can punish almost anything she does.
Gotcha, that's really helpful advice. Thanks!
 

HeavyNorse

#BlackLivesMatter
Created Psylocke based on her latest design:





I’m not fully happy with the design. Spent hours on trying to make it work, but with what we have to work with in SCVI’s character creator, I had to settle with this. I can’t wait to get more gear pieces though to play with, so I can update all my designs. :p
 
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Deleted member 5032

Guest
Created Psylocke based on her latest design:





I’m not fully happy with the design. Spent hours on trying to make it work, but with what we have to work with in SCVI’s character creator, I had to settle with this. I can’t wait to get more gear pieces though to play with, so I can update all my designs. :p
Oh wow, that’s great! I love the X belt! Talim is such a good choice for Psylocke. I used her for my classic Psylocke design:
 
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HeavyNorse

#BlackLivesMatter
Oh wow, that’s great! I love the X belt! Talim is such a good choice for Psylocke. I used her for my classic Psylocke design:
There's nothing in your spoiler tag. :p

I usually use Taki's style for Psylocke, but in her newest form she's not all that ninja-like anymore, so thought I'd try another style for that design. ^^
 
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Deleted member 5032

Guest
There's nothing in your spoiler tag. :p

I usually use Taki's style for Psylocke, but in her newest form she's not all that ninja-like anymore, so thought I'd try another style for that design. ^^
Ha, dammit, TYM doesn't handle mobile devices very well... Should be fixed now. And I hadn't considered Taki, that might still be worth checking out. I actually don't know a lot about Psylocke other than that she used to be British, then randomly became Asian, and she can create psychic energy weapons.
 

Roy Arkon

I will leave my seal on you!
Thread cleaned.

Not gonna lie, recently learned how to ukemi. Tbh, there should be a stand alone tutorial mode in this game for newcomers like myself. Not a text tutorial, an actual tutorial (text tutorial is fine IF you have an actual visual interactive one as well). And no not whatever is in libra of souls, an actual tutorial game mode. Most fighters have this, it helps A LOT.

I would also like a combo trial mode, which is also in a lot of fighters. Again, it helps a lot, but not nearly as much of a necessity as a tutorial mode.

Anyway, still loving Groh. Haven’t gotten nearly as much time with the game as I would like, but my progress is coming a long slowly but surely. It’s hard learning without the aforementioned things, but also having to learn (outside of training mode) through ranked is also slowing progress down. Most people one and done you (win or lose) and since the casual/player match mode is abysmal, it’s irritating af for someone new to the franchise (competitively or otherwise).

I have no problems with the gameplay itself, I love everything. They just handled everything else pretty poorly, imo.
100% true regarding the tutorial, every fighting game nowadays should get a tutorial mode that is properly presented. I get that the way the tutorial mode is presented in this game can kinda give you the feel that you learn all of it from an ancient book to fit the overall theme of the game, but that's what they tried to do in the story mode for SC5 with the book-like still images in it, and that didn't work just as much as this tutorial mode doesn't right now.
 

Immortal

Blind justice....
I honestly dont care about proper tutorial since i always go directly to training mode and SC just like Tekken 7 has a really good one. Thou for new players probably a decent tutorial mode would be nice.

Worth to remember thou that SC VI was made on a budget. So they had to make choices what to include in basic version of the game. Probably updates will add missing things just like in Tekken 7.
 

Roy Arkon

I will leave my seal on you!
I honestly dont care about proper tutorial since i always go directly to training mode and SC just like Tekken 7 has a really good one. Thou for new players probably a decent tutorial mode would be nice.

Worth to remember thou that SC VI was made on a budget. So they had to make choices what to include in basic version of the game. Probably updates will add missing things just like in Tekken 7.
If that's true, then this makes the whole thing even less acceptable. SC6 was sold for a full AAA price with a season pass, if that's a budget game and that budget caused the tutorial as well as other stuff in the game to not be in high enough of a quality as they should, then Bandai Namco should've sold the game for a much lower price.

Also, other fighting games also have great training modes at launch yet they also have much better tutorials at launch. MKX always had a great training mode, yet the tutorial, while was more basic, at least was presented in the right way as an interactive mode. And IJ2 also had great training mode right from the start, and not only the tutorial was presented in the right interactive way, but the game also included character-specific tutorials at launch. Yes now the tutorial in IJ2 has gotten to godlike state after the Legendary Edition update, but it was done the right way from the get go. Even DBFZ's tutorial mode, while lacking some important parts, at least was interactive, and the training mode in that game at launch wasn't that good.
 

Gooberking

FGC Cannon Fodder
If that's true, then this makes the whole thing even less acceptable. SC6 was sold for a full AAA price with a season pass, if that's a budget game and that budget caused the tutorial as well as other stuff in the game to not be in high enough of a quality as they should, then Bandai Namco should've sold the game for a much lower price.

Also, other fighting games also have great training modes at launch yet they also have much better tutorials at launch. MKX always had a great training mode, yet the tutorial, while was more basic, at least was presented in the right way as an interactive mode. And IJ2 also had great training mode right from the start, and not only the tutorial was presented in the right interactive way, but the game also included character-specific tutorials at launch. Yes now the tutorial in IJ2 has gotten to godlike state after the Legendary Edition update, but it was done the right way from the get go. Even DBFZ's tutorial mode, while lacking some important parts, at least was interactive, and the training mode in that game at launch wasn't that good.
Budget or not the game is more than worth its price. This was not a SFV situation. It is not Fighting EX layer.
 

Roy Arkon

I will leave my seal on you!
Budget or not the game is more than worth its price. This was not a SFV situation. It is not Fighting EX layer.
Yes the quantity and length of content is there in SC6 unlike in SFV when it launched, that's true, but the quality of some of those is not at the right level. Not all of them, but some of them.
 

Immortal

Blind justice....
If that's true, then this makes the whole thing even less acceptable. SC6 was sold for a full AAA price with a season pass, if that's a budget game and that budget caused the tutorial as well as other stuff in the game to not be in high enough of a quality as they should, then Bandai Namco should've sold the game for a much lower price.

Also, other fighting games also have great training modes at launch yet they also have much better tutorials at launch. MKX always had a great training mode, yet the tutorial, while was more basic, at least was presented in the right way as an interactive mode. And IJ2 also had great training mode right from the start, and not only the tutorial was presented in the right interactive way, but the game also included character-specific tutorials at launch. Yes now the tutorial in IJ2 has gotten to godlike state after the Legendary Edition update, but it was done the right way from the get go. Even DBFZ's tutorial mode, while lacking some important parts, at least was interactive, and the training mode in that game at launch wasn't that good.
It is what it is. From the get go it was pretty well known what the game will and will not have. Its not like they lied about anything. Game was made with quite small budget. Thats a well known fact. And the price... well for me its more then worth it.

That being said im pretty sure many things will be added down the road. Thats the great thing about Namco, they support their games for years.
 

Roy Arkon

I will leave my seal on you!
It is what it is. From the get go it was pretty well known what the game will and will not have. Its not like they lied about anything. Game was made with quite small budget. Thats a well known fact. And the price... well for me its more then worth it.

That being said im pretty sure many things will be added down the road. Thats the great thing about Namco, they support their games for years.
Well they might have not lied and they might support the game for a long time, but the quality of the content should have been higher from the start.

But then again the quantity and length of the content are there, and that's great, I will give them that. We will see what happens next.
 
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Temp

Salmon. Otters. The Bringer.
Here is the footage. I wasn't playing as well as I should have been (still learning the game!), but around 4:57 you can see how she follows up a guard break attack with a kick into more pressure, none of which I'm able to interrupt. @Juggs He switches to Gr0h at 10:14 and is really solid. I win the first set through sheer stupidity but then he just obliterates me...
You gotta duck the horizontal before the break attack. I'm not sure what Azwel gets on his full crouch moves, but if you can at least get frames on hit, that'll put Mina in a pretty bad spot.

(EDIT: Just did some testing. You can punish the gap with his two-hit while-rising B which does a nice chunk of damage. You can also punish with full-crouch B, so if you know any natural combos that follow that up, you will have one hell of a juicy punish.)

Still, I understand the struggle. I'm maining Seong Mina, and it's clear people are still trying to figure her out. When you're fighting her, there's two things I'd always keep in mind.

1) yes, her pressure is bad... but that's not the whole story. Her fastest move is 2A, which has no range and does poor damage. That said, I'm not using 2A to get out of pressure: I'm using her high crushes. If you're doing horizontals against Mina, she can blow you up with 6A or 8A+B even if your moves have less start up frames. She gets decent oki on both these moves, so you have to be conservative with your horizontals. Granted, if she knows you're going for verticals to avoid her high crush moves, she can sidestep and punish, but that's the mind game. That's just the nature of Soul Calibur.

2) If you are already sidestepping, you can get a full punish against 1B and 22B on reaction. She can blow up your sidestep with 2A, but 2A has twenty startup frames, and the range stops right about midrange, so you can space it with some practice.

I hope this helps. Mina is strong, but with time and little labbing, you can keep her honest.
 
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D

Deleted member 5032

Guest
You gotta duck the horizontal before the break attack. I'm not sure what Azwel gets on his full crouch moves, but if you can at least get frames on hit, that'll put Mina in a pretty bad spot.

(EDIT: Just did some testing. You can punish the gap with his two-hit while-rising B which does a nice chunk of damage. You can also punish with full-crouch B, so if you know any natural combos that follow that up, you will have one hell of a juicy punish.)

Still, I understand the struggle. I'm maining Seong Mina, and it's clear people are still trying to figure her out. When you're fighting her, there's two things I'd always keep in mind.

1) yes, her pressure is bad... but that's not the whole story. Her fastest move is 2A, which has no range and does poor damage. That said, I'm not using 2A to get out of pressure: I'm using her high crushes. If you're doing horizontals against Mina, she can blow you up with 6A or 8A+B even if your moves have less start up frames. She gets decent oki on both these moves, so you have to be conservative with your horizontals. Granted, if she knows you're going for verticals to avoid her high crush moves, she can sidestep and punish, but that's the mind game. That's just the nature of Soul Calibur.

2) If you are already sidestepping, you can get a full punish against 1B and 22B on reaction. She can blow up your sidestep with 2A, but 2A has twenty startup frames, and the range stops right about midrange, so you can space it with some practice.

I hope this helps. Mina is strong, but with time and little labbing, you can keep her honest.
That's very helpful, thanks for the advice!
 
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Deleted member 5032

Guest
@Immortal Dude, this Scuffle app is seriously amazing. Thank you so much for putting in the time and effort and releasing it to the public!