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Tekken 7 General Discussion Thread - OP Updated With All Tekken Info

JBeezYBabY

Mr. Righteous
This patch is quite horrible unless youre Heihachi main or Lars (lol) then you're golden.

It's like Harada wanted every Mishima player switch from Jin.... to Heihachi... What's the fucking point.

Also while i still think Dragunov is decent enough (no way he is top tier now) he got overnerfed. D2 doesn't force CR now on hit and im -1 of it. So my oponnent is standing and has advantage like yeah.... what the fuck? Armor is now -14 on block... So it's launch punishable by pretty much anybody now.

People always complained that he is 2 moves character, well guess what... Now he is 1 move character coz it's like WR2 whole day... coz nothing else left to do.

He's like the only character i really enjoy playing in T7 and he gotnerfed every single patch, like seriously there isn't anything left to nerf and more likey he got overnerfed.

@TheGabStandard - she's still fine, easy to pick up, easy to play, decent tools nothing really changed for her, she will still see quite a lot of tournament play.
You forgot about Asuka. She got buffed like crazy!
 
@Scott The Scot
I was actually looking for a video like this showing what the new chages in the stun was since I cant play this game yet.
The important things are:
- 3,2 You can probably hit opponents better out of stuff and it makes his wall combo more consistant.
- d+1,2 You will get punished for doing this now instead of gaining space like before.
- b+1,2 You lose the back turned setups because of the knockdown change but you still have the wall splat.(Pauls left side facing the wall) (Will have to test if you can still hit confirm using the delay of b+1 as it may still stop sidestep)
- b+2,1 I dont actually get this change as you could sidestep the second part even after blocking the first hit. You may still have the b+2, charged 1 setup off the screw combo so I guess that is a bonus (There is no mention of any change to this so I am assuming this is still there).
- u/f+2 Nice buffs but still looks like a hard read move, more plus frames are always good.
- u/f+3 Basically easier to combo.
- u/b+2 and SWY 4 stun changes is actually a nerf since the previous BnB is now not possible.
- d/f+1+3, deathfist is a buff since it looks like it combos all the time now giving Paul a throw mixup (More deadly at the wall since he now has 2 wall splat throws)
 
downloaded Lei today, but damn Im too busy playing spiderman right now, so I can get back to tekken 7 atm lol

some suiken stuff

 
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Gooberking

FGC Cannon Fodder
The game seriously needs a proper, endless single player mode. Arcade is too short and Treasure battle is annoying with the unconventional battles and being stuck on 2 out of 3. I have two options and I hate them both.
 

M2Dave

Zoning Master
lars said to hold his beer

I would love to hold Lars' beer, but f+2,1~SE 1 has been confirmed as a glitch by MarkMan. It will be removed in a hotfix.

@Immortal, Dragunov still seems very good. WS+4 now loses to jabs after d+2 but still appears to track most characters to both sides. In order to beat jabs, you can do another d+2 or d+4 or FC d+3. You also have access to a safe wall bounce move in WS+3. Also, the change to the armor move is not very significant as the move plays a minor role in Dragunov's meta. You rarely see JDCR and other high level Dragunov players use 1+2. Besides, only a handful of characters have standing 14 frame launchers in this game. f+1+2 has not been touched, by the way.
 

Immortal

Blind justice....
I would love to hold Lars' beer, but f+2,1~SE 1 has been confirmed as a glitch by MarkMan. It will be removed in a hotfix.

@Immortal, Dragunov still seems very good. WS+4 now loses to jabs after d+2 but still appears to track most characters to both sides. In order to beat jabs, you can do another d+2 or d+4 or FC d+3. You also have access to a safe wall bounce move in WS+3. Also, the change to the armor move is not very significant as the move plays a minor role in Dragunov's meta. You rarely see JDCR and other high level Dragunov players use 1+2. Besides, only a handful of characters have standing 14 frame launchers in this game. f+1+2 has not been touched, by the way.
Im not gonna argue to much about if Dragunov still is very good or only decent atm. Most people me included thinks the later. Time will tell if that's the case but i honestly dont see him now as a top tier character.

D2 always tracked very well and that didnt change at all. Now after D2 on hit you're just in a guessing state probably even more then your oponnent is. Basicaly there is no WR2, D2, pressure anymore. Which made Dragunov so good, now you have to stop or take a big risk.

Armor nerf isn't that significant but it always was an option to throw if you need it, now it would be even more usefull but it got nerfed. Not a big deal but when you add up all the nerfs Dragunov received in almost all patches... well... it's not a pretty picture.

There is something funny with CMT F+1+2, something changed it really looks like it whiffs sometimes from up close. Althou in practice mode works just fine. One thing for sure thou, d4 after F+1+2 isn't gaur. anymore. Another minor nerf.

Don't get me wrong i dont think Dragunov is bad or anything like that but i also dont think he is top tier now, probably decent. Is he good enough? Probably not for competitive play. JDCR probably gonna just switch to Heihachi and that's a shame coz i really liked watchiing his Dragunov. Time will tell, looking forward to next big event to see if Dragunov gonna be still played and if so - how people perform with him.

Either way i still gonna play him, coz i really enjoy playing him, always did. He's my main and thats not gonna change.
 
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Eddy Wang

Skarlet scientist
Fucking Jin man, Fucking Jin in this season 2 is amazing, who would have though, that some minor buffs, and a bunch of nerfs to others characters could actually do him justice.
If you guys know the Lore about B1Steve, be prepared for a new lore named 4Jin
 

Eddy Wang

Skarlet scientist
So, last week until a few days ago, there were trending some Jin stuff and Jin players all over the globe were doing combos with it and adding a value and currency to those combos, in order to end all those videos, i did this one and my channel just blew up lmao.

 

Eddy Wang

Skarlet scientist



Discuss.
A short on my opinions, Swap Jin with Heihachi, Law with Asuka King goes to S, Katarina goes to S, Devil Jin remains higher, Kazuya to the top of A+, Swap bryan with Eddy Dragunov with miguel.
 

NaCl man

Welcome to Akihabara



Discuss.
A short on my opinions, Swap Jin with Heihachi, Law with Asuka King goes to S, Katarina goes to S, Devil Jin remains higher, Kazuya to the top of A+, Swap bryan with Eddy Dragunov with miguel.
Way too early to say. I think dvj is still top the nerf to hell sweep is basically non existent. Tbh i always thought jin was up there.

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Smoke_Of_Finland

Believe in the hop kick
I just got a 144Hz gaming monitor (BenQ Zowie XL2411P). I am dropping all my combos. With dual video output, the lag on the TV vs the monitor is evident, everything happens slightly delayed on the TV and it's visible to the naked eye for real. I switched to one output so I could set the refresh rate at 144Hz for the monitor.

After some testing, throw breaking is a lot easier (Used Dragunov as the dummy). Taunt follow up timing needs to be re-learned, it feels like I have to input my inputs EXACTLY at the moment of the taunt's impact and it feels eerie how responsive the monitor is, it seems the only way to screw up taunt follow ups is the mess up the inputs, the timing is visually exact. I thought I had learned to time everything according to muscle memory but it seems like I am timing everything visually, at first I was dropping double EWGF and fF2 to EWGF combos due to inputting the 2nd electric too early. On the TV, I was inputting while the character was still blue according to the hit analys, now I have to input after the blue color disappears.

I also ran some other tests. I was watching Kane's stream and I told him about the FC sweep vs crouch cancel f4 mix up with Heihachi. He said to me that he thinks it's not a legit mix-up. When I originally came up with it, I wasn't able to block the crouch cancel f4 on time but that was obviously on the TV. Now that I tested again on the monitor, it turns out it's not a legit mix-up, just like Kane said. I can react to Heihachi standing up and I can block the mix-up consistently. I have to come up with something else, obviously it works online at 5 bars but yeah offline it's not gonna fly.
 

Smoke_Of_Finland

Believe in the hop kick
this also happened with a db3???
My guess is you did the hellsweep pretty much as fast as possible after blockstun and Hwoarang's power crush align's him slightly off-axis when blocked, similar to Bryan's f3. You can clearly see Kazuya twist to the direction of Hwoarang's kick trajectory after blocking the backlash or whatever that move was called, I don't remember the notation.
 

NaCl man

Welcome to Akihabara
So it seems kaz mist step is one of the best moves in the game. It gives him th pewgf and new tech it acts as a crouch cancel. Instant hell sweep from crouch and easy mode electric punish from crouch.

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Eddy Wang

Skarlet scientist
So it seems kaz mist step is one of the best moves in the game. It gives him th pewgf and new tech it acts as a crouch cancel. Instant hell sweep from crouch and easy mode electric punish from crouch.

Sent from my SM-G950F using Tapatalk
really dangerous stuff, any low that its -14 that recovers standing, are fucked, besides now he has full crouch mixups.
 

NaCl man

Welcome to Akihabara
Just found out green arcade is closing down.
Never got to go. Also just heard that japan is getting arcade update fr round 2 which will have the arcades up to date with the console versions. This is great news and will keep the arcades alive.

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