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Tekken 7 General Discussion Thread - OP Updated With All Tekken Info

Gooberking

FGC Cannon Fodder
At some point I swore to:
  • Give up most of my turns for no reason
  • Try and take all your turns
  • Think that every attack is the end of a block string
  • Eat 80% of raw launchers
  • Forget about moving
  • Ignore everything about what you are trying to do
I'm going to be ass forever, but the game is still super fun.
 

Eddy Wang

Skarlet scientist
Every Known Season 2 change i know of right now

Claudio Serafino
ff+1+2, 2 Wall bound

Katarina
harrier 4 wall bound
new move

Chloe
Backstep hop into bt (new move

Shaheen
FF2 Wall bound

Josie
B1, 2 4, 4 wall bounds
Old Bruce's tekken 5 f,n,d,df+1+2 move and its a mid

Gigas
New Power Crush (wall Bounces)
ws3, 2 (new move)

Kazumi
Fly back now has Fly in followups
Fly 1 wall bounces

Paul
SS2 (new move) Pins on the ground, ensures death fist

Law
SS 3+4, NH S!

Feng
Df2, 2 WB!

Bryan qcf+1+2, WB!

Yoshimitsu
Slide now launches on CH

King
SS2 now launches on hit

Jack
megaton blast (HCF2) WB!

Dragunov
UF1 now i15, pins on the floor


Leo
Df+1+2 WB!

Asuka
FC df3 WB!

Lili
UF4, 3 WB!

Xiao
1+2 WB!

Alisa
B244 NH WB!

Lars
Ws2 now goes into DEN if pressed back
DEN1 WB!

Hwo
Fnd,df+3 WB!

Steve
New Ragedrive

Kazuya
df1, 2 KND, free b4 after

Jin
D1 WB!
3, 1 now goes into ZEN
not sure if correct, Zen transitions faster

Devil jin
f+1+2, WB!

Heihachi
Sabaki 1+2 Launches on NH
ss2, 1 Crumples on NH
new rage drive string, 1, b2,1+2 (10f on CH full string WTF O_O)

Nina
ff+1+2 WB!

Bob
Roll now low crushes

Raven
BT1+2 now power crushes

lee
HMS, uf3 WB!

Miguel
magic 4 now i11


Bears
B2, 1 WB!

Eddy
ff3 WB!
Handstand 4 S!

Eliza
Super now launches


Akuma
Demon flip 4 + on block
FF2, 1(during hit) WB!

Gesse
EX db2,1 WB!
d+1+2 picks up at the wall

Noctis
roll into 1+2, WB!
 
I'm getting a constant communication error. Anyone else having this issue? I reset my modem and router. I even upgraded my router's firmware yet still get the same dumb disconnect issue. It could be on my end but I just want to be sure.
 

JJvercetti

Warrior
I'll find it and digest it. Thank you for the information! We should play some time my dude! :D
Send me an invite whenever you see me online.

Paul
SS2 (new move) Pins on the ground, ensures death fist
Not a new move (It is F+1+4) but it seems to have a big increase in the built in sidestep and the knockdown properties have obviously changed.

I really wanted to see what his wall bounce move was though.

EDIT: I also want to know if you can turn off that auto combo thing, I already have problems with accidental rage arts and I dont need this on top.
 
Last edited:

NaCl man

Welcome to Akihabara
Every Known Season 2 change i know of right now

Claudio Serafino
ff+1+2, 2 Wall bound

Katarina
harrier 4 wall bound
new move

Chloe
Backstep hop into bt (new move

Shaheen
FF2 Wall bound

Josie
B1, 2 4, 4 wall bounds
Old Bruce's tekken 5 f,n,d,df+1+2 move and its a mid

Gigas
New Power Crush (wall Bounces)
ws3, 2 (new move)

Kazumi
Fly back now has Fly in followups
Fly 1 wall bounces

Paul
SS2 (new move) Pins on the ground, ensures death fist

Law
SS 3+4, NH S!

Feng
Df2, 2 WB!

Bryan qcf+1+2, WB!

Yoshimitsu
Slide now launches on CH

King
SS2 now launches on hit

Jack
megaton blast (HCF2) WB!

Dragunov
UF1 now i15, pins on the floor


Leo
Df+1+2 WB!

Asuka
FC df3 WB!

Lili
UF4, 3 WB!

Xiao
1+2 WB!

Alisa
B244 NH WB!

Lars
Ws2 now goes into DEN if pressed back
DEN1 WB!

Hwo
Fnd,df+3 WB!

Steve
New Ragedrive

Kazuya
df1, 2 KND, free b4 after

Jin
D1 WB!
3, 1 now goes into ZEN
not sure if correct, Zen transitions faster

Devil jin
f+1+2, WB!

Heihachi
Sabaki 1+2 Launches on NH
ss2, 1 Crumples on NH
new rage drive string, 1, b2,1+2 (10f on CH full string WTF O_O)

Nina
ff+1+2 WB!

Bob
Roll now low crushes

Raven
BT1+2 now power crushes

lee
HMS, uf3 WB!

Miguel
magic 4 now i11


Bears
B2, 1 WB!

Eddy
ff3 WB!
Handstand 4 S!

Eliza
Super now launches


Akuma
Demon flip 4 + on block
FF2, 1(during hit) WB!

Gesse
EX db2,1 WB!
d+1+2 picks up at the wall

Noctis
roll into 1+2, WB!
Guaranteed ff4 after df 1,2 is nice. New midscreen bnb for sure. Ewgf,ewgf df 1,4 df 1,2 now is 62 damage from memory and ff4 17 this wasn't guaranteed before. Thats nasty. I hope his f2 is his wall bound if it is i can already see the new wall combos.

Sent from my SM-G950F using Tapatalk
 

Smoke_Of_Finland

Believe in the hop kick
Guaranteed ff4 after df 1,2 is nice. New midscreen bnb for sure. Ewgf,ewgf df 1,4 df 1,2 now is 62 damage from memory and ff4 17 this wasn't guaranteed before. Thats nasty. I hope his f2 is his wall bound if it is i can already see the new wall combos.

Sent from my SM-G950F using Tapatalk
If you use the df1,2 inside a combo they can just backroll the knockdown. The new df1,2 knockdown into guaranteed fF4 is most likely just going to be available when you hit a standing/ducking opponent.
 

NaCl man

Welcome to Akihabara
If you use the df1,2 inside a combo they can just backroll the knockdown. The new df1,2 knockdown into guaranteed fF4 is most likely just going to be available when you hit a standing/ducking opponent.
Id have to test but do you think it could be used in the 5050 game to stop fuzzy guard. Df1 being i15 instead of ff3 at i20. Wouldn't be much point using as a punish when there is ewgf.

Sent from my SM-G950F using Tapatalk
 

Lokheit

Warrior
Well, Anna looks amazing, I guess I'll have to grab the comslete edition when they release it now that I got all my favs.

I knew if Nina got the wedding dress Anna would have some funeral/widow look.

Not digging the new Lei looks though.
 

Smoke_Of_Finland

Believe in the hop kick
Id have to test but do you think it could be used in the 5050 game to stop fuzzy guard. Df1 being i15 instead of ff3 at i20. Wouldn't be much point using as a punish when there is ewgf.

Sent from my SM-G950F using Tapatalk
Yeah definitely. Df1,2 could also be used to curb the usual sidewalk left/flash duck abuse. Df1 doesn't really track right but the hitbox is chunky, low-hitting/reliable and it being i15 you could catch people ducking or even CH them if you just decide to run up and do it. Run up devil TP/df1,4 was pretty legit to throw out every now and then in Tag2. Against characters that only get a ws4 punish on block the risk/reward ratio is very good as opposed to wavedashing into instant while standing 1,2 or 2. Instant while standing TP also doesn't really have priority and doesn't control space the same way as run up df1 because of the complex input and poor range. IWS2 is -18 and with df1,2 putting the opponent in the 50/50 grinder because of the fF4 flip-over and weaker wake ups it can be a huge momentum shift in the round to land it.

There are also some situations where df1,2 is going to be a very good punishment option like lets say Ling whiffs her running 3 or u1+2 or anything else that puts her in AOP and you happened to sidestep those moves.
 

honeybooboo

I speak truth, no lie
Trying to elevate my poking and movement game. Any tips?




"Don't talk to me" - aris


Srsly though.... tekken meta is odd