Mandolore1123
Man of Science Who Wields the Living Lightning
That too
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Not really an expert per say but I don't see how he's top 5, I could think of 5 better characters probably.Shujinkydink put him top 5, anyone wanna defend that for someone that hasn't played against the char?
I thought it was a weird pick but this character is unused online so idkNot really an expert per say but I don't see how he's top 5, I could think of 5 better characters probably.
I didn't watch what his reasons were, can you list them?I thought it was a weird pick but this character is unused online so idk
Supposedly he has the most tools and no losing mus. Idk personally thoI didn't watch what his reasons were, can you list them?
Yea I have no idea lol thought it was weird to see too. Dont think hes been on the clash, wotgs or anything eitherIt's a real wakeup I'm pretty sure but obviously unsafe.
Not sure I'd agree with most tools. He struggles with air mobility and loses the zoning war to some characters. Losing matchups that we think include characters such as Brainiac who have excellent air mobility. I'd call Hellboy losing personally. Blue Beetle and Cheetah can give some trouble imo. There's some others that I can't remember but generally..
His damage is quite lacking (outside of trait or meter intensive setups)
He builds a good amount of meter but it pretty meter intensive himself
If he loses the zoning war he also loses the ability to properly build meter
He struggles to anti-air or air-to-air.
His footsies are extremely weak
I see a good amount of characters being better than him, at least for top 5. Probably a top 10 contender, but a lot of characters could be contender for top 10.
No, I haven't seen a whole lot outside of Grr, and I've only been playing him recently but I think I have at least a decent amount of knowledge and all his tools. Haven't played a whole lot of ranked or anything with him but his weaknesses seem obvious, but also fair and he has answers for them, just not the best answers and often causes him to change his gameplay significantly, which is a big deal for him.Yea I have no idea lol thought it was weird to see too. Dont think hes been on the clash, wotgs or anything either
Only pl vs gross lolNo, I haven't seen a whole lot outside of Grr, and I've only been playing him recently but I think I have at least a decent amount of knowledge and all his tools. Haven't played a whole lot of ranked or anything with him but his weaknesses seem obvious, but also fair and he has answers for them, just not the best answers and often causes him to change his gameplay significantly, which is a big deal for him.
Like you have to meet Brainiac in the air to challenge his mobility, but dive kick has a lot of priority and Atom's air to airs aren't horrible, but it's certainly not the best. Since you're having to meet Brainiac in the air, you're losing a lot of time normally spent building meter, and Atom's punishes for even connecting an J1 is like 300ish for 1 bar. Brainiac also wins the footsie, mid-range game pretty convincingly with his infinitely longer range normals and fantastic D2 to keep atom at bay.
Trait helps a lot in the neutral since it low profiles a lot, along with his D3, but it has a long ass cool down for what it's worth I think (not saying it needs buffs btw, just saying it's a big resource to give up for Atom in some matchups). Just an example of how Atom might struggle with a matchup on paper.
But I don't think Atom vs Brainiac is a very common matchup I would think lmao.
Check out my match up chart in the third post that I updated a few days ago.How does Atom fare against Poison Ivy?
But do things from MB green cloud count as hits that break armour? Could be a way around it?Bane can armour through a lot of setups on a read.
I don't believe so. I think teleport also works but seems kind of a waste of meter if you could do BF2 instead.But do things from MB green cloud count as hits that break armour? Could be a way around it?
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I just tested it in the lab and you need the MB one to break armour, and it only counts as 1 hit. In other words, D1 and MB Green Chemical breaks armour, but MB Green chemical alone doesn't. Every other form doesn't even count as a hit, unless I am missing some kind of key aspects.Green chemical does break armor, I believe it does even without the catalyst.
I hate the manta matchup, I feel like there is really no good place to be at the screen, manta always has answers to whatever you wanna do. I would also add scarecrow to the bad matchups. Once he get's in it is pretty much impossible to get him out unless he fucks up, and the dmg output difference is absurd, it feels like a worse version of the robin matchup. It seems like every character that has high burst dmg potential gives him a bit of trouble.
Isn’t it supposed to be harder against scarecrow though? He can react to chemical drop and teleport in, but I think you can contest with birdarang with stomp and Robin’s ways to get in except MB roll are all very unsafeI just tested it in the lab and you need the MB one to break armour, and it only counts as 1 hit. In other words, D1 and MB Green Chemical breaks armour, but MB Green chemical alone doesn't. Every other form doesn't even count as a hit, unless I am missing some kind of key aspects.
Can't speak on the Scarecrow matchup with complete certainty but I believe Atom does a pretty good job of keeping him out, at least buying time until trait comes back so he can compete in the neutral.
I find Robin a toughie because I believe most of his mids are true mids (need to test), his knockdown game is super scary since he basically beats wakeups and gets free plus frames, and he has semi decent tools to at least contest full screen with birdarang, Air DB2 and trait. It's not like he can't be zoned out, but I find getting chemicals on the screen harder against Robin from fullscreen.
MB DB2 from the air is 0 if I remember correctly. Birdarang can almost guarantee MB rolls in some cases and his trait does a pretty good job of threatening Atom at anywhere outside of fullscreen basically, particularly the red one since it's radius is huge and gives him a lot of time to do what he wants aka get in or throw a birdarangIsn’t it supposed to be harder against scarecrow though? He can react to chemical drop and teleport in, but I think you can contest with birdarang with stomp and Robin’s ways to get in except MB roll are all very unsafe
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Good point, and yes stomp hits him out of it, hits black manta out of his too, as they come out of the groundMB DB2 from the air is 0 if I remember correctly. Birdarang can almost guarantee MB rolls in some cases and his trait does a pretty good job of threatening Atom at anywhere outside of fullscreen basically, particularly the red one since it's radius is huge and gives him a lot of time to do what he wants aka get in or throw a birdarang
I just think Robin is way more oppressive when he's got you on the ground. Birdarang gives him plus frames if you chose to do anything but wakeup, and waking up gets you full combo punished into another one. He loses his mixup this way but gets guaranteed pressure with his trait if he wants, swoop is kind of a gimmick but works when not spammed, and he has setups off of corner combos and background bounces that leads into pseudo-vortex stuff.
I think they're both equally bad personally, for different reasons. Scarecrow does better in the fullscreen game with teleport and his half screen jump ins, but Robin wins in the knockdown game I'd say. Also doesn't stomp hit Scarecrow out of teleport?